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  1. #121
    Player
    Jayded's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Jayded Phoenixfire
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    There's nothing harder about playing ranged than melee, quit kidding yourselves; ranged is ezmode as in every other mmo, melee is heavily punished for being melee. 50 blm reporting in
    (6)

  2. #122
    Player
    fauxpas's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Fauxpas Winters
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by Techro View Post
    Ok i understand that. The point i'm trying to make is that at the end everyone in the party worked together to achieve a common goal. If you did not know how much dps anyone was doing, this would never be a problem. I also understand the high risk high reward but in this train of thought you are saying that your reward is just the satisfaction that you did more dmg then a mage. Instead your reward should be that you defeated the raid boss no matter how much less/more dmg anyone did. If for some strange reason they decided to award better gear or a "prize" for doing more dps then i would see your point in a different light but as it stands I just want the common goal
    you say it all my friend. to bad people dont care about the "group" and are more concerned about there own epeen. its a common flexing of egos that i dont understand
    (0)

  3. #123
    Player
    Enforcer's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Cid Sanitus
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jayded View Post
    There's nothing harder about playing ranged than melee, quit kidding yourselves; ranged is ezmode as in every other mmo, melee is heavily punished for being melee. 50 blm reporting in
    no kiddin'
    (0)

  4. #124
    Player
    Sterob's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Pomf Pomf
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jayded View Post
    There's nothing harder about playing ranged than melee, quit kidding yourselves; ranged is ezmode as in every other mmo, melee is heavily punished for being melee. 50 blm reporting in
    except when it come to pvp
    (0)

  5. #125
    Player
    t00nc3ss's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Zaelya Whiskersons
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sterob View Post
    except when it come to pvp
    You mean the PvP that isn't out yet? Coming from a class that so far can do 100% damage while being 100% mobile? Melee already cannot hit a moving target even if it's (A) in front of them and (B) in melee range. Not to mention positional requirements to do maximum damage.

    Typical BRD stupidity...

    "Oh noes!!11, we're going to be weak in PvP, unless we're completely OP like we are in PvE, then we're okay and totally fine. It's other players that need to learn their class."
    (4)


    ~- Tanking is Skill | Healing is Art | DPS is Science -~

  6. #126
    Player
    Yagoua's Avatar
    Join Date
    Feb 2013
    Posts
    6
    Character
    Maleck Cerberus
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Crescent_Dragoon View Post
    Then you haven't been paying attention. Weight of the Land is very random, and as melee, I've had to dodge them right along with all the range being up.
    I still think plumes are harder for rdps to dodge, at the very least this would explain why they get hit with them all the time.
    (0)

  7. #127
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Yagoua View Post
    I still think plumes are harder for rdps to dodge, at the very least this would explain why they get hit with them all the time.
    What makes it harder? A black mage loses more dps from plumes than a dragoon, but should have an equal chance to dodge if not better by having more control over your position when it's cast (not being limited to melee range)
    (0)

  8. #128
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    in ifrit fight, you can place yourself before the plumes come out, in titan fight even dps lookout for plumes for avoid them and reduce often them dps.
    (0)

  9. #129
    Player
    Reclusiarch's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Emporers Champion
    World
    Behemoth
    Main Class
    Gladiator Lv 37
    One of the fixes that needs to be done across the board for melee is this
    (and this is coming from a supposed tank, I play a paladin)
    1) increase melee's damage resistance
    I know many of you will say NO WAY but listen to this
    As it stands now- as a paladin I CAN WEAR CLOTH armor and take BARELY anymore damage than I take with PLATE.

    Boss specials hit SO HARD that it DOESNT MATTER who your agro magnet is-- the party healer STILL HAS TO SPAM HEAL him to keep him up

    This is relevant to melee DPS because they all take huge amount of damage if they stay to DPS during specials.

    So my solution is to to give any melee class an inherent damage mitigation % in dungeons such that they take X amount less damage than ranged characters. My value for X is 60-70 as these bosses hit for absurd numbers.

    This would allow melee DPS to stay in and DPS.
    The damage mitigation as it is right now in this game is terrible for every class, but it impacts melees more.
    (0)

  10. #130
    Player
    Cingen's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Ithilin Emrys
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Reclusiarch View Post
    This would allow melee DPS to stay in and DPS.
    The damage mitigation as it is right now in this game is terrible for every class, but it impacts melees more.
    This wouldn't work to be honest.. Why have mechanics if you make classes capeable of easily ignoring them.
    (0)

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