Crafting is as "slow" as it needs to avoid overcrowding of the market. To people that normally enjoy crafting, this system is one of the best in the MMO genre and involves some very clever pieces like the interdipendent skills.
The fact is simple, crafting is not for everyone, and *should not* be for everyone. If everyone crafts, there won't be a market. It's that simple.
if you want to craft quickly, there is a solution for you: It's called Hasty Hand.
It allows you to "all or nothing" every craft completely skipping the minigame at the expense of a lower SP rate (about half). Of course, if you have enough money for materials (and every self-respecting crafter should have tons), this still means that you're going to skillup MUCH faster than by doing it the normal way, considering that you get half the SP in 1/10 of the time.
Funny that most people that bash crafting in this game don't even know what it does, even more funny since you get it as early as level 15, but after all criticizing what one doesn't even know is a common occurrence in this game.
fact is the market will be dominated with alot of 50 crafters anyhow wen the new players start so the eco is pretty much dead anyhow or one sided
That must be why as a level 36 armorer I can easily turn an abundant profit (hell, I can even as a level 25 Leather, mind you)?
Level 50 crafters make level 50 stuff. They have no reason to make lower level equipment that sells for less. With the fact that this game encourages leveling up multiple classes there is and there always will be demand for lower level equipment.
If you think that "the economy is dead" or one sided, then you simply lack the ability to assess what sells and what doesn't, which is a requisite to thriving in any economy. Probably crafting isn't for you.
Anyway, the fact still stands. Want to craft faster? you can. You only need to know your basic abilities. Playing the game instead of the forums might help in that.
Last edited by Abriael; 05-15-2011 at 10:14 PM.
Funny thing is Yoshida is trying to make crafting more interactive and considering to remove the gauge, oh my... i wonder why? Could it be because crafting process is tedious and boring, could it be slow? hm... HMMMMMMM...
Ahem, yoshida is considering to remove the gauge only for crafts much under your level, basically having everyone using hasty hand automatically. 'cause you know, some people can't really understand how things work unless you slap it in their face, looks like.
if you think yoshida will turn FFXIV's crafting into a press one key and pray system, you are most definitely setting yourself up for disappointment.
I'm seriously amused by the fact that some people think that a system that includes absolutely no involvement (press one key and pray, then press the same key and pray for X million times) would be less tedious than one that at the very least involves a degree of strategy and active thinking.
But of course those would never admit the only true issue. That they want level 50 and profits to be handed to them (without even understanding that it would actually remove any profitability to the crafter game, the easier it is, the less it's profitable).
Last edited by Abriael; 05-15-2011 at 10:27 PM.
Nope, never liked XI's crafting system either, i like the current system if i wants to HQ stuff, it gave me an illusion of control, although it's still pretty random. But, it is a fact that current 'minigame' isnt interactive and that (IMO) needs to change.Ahem, yoshida is considering to remove the gauge only for crafts much under your level, basically having everyone using hasty hand automatically. 'cause you know, some people can't really understand how things work unless you slap it in their face, looks like.
if you think yoshida will turn FFXIV's crafting into a press one key and pray system, you are most definitely setting yourself up for disappointment.
Why punish players just to 'slow' down the amount of crafters? Everything should be fun and people get to choose which fun things they want to do.
Punish? If you don't enjoy crafting and still do it it isn't the system that's punishing you. You're whipping yourself all on your own. There are other ways to make a profit in this game, and afford the services of crafters easily if you don't enjoy it. The monetary relationship between crafters and non-crafters is actually very balanced in this game.
To have a working economy the amount of crafters needs to be limited. If crafting becomes for everyone, supply ends up heavily outweighting demand and crafting stops being profitable at all. Congratulations. You just created an actually dead market with an exaggerated oversupply that will never be purchased.
In any case, there's *no way* to create a crafting that's for everyone. No matter how fun and tactical the minigame is (and actually FFXIV's is one of the most fun in the market).
No minigame, no matter how clever, can survive the 1000th time it's performed, fun-wise, for most people. Repeatitiveness always comes into the picture. There's no way to avoid it. Even having no minigame at all can't escape from this simple rule (and is actually worse, since it's much more repeatitive).
People, for instance, praised a lot Vanguard's crafting minigame. That's the ones that didn't actually craft much, because that (very well designed) minigame becomes a serious chore (even more than FFXIV's) after the 1000th time you do it.
Crafting is a repeatitive process by definition. There is no escaping that.
I think this one is much like other systems in Final Fantasy XIV - there are solid foundations in place, but the player base have not been equipped with enough information to comprehend and enjoy. I understand how the system could appear as slow to someone disinterested in the mechanics of crafting, but disagree with speed changing on the grounds that the pace is relatively on par with solo fighting. Group-based crafting is imminent and will change this somewhat...
Once people further understand each step in the crafting process, there will be less "It's broken, boring and slow" and more emphasis on producing higher quality items and increasing crafting efficiency.
Someone commented on just spamming enter on standard synthesis. If this is one's approach to synthesis then they are doomed to begin with. I don't want to jump on the "Don't play it then" bandwagon, but there is more depth to crafting than most are implying, and I don't believe the process should be streamlined for the sake of players who are attention deficit.
To the comments of adding time-based reactions and command input - isn't this going to end up the same? I personally think the appeal would also soon wear off and it would become tedious to have to pay further attention to hitting the same "Sweet Spot" each time.
Perhaps a solution (based on commentary) is to make everyone's crafting tools glowing, summon a dragon from the crystal each successful Standard Synthesis and introduce a Dance Dance Revolution style reactive prompt in which several keypresses must be entered simultaneously to fill the "void" between actions. Also - upon each successful synthesis a moogle should appear and /slap you from behind (to an appropriate victory theme).
Crafting is not and should not be instant gratification. Crafting is also not a side-venture. It is a primary component of this game, and can be a rewarding experience to players who take the time to learn and understand it, and subsequently begin to manipulate the market.
Repetitive and mindless are seperate things, XIV's crafting is both of these. Don't confuse repetitive for being the reason it isn't fun when you have no need to look at the screen to do any of it, the entire system is asking for players to turn to botting. I could have r50 in any craft I wanted without realising what I'm doing ingame providing I have materials. DoL is also one of the classes that turns absolutely mindless with no dynamics the higher it gets, EVERYTHING is 1 of 2 spots.
EDIT: If you are doing anything other than spamming enter on standard you are setting yourself up to take a disproportionately long time to gain ranks compared to some who was, and is now making better items than you and gaining more guild marks.
Last edited by Tiraelina; 05-15-2011 at 10:56 PM.
I am fine with repetitive-ness if its fun, meaning when i get sick of it, i will take a break, but.. i will miss it and will do it again after a while. All i know is most of my r50s crafter friends always ends up saying "Thanks God its done" after they hit r50 and never looked back, There are of course others that started to rank up another craft but that is only because there are nothing to do ingame right now that is worth doing other than crafting.
I wonder why people are defending something that they willingly admit is boring as hell? The whole point of playing a game is to be entertained right? I have a full-time job already I don't need one in a game.
Even XI crafting is more fun because collecting materials requires research and a trip to a distant farming location that might be dangerous. Crafting requires the knowledge of elements, astrology and time of the week. In xiv however no thinking whatsoever is needed. The whole thing is disguised as a game that makes anyone "playing" it feel like a drooling retard.
Watching the clouds go by feels more interactive than what XIV calls gameplay.
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