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  1. #11
    Player
    Rystet's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Rystet Omega
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    I have been keeping up with this thread and I have not seen any mention of the server wide dot ticking mechanic. If this has already been mentioned I apologize, but I think it is relevant to the DOT Usage/Clipping Discussion.

    All Dots in this Game Tick at the same exact time. Its like a server side DOT GCD of 3 seconds. So every Dot on the server "Pulses" at the same time.

    So....

    If you apply a DOT debuff at .5 sec into the Servers DOT GCD, the first tick will not happen for another 2.5 seconds.

    The same situation will apply to the last tick of that same DOT. The Final Tick will happen and there will be window of 2.5 seconds where your debuff has fallen off, but you have not actually missed any potential DOT ticks. Applying the DOT debuff before the 2.5 would still ensure 100% uptime.

    This can also work the other way, if a DOT is applied just before the Servers DOT GCD pulse, your debuff could be visible on the target for 2+ seconds, but the final Tick has already landed. So you Could reapply the DOT Debuff early without actually clipping.


    Currently it is nearly impossible to track this pulse (set up a metronome?)... but in the future we may be able to create an addon that would impact our rotation.
    (0)
    Last edited by Rystet; 09-28-2013 at 06:01 AM.

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