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  1. #281
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    In an ideal situation, you would dynamically recover with maximum uptime on buffs and debuffs.

    The idea of maintaining a "rotation" at all is intended to reduce the complexity of handling that type of situation by providing a "pretty good" plan of attack regardless of what occurs in the fight.

    The interesting thing about FF14 DRG mechanics is that all abilities are "similarish" to each other. The lowest "loose" (unchained) damage attack does 170p. The strongest attack chain averages at 253. Weakest at 217. Strongest loose GCD is 290. Every 3 seconds of clipped DOT is a mere 20 potency. That's a tenth of an attack.

    Even if you clip HALF your Heavy Thrust buff, it still does 170 direct and roughly 80 bonus potency on other attacks. That's 250. That's fine. It's not perfect, but it's fine. Clipping half of your Phlebotomize (as long as the clip doesn't fail), still nets you 230. Again, it's fine.

    Flubbing a positional or chain will cost you heavily though. Missing a positional sinks you down to 100 potency, instead of >200. Flubbing a chain will drop you to 100, instead of 300 or more potency. Those two errors will drop your DPS more than any optimizing or clipping or lower uptime on buffs/debuffs.

    So don't sweat it, and when shit hits the fan, just Thrust.
    (2)

  2. #282
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by RezonShinryu View Post
    not sure if anyone has asked this and I didn't see it when I was reading through the other posts, has anyone heard anything about Dragoons not being able to need on some heavy armor and losing out to greed rolls or even the tanks on new gear?
    This only occurs in the mid-level dungeons. Basically what happens is that if the scale gear has 1 defensive stat on it (Parry being the primary culprit), it's classified as a tank item and only tanks can need. Even though the tanks should be using the plate armor ... yep.

    Later on at 50 the gear is more clearly separated and all scale armor is DRG/LNC-only.
    (2)

  3. #283
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    Thanks for the informative post! It's nice to know I've been using Jumps correctly all along.
    (0)

  4. #284
    Player
    Manako's Avatar
    Join Date
    Jul 2011
    Posts
    19
    Character
    Manako Areadbhar
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I'm not sure if this helps people, but I had started out having trouble with my positional, especially on smaller models and on hound lights.

    There is a little arrow that indicates front-facing which appears on every targeted mob, including ones that float. For grounded mobs you can see a broken ring, the broken area is their backside. Typically at the end of my prae runs I have tons of trouble getting back facing for the last boss because he's so tiny, he spins, and there are special effects so I've started really relying on those arrows as a guide.
    (0)

  5. #285
    Player
    Vansair's Avatar
    Join Date
    Aug 2013
    Location
    USA PA
    Posts
    29
    Character
    Vansair Thewhite
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Unknowing i have been doing this thankfully. great write up.
    (0)
    -Sargatanas Server
    -LS Remnants


  6. #286
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by rweezy View Post
    Is it better to just go more crit over determination ?
    Because you will do more damage overall?
    I can't remember the exact number off the top of my head, but 412 CRT is what you need for 10% Crit Chance.

    Let's put it this way; If you stack max CRT on a Dragoon, (Mix of Allagan + AF2), you'll reach around 448 CRT, which is 12.6% Crit Chance (Rounded up).

    However.... You end-up losing a lot of Accuracy, and isn't even worth it.
    (0)

  7. #287
    Player
    himehime's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Lady Lodbrok
    World
    Hyperion
    Main Class
    Lancer Lv 50
    you should reach more than 450 crit while also capping out on accuracy pretty easily (base crit is 341)

    http://xivdb.com/?wardrobe/2180

    priorities were 470+ acc>str>det>crit>ss

    revised my gear set list. this is my idea of bis for anyone clearing turn 4. maiming bracelets drop in turn 5, so even though they're better they're not listed. boots have an unconfirmed drop location, but turn 5 seems unlikely (2x maiming in turn 5 when theres 8 slots left for 8 other classes, it wouldn't fit the pattern, but we'll see lol)

    the set does end up making you have a 2.48s gcd though lol. tbh im reconsidering skill speed, since at times the extra skill speed can make the difference between hitting a buffed HT (clipping HT with 1s left=good imo) or hitting an unbuffed right as it wears out. same with hitting something like a full thrust around 1s-2s left on HT, or reapplying disembowel while it has 1-2s left on timer. it's all anecdotal though
    (0)
    Last edited by himehime; 10-03-2013 at 12:20 AM.

  8. #288
    Player
    Silvano's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    227
    Character
    Silvano Conri
    World
    Balmung
    Main Class
    Lancer Lv 60
    Pretty much what I use, only thing I'd mention is that if you use Bloodbath (I guess instead of Mercy Stroke for a Cross Class?), Bloodbath+CT+Phleb+Fracture makes a nice Regen for anyone who is having trouble dodging attacks and/or tumults on Titan to take some stress off the healers.
    (0)

  9. #289
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    What is the minimum accuracy needed for Coil turn 1?
    Currently my DRG is full DL and will be getting my Gae Bolg +1 later today
    My current gear is this http://na.finalfantasyxiv.com/lodest...acter/2781385/
    I am planning to replace the rest of the accessories to DL http://xivdb.com/?wardrobe/2558/DRG-(Acc-455)
    but that will only get my accuracy to 455 though, any advise?
    (0)

  10. #290
    Player
    himehime's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Lady Lodbrok
    World
    Hyperion
    Main Class
    Lancer Lv 50
    get a crafted chestpiece/belt/glove set and meld acc into it, or start buying acc food for coil (stuffed cabbage/toad legs, 17-22 NQ)
    (0)

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