Drg/Mnk need a substantial potency buff on their core skills to give you a reason to bring more than 0 of them to BC. I'm happy to leave the utility (silences/AOEs/add management) to the ranged classes because melee have enough to do between dpsing and avoiding all the melee-hate mechanics that ff14 bosses have so much of.

It's a shame how things are right now because melee rotations and positioning make them a lot more fun than the ranged dps rotations which are really dumbed down.

Quote Originally Posted by Reclusiarch View Post
This would allow melee DPS to stay in and DPS.
Even if you are taking less damage you are still making your healers waste CDs on healing you. If SE were going to go the route of allowing melee dps to 'stick to bosses' they should take a page from TERA and give melee classes iframe skills, which if timed perfectly allow you to avoid damage without having to physically move out of the AOEs *cough*dragoon jump*cough*