Full thrust will be 330 potency now too.
http://jp.finalfantasyxiv.com/lodest...a82f8b92ca6f12
The NA notes are full of typos and omitted information.
Full thrust will be 330 potency now too.
http://jp.finalfantasyxiv.com/lodest...a82f8b92ca6f12
The NA notes are full of typos and omitted information.
Last edited by LordMaitreya; 12-15-2013 at 03:15 AM.
So there's a spot in the notes that say "The following actions will still have their effect re-applied regardless of difference in potency" but then there is nothing actually listed. I'm hopeful this is going to be a general thing for all DoTs and a slight clip of Chaos Thrust will be a massively smaller hit to DPS.
I remember an interview saying they wanted to up the "main damage combo" so I was surprised not to see it in the notes. Going to edit in a tentative line with this info for now.Full thrust will be 330 potency now too.
http://jp.finalfantasyxiv.com/lodest...a82f8b92ca6f12
The NA notes are full of typos and omitted information.
Here's the updated list (also edited on the last page):
- Heavy Thrust buff from 10% damage bonus to 15%
- Phlebotomize DoT potency up from 20 to 25
- Chaos Thrust combo potency up from 160 to 200
- Chaos Thrust DoT potency up from 20 to 30
- Power Surge recast down from 90 to 60 seconds
- Animation lock shortened on Jump, Spineshatter Dive and Dragonfire Dive
- Internal Release crit rate down from 20% to 10%
- It's possible Chaos Thrust will reapply even with a lower potency. Patch notes aren't clear on that.
- JP notes list a Full Thrust potency increase from 300 to 330.
Overall I am very happy. Although I would have preferred to use my jumps more often not buff my jumps more often.
Now we need the mathematicians to get to get work on the new optimal rotations.

Basically all of the higher difficulty rotations will remain unchanged in terms of effectiveness.
Actually, doesn't Fracture have even less of a reason to be used with 2.1? Since Full Thrust is getting buffed, the average potency/action of the standard combo is up and it should be greater than (or at least even closer to) Fracture's total potency. EasyModeX's rotation, which seems to focus on maximizing the number of thrust combos, would be buffed.

The logic behind all of the rotations remains the same no matter the buffs to our abilities. Some are designed for learning, some for long uptime fights, some for fights with lots of interruptions, some for TP conservation, etc. What will affect rotations is whether we are able to clip CTs now, the description of that change wasn't very clear.Actually, doesn't Fracture have even less of a reason to be used with 2.1? Since Full Thrust is getting buffed, the average potency/action of the standard combo is up and it should be greater than (or at least even closer to) Fracture's total potency. EasyModeX's rotation, which seems to focus on maximizing the number of thrust combos, would be buffed.
Last edited by Ayvar; 12-15-2013 at 07:43 AM.

There is a note about Allagan Earrings of Maiming which may effect BiS lists:
Allagan Earrings of Maiming
Before: STR+13, Accuracy+16, Skill Speed+11
After: STR+13, Accuracy+16, Determination+8
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