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Thread: The Monk Temple

  1. #581
    Player
    Zigkid3's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    you should be switching between demolish and snap punch.
    Put up demolish first for the dot. then use snap punch the next time since demloish is already running, and then by the time you get your next couerl form demolish will need to be refreshed as its about to fall off.
    You snap punch when demolish is already up, or if you know the thing you're attacking is going to die or something soon and know that demolish wont have enough ramp time.
    (0)

  2. #582
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Zigkid3 View Post
    you should be switching between demolish and snap punch.
    Put up demolish first for the dot. then use snap punch the next time since demloish is already running, and then by the time you get your next couerl form demolish will need to be refreshed as its about to fall off.
    You snap punch when demolish is already up, or if you know the thing you're attacking is going to die or something soon and know that demolish wont have enough ramp time.
    Because it's not a training dummy and your rotations gets fragmented in a fight.

    the boss is not nice enough to say "oh you finish your rotation, i'll do my thing"

    The last phase of a boss battle, there is a high amounts of fragmentation, which breaks down your internal clock

    it is much simpler to dk-twin-snap all the time, and then throw in a demolish on a whim then keeping demolish up.

    Quote Originally Posted by Allyrion View Post
    Shouldn't you be able to do 100% beginning, 70% mid and 60% end. Using your numbers anyway. If you can't produce in a clutch there's no reason to not to produce when you can.
    Valsh was just saying that always is a strong word.
    The combat is enough that you can adapt depending on the situation, so yea can follow an easier "rotation" if your buffs are going to fall off and boss uptime is low.

    If we just called it a a priority system, no one would even think twice about this. But we have to do it in cycles so everyone's hung up on considering it a rotation.
    Well yes theoretically you should be doing 100% at the beginning, but there is such a thing as muscle training or worse, macros, and the more you try to train a complicated system, the more it'll fail you when goes irregular.

    But yes, a priority system is best described. Heck drgs rotations of death, the first thing they must learn is to straighten out their priorities. NO boss is ever going to let you do your rotation of 20+ skills.

    Reason I said, snap before demolish.

    On the learning and journeyman stage of the battle, just dk-twin-snap will do woooonders for your battle. Spam all the IR you want, the bfb you want, the dodging you want.
    (0)
    Last edited by kukurumei; 09-26-2013 at 07:06 AM.

  3. #583
    Player
    Valsh's Avatar
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    Aug 2013
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    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Because it's not a training dummy and your rotations gets fragmented in a fight.

    the boss is not nice enough to say "oh you finish your rotation, i'll do my thing"

    The last phase of a boss battle, there is a high amounts of fragmentation, which breaks down your internal clock
    Can you name a few fights you feel "fragment" your rotation to the point where you have to use DK -> Twin -> Snap punch only. I can't, I honestly can't.
    (1)

  4. #584
    Player
    Zigkid3's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    All the more to keep demolish up then.
    At least that way youll be doing more dps over time as dots tick especially for times when you can't just sit on the boss.
    (0)

  5. #585
    Player
    Jabba's Avatar
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    Sep 2013
    Posts
    9
    Character
    Crazy Diamond
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Monk is an ok class, i just found the entire set of fists buff weak, and bootshine/truestrike
    terribad.
    (0)

  6. #586
    Player ilJumperMT's Avatar
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    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jabba View Post
    Monk is an ok class, i just found the entire set of fists buff weak, and bootshine/truestrike
    terribad.
    Bootshine is one of our best skills....100% crit in Opo-opo form? Yes place its free 500 damage.
    (0)

  7. #587
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Zigkid3 View Post
    All the more to keep demolish up then.
    At least that way youll be doing more dps over time as dots tick especially for times when you can't just sit on the boss.
    No it doesn't because unless you got the battle down, you will be gimping your demolish with invul frames, and putting mental stress on yourself looking at the debuff timer.

    The whole reason why snap is good is because you don't think and let muscle training take over, while your full concentration is learning and beating the battle...

    No one is stopping you from demolish, the point is to not make it a priority. Like some crazy rotations that get passed around. Learn before use.

    *sigh* reason mnks get a bad rep is because of such things. Over zealous reaching, leads to them falling off a cliff. Fast and manual comes with a heavy price to pay.

    Quote Originally Posted by ilJumperMT View Post
    Bootshine is one of our best skills....100% crit in Opo-opo form? Yes place its free 500 damage.
    Except DK is a much better spammer since it's flank giving you 2x the chance of not missing, and repositioning. I find a lot of mnks start loosing it, when the enemy is wonky, and they pause there over and over to get a proper boot in...when they could have fired 1.5 DKs in that time. Also you have to watch your IR timing, as it's wasted on boot.

    Give or take, boot is also a liability until you got your fight down at 50.
    (0)
    Last edited by kukurumei; 09-26-2013 at 07:08 PM.

  8. #588
    Player
    aycheff's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Tai Shi
    World
    Behemoth
    Main Class
    Archer Lv 50
    So I hit the 483 skill speed cap on my monk, and I'm trying to see what balance opener I can do that best awards DPS. This is what I've come up with, thoughts anyone?

    Now granted, I don't always use balance in an opener. OFC save for fights where you know GL is gunna fall off and you need to get it up quick and/or a burn phase or something of the sorts. This is purely just speculation.

    Balance opener:
    Blood for Blood & Internal Release -> Perfect Balance -> Twin Snakes -> Snap Punch x3 -> Demo -> Fracture -> Touch of Death -> Regular Rotation (Dragon Kick -> Twin Snakes -> Howling Fist -> Snap Punch -> Steel Peak -> Bootshine -> ETC).
    (0)

  9. #589
    Player
    aycheff's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Tai Shi
    World
    Behemoth
    Main Class
    Archer Lv 50
    Double post cause LOL1000CHARLIMIT

    ----------------------------------------------

    My idea is I can start the fight with already buff'd DOTs. Your Demo/Fracture/Touch of Death will all get the Buffs from B4B and Fracture, 10% dmg from Twin Snakes, and 21% dmg from GL3. By time Touch of Death is applied the Twin Snakes buff should just be falling off. Sometimes I get lucky and the Dragon Kick after Touch gets the Twin Snakes buff, but its not that bad if it doesn't. From there on out it goes to regular rotation just weaving in Howling Fist and Steel Peak with Twin Snakes buff up.

    Any thoughts or suggestions? OFC this isn't always ideal as you don't always start with Perfect Balance, but in the event that I can I like to try to see best ways to maximize damage.
    (0)

  10. #590
    Player
    Riot55's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Riot Losstarot
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Okay, considering buying up the parts to make Gryphonskin. However, I don't want to buy every single animal fat at once to give me some to farm for, but I'd like to gear up a bit. Since I figure I'll replace them with Allagan armor eventually, what are the pieces that drop first in the Coil? Basically, what good pieces will be last acquired so I can make the Gryphonskin to tide me over longer? Should I make the chest and legs?
    (1)

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