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  1. #141
    Player
    Evumeimei's Avatar
    Join Date
    Aug 2013
    Posts
    314
    Character
    Kirsa Ishtola
    World
    Balmung
    Main Class
    Arcanist Lv 37
    Would be nice to see more bosses with Ranged AoE moves since, from what I'm reading, this isn't the case. If they did, then it'd even out the playing field a bit more -- a ranged DPS would be more sought out for x dungeon/primal fight, while a melee DPS would be more sought out for y dungeon/primal fight. This really should have been the case all along, though. It just makes sense to have some dungeons that are harder for ranged combatants, while others are harder for melee combatants.

    Quote Originally Posted by xyaie View Post
    The usual issue with that is if a boss is doing ranged aoes, the ranged stand in melee (blm might not be able to)
    Lol, I didn't think of that... But very true. Maybe bosses could have a mix of AoEs -- both ranged and melee? I do think some sort of change should be made to boss mechanics to take into account the fact that melee DPS are being "shunned" in favor of ranged DPS in parties. But perhaps it's something that could be implemented in the to-be-released dungeons/primal fights and onwards (since, as far as I know, this problem is mostly encountered in our current endgame?).
    (0)
    Last edited by Evumeimei; 10-01-2013 at 02:30 AM.

  2. #142
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    The usual issue with that is if a boss is doing ranged aoes, the ranged stand in melee (blm might not be able to)
    (0)

  3. #143
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by xyaie View Post
    The usual issue with that is if a boss is doing ranged aoes, the ranged stand in melee (blm might not be able to)
    Many MMO's simply tag ranged classes/jobs, so that's not too hard a fix. The boss just won't ever tag melee classes. The actual proximity doesn't matter.
    In WoW, it's a step further where ranged have to do a good bit more mechanics which aren't just like dodge aoes.

    Not sure if that's better, but range only aoes would be a good.
    (0)

  4. #144
    Player
    Jayded's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Jayded Phoenixfire
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    The main problem currently is that melee takes 10x the effort to play as ranged in order to match a ranged dps or even lose to them slightly, while bringing little to no utility. It's borked pretty bad. I hope they fix bad melee soon, nn another ranged fest MMO like a lot turn into.
    (1)

  5. #145
    Player
    traja's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Covalent Ohm
    World
    Cerberus
    Main Class
    Thaumaturge Lv 31
    It's ridiculous that every new MMO seems to have this issue even though the solutions for it have been around for years now. PbAoE should be rare and ranged classes should have their own mechanics to deal with that simply never target a melee class. It really is that simple. But for some reason nearly every MMO fails at it. The designers just give everything cleaves and PbAoEs and call it a day.
    (0)

  6. #146
    Player
    Enforcer's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Cid Sanitus
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Bump.

    /10char
    (0)

  7. #147
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Stormsoul View Post
    this game handled it better by at least making it so you NEED one melee DPS for the limit break, in some other games people would just completely stack ranged dps.
    This is more dependent on certain things. Raid comp is influenced most by content design, because if you design a boss with mechanics that had to be dealt with by melee AND ranged then you have an environment that encourages you to bring a balanced raid comp. If you have content that punishes melee then yes, melee become a huge liability to the success of the raid.

    I've never been to Coil and have no idea how it is set up, so I'll have to ask if it has multiple bosses per turn or just trash and one big boss at the end. If its the former then there's no reason to bring a balanced comp unless the devs took the piss and made EVERYTHING punishing to melee. If its the latter then there's the source of your problem and something that should be dealt with. Blizzard eventually caught on to this by making some bosses more punishing to ranged and some bosses more punishing to melee within the same raid instance and always having mechanics that needed to be dealt with by both. thus raid leaders and guilds looked at their raid comps with the entire instance in mind rather than encounter by encounter while keeping all involved parties relevant.
    (0)
    Last edited by Duelle; 10-02-2013 at 06:37 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #148
    Player
    Enforcer's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Cid Sanitus
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Bump.

    /10char
    (0)

  9. #149
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Astralis View Post
    Lies. Monks have the highest dps in game. We have observed this during coil 2.

    Clearly those who are saying melees are weak should learn how play their class.

    I cannot say for dragoon if theyre gimped or weak, but for monks, saw it first had how strong their dps is
    I'm always on top damage as a mnk, i can avoid AoE, my only issue actually is the enmity generated, i pull to much enmity on boss.

    Atleast on Bahamuth Coil.

    On primal... it's hard to keep the damage up as we lose often Grease Lightning.

    If i had to change something, i would give Melee more AoE buff/debuff.

    Some ideas here:
    Mnk have Mantra, but it's range is low (enhance it by x2).
    Feather Foot could be an AoE (enhance Evasion for everyone in range, very low range tho) and lower enmity generated.
    Make "Haymaker" out of GCD (and no TP use), Touch of Death too.
    Grease Lightning have longer duration time.
    Perfect Balance could pop up 3 stack of grease lightning, lower recast time to 60s~ and reduce the duration or cancel it.
    Second Wind could add a regen to anyone in range (low range) while under the effect of Mantra.

    Under Fist of Wind it could enhance the effect of Feather Foot and Second Wind.
    Under Fist of Earth it could enhance the effect of Mantra, have a small percent to give you the effect of stoneskin while under the effect of Fist of Earth when getting damage.
    Under Fist of Fire... 100% chance of generating a stack of grease lightning every 50s, 40% chance generating 2 stacks, 10% chance for 3 stacks (in combat only).

    Well, some of them might be overpowered, just have to balance it.
    (1)
    Last edited by Nexxus; 10-03-2013 at 06:54 AM.

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  10. #150
    Player
    DarkReed's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Black Jack
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Hi there,

    I am proberly going to get yelled at for this. But why not.

    On Archer, at level 20 & 40, they get action boost traits. I think these should kick in once the archer has been still for x ammount of seconds.

    For example, if archer doesn't move, the first trait kicks in after 4 seconds, The get a Buff on screen like "Bunkered" or something. Then if contiunes to stay still, 4 seconds after the second trate activates. The Buff is lost once the archer moves.

    As a tank, I can find it hard keeping hate with Bards sometimes, because I have to move out of AoE range and they keep firing away.
    (0)
    Last edited by DarkReed; 10-03-2013 at 08:39 AM.

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