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  1. #1
    Player
    Reclusiarch's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Emporers Champion
    World
    Behemoth
    Main Class
    Gladiator Lv 37
    One of the fixes that needs to be done across the board for melee is this
    (and this is coming from a supposed tank, I play a paladin)
    1) increase melee's damage resistance
    I know many of you will say NO WAY but listen to this
    As it stands now- as a paladin I CAN WEAR CLOTH armor and take BARELY anymore damage than I take with PLATE.

    Boss specials hit SO HARD that it DOESNT MATTER who your agro magnet is-- the party healer STILL HAS TO SPAM HEAL him to keep him up

    This is relevant to melee DPS because they all take huge amount of damage if they stay to DPS during specials.

    So my solution is to to give any melee class an inherent damage mitigation % in dungeons such that they take X amount less damage than ranged characters. My value for X is 60-70 as these bosses hit for absurd numbers.

    This would allow melee DPS to stay in and DPS.
    The damage mitigation as it is right now in this game is terrible for every class, but it impacts melees more.
    (0)

  2. #2
    Player
    Cingen's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Ithilin Emrys
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Reclusiarch View Post
    This would allow melee DPS to stay in and DPS.
    The damage mitigation as it is right now in this game is terrible for every class, but it impacts melees more.
    This wouldn't work to be honest.. Why have mechanics if you make classes capeable of easily ignoring them.
    (0)