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  1. #131
    Player
    Aries37's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Aries Highwind
    World
    Moogle
    Main Class
    Goldsmith Lv 50
    Drg/Mnk need a substantial potency buff on their core skills to give you a reason to bring more than 0 of them to BC. I'm happy to leave the utility (silences/AOEs/add management) to the ranged classes because melee have enough to do between dpsing and avoiding all the melee-hate mechanics that ff14 bosses have so much of.

    It's a shame how things are right now because melee rotations and positioning make them a lot more fun than the ranged dps rotations which are really dumbed down.

    Quote Originally Posted by Reclusiarch View Post
    This would allow melee DPS to stay in and DPS.
    Even if you are taking less damage you are still making your healers waste CDs on healing you. If SE were going to go the route of allowing melee dps to 'stick to bosses' they should take a page from TERA and give melee classes iframe skills, which if timed perfectly allow you to avoid damage without having to physically move out of the AOEs *cough*dragoon jump*cough*
    (0)

  2. #132
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Sorry for bad spell and gramma
    Monk let mnk(Not pug) use 2 of fist cast mptick/tptick. shouldn´t be overpower.

    Dragoon Timing jump show skillful.But Spineshatter n Dragonfire recast is too long. If shorter it we can do better dps when boss cast many AoE or Doom Spike close gap with face enemy only after running away increase tp cost or else is no use dragonfire/spineshatter.

    Bard I like range, but I just want to stay logic.
    NoneGlobeCoolDown too many
    Bloodletter recast is 15s good enough. Crithit 50% chance windbite/vemonshot isnt much. But intern release+straight shot.
    Brd should has to stand still for full dps/moving half dps/low acc. Have you see archer running with feet and shot this size of bow?I see archer ride horse and shot or middle air shot but I never see a archer running and shot like this

    Mercy stroke 90s is too long make it 20s. Also help Drg n mnk increase dps n survival chance n fight equal Misery End
    own selfish whine. But give a though of those please.
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  3. #133
    Player
    Astralis's Avatar
    Join Date
    Aug 2013
    Posts
    263
    Character
    Astralis Luneglade
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Lies. Monks have the highest dps in game. We have observed this during coil 2.

    Clearly those who are saying melees are weak should learn how play their class.

    I cannot say for dragoon if theyre gimped or weak, but for monks, saw it first had how strong their dps is
    (0)

  4. #134
    Player
    Applekrumble's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Ehlenn Casvail
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Aries37 View Post
    Even if you are taking less damage you are still making your healers waste CDs on healing you. If SE were going to go the route of allowing melee dps to 'stick to bosses' they should take a page from TERA and give melee classes iframe skills, which if timed perfectly allow you to avoid damage without having to physically move out of the AOEs *cough*dragoon jump*cough*
    I'm kinda liking that idea for the utilization of jump.
    (0)

  5. #135
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Astralis View Post
    Lies. Monks have the highest dps in game. We have observed this during coil 2.

    Clearly those who are saying melees are weak should learn how play their class.

    I cannot say for dragoon if theyre gimped or weak, but for monks, saw it first had how strong their dps is
    lol u serious...?
    (0)

  6. #136
    Player
    Astralis's Avatar
    Join Date
    Aug 2013
    Posts
    263
    Character
    Astralis Luneglade
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Whiz View Post
    lol u serious...?
    Yes. The thing is people saying theyre weak because they dont have huge numbers. Monks rely on fast attack and low gcd. While other classes are doing 1.2k per attack with cast time or cooldown, monks can generate 400 per attack and deliver 3 attacks or more within 2-3secs
    (0)

  7. #137
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Astralis View Post
    Yes. The thing is people saying theyre weak because they dont have huge numbers. Monks rely on fast attack and low gcd. While other classes are doing 1.2k per attack with cast time or cooldown, monks can generate 400 per attack and deliver 3 attacks or more within 2-3secs
    The problem is there are very few opportunities for melee, especially monks, to maximize their damage. It doesn't matter how high your potential DPS is if you rarely have a situation where you can actually reach those numbers.
    (0)

  8. #138
    Player
    Ixsiehn's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Riela Marcellis
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Astralis View Post
    Yes. The thing is people saying theyre weak because they dont have huge numbers. Monks rely on fast attack and low gcd. While other classes are doing 1.2k per attack with cast time or cooldown, monks can generate 400 per attack and deliver 3 attacks or more within 2-3secs
    Actually no, the thing people say is weak about monks is how hard it is to keep greased lightning up during binding coil thanks to boss mechanics. I personally have not done it as a monk so I will not know how true that is, but one thing i do know is that if greased lightning falls off, a monk's DPS goes down the gutter.
    (0)

  9. #139
    Player
    Risbyn's Avatar
    Join Date
    Jun 2012
    Posts
    91
    Character
    Risbyn Marujido
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ixsiehn View Post
    Actually no, the thing people say is weak about monks is how hard it is to keep greased lightning up during binding coil thanks to boss mechanics. I personally have not done it as a monk so I will not know how true that is, but one thing i do know is that if greased lightning falls off, a monk's DPS goes down the gutter.
    It's not true, I never have an issue keeping my Greased Lightning stacks up on turns 1-4. I don't have any idea where people get the idea that Monks can't keep up their stacks in Coil. Primal HM, sure I can see that. But in Coil? Turn 1, tank/spank. Turn 2, run out, run in. Turn 3, hurr, Turn 4, why can't I hold all these adds?!
    (0)

  10. #140
    Player
    Rhained's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Rhaine Faithslight
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Astralis View Post
    Lies. Monks have the highest dps in game. We have observed this during coil 2.

    Clearly those who are saying melees are weak should learn how play their class.

    I cannot say for dragoon if theyre gimped or weak, but for monks, saw it first had how strong their dps is
    Eh did you factor in the other classes having lower damage due to ADS buffs? Please tell me you did.......

    Likely not, because this forum is full of dumb shit.

    Im betting monk likely used limit break and you didnt factor that in either....

    Im not saying you are wrong, just that im skeptical everytime someone mentions turn 2 as a damage comparason, since its possibly the worst fight in the entire game for comparison without knowing exactly how much damage the buffs reduce and factoring that in.
    (0)
    Last edited by Rhained; 09-30-2013 at 09:24 PM.

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