All the more to keep demolish up then.
At least that way youll be doing more dps over time as dots tick especially for times when you can't just sit on the boss.
All the more to keep demolish up then.
At least that way youll be doing more dps over time as dots tick especially for times when you can't just sit on the boss.
Monk is an ok class, i just found the entire set of fists buff weak, and bootshine/truestrike
terribad.
No it doesn't because unless you got the battle down, you will be gimping your demolish with invul frames, and putting mental stress on yourself looking at the debuff timer.
The whole reason why snap is good is because you don't think and let muscle training take over, while your full concentration is learning and beating the battle...
No one is stopping you from demolish, the point is to not make it a priority. Like some crazy rotations that get passed around. Learn before use.
*sigh* reason mnks get a bad rep is because of such things. Over zealous reaching, leads to them falling off a cliff. Fast and manual comes with a heavy price to pay.
Except DK is a much better spammer since it's flank giving you 2x the chance of not missing, and repositioning. I find a lot of mnks start loosing it, when the enemy is wonky, and they pause there over and over to get a proper boot in...when they could have fired 1.5 DKs in that time. Also you have to watch your IR timing, as it's wasted on boot.
Give or take, boot is also a liability until you got your fight down at 50.
Last edited by kukurumei; 09-26-2013 at 07:08 PM.

Insisting that the simplest rotation is the best rotation is just limiting yourself for no good reason.
Difficulty of execution is a thing, but it is entirely subjective - there are fights where you may want to keep it simple and concentrate on raid mechanics but there are also fights where there are DPS checks and every bit counts.
The way you talk about invul frames sounds like all you've done is the primals, and even then invulren periods are predictable - this is not an issue in most fights.
Last edited by enil; 09-27-2013 at 09:19 AM. Reason: Insults are bad.



In my last post, I was actually thinking of muscle memory but reaching the opposite conclusion. I believe muscle memory can lead you to learn a complicated rotation once you keep testing it in different environments.The whole reason why snap is good is because you don't think and let muscle training take over, while your full concentration is learning and beating the battle...
No one is stopping you from demolish, the point is to not make it a priority. Like some crazy rotations that get passed around. Learn before use.
Eventually, all you need if to feed yourself the situational information and then you will already know what to do.
I'm not saying to over reach, if you're not comfortable. It's okay to play it safe, especially if it ends up a dps loss because you let your buffs/debuffs fall off.
You shouldn't preach the opposite though. Everyone should, at least, keep the goal of performing optimally in hectic situations in mind.
It takes a lot of practice and might get worse before it gets better. So yea, we get a bad rep for this. But that comes with playing a difficult class.
Strive to get better but don't overextend, it doesn't have to be one or the other.
What you're arguing is personal and relative to what one can handle.
You say "learn before use", that's good but you've also dismissed trying to do more complicated stuff altogether. You don't need to be so extreme to get the point across.
And relying on muscle memory of the 3 button rotation alone isn't good advice, because people don't develop if they stick too close to their comfort zone.
Battle experience > skill >>>>>>>>>> rotationIn my last post, I was actually thinking of muscle memory but reaching the opposite conclusion. I believe muscle memory can lead you to learn a complicated rotation once you keep testing it in different environments.
Eventually, all you need if to feed yourself the situational information and then you will already know what to do.
I'm not saying to over reach, if you're not comfortable. It's okay to play it safe, especially if it ends up a dps loss because you let your buffs/debuffs fall off.
You shouldn't preach the opposite though. Everyone should, at least, keep the goal of performing optimally in hectic situations in mind.
90% of winning the fight is simply knowing the battle and paying attention. Training complicated procedures, matters a whole lot less then simply making sure a: you don't die b: you're not standing around doing nothing like an idiot.
ARR is in general is a new age "casual" type game. Meaning it's full of tricks and pitfalls instead of numbers, and math.
Getting a stupid couple of extra damage in, is much less efficient then simply saying "omg, red circle~"
While it's not wrong to "grow into the coat" like you suggest...the party really doesn't like that and it's better to "change your coat as you grow", is my endorsement.
Mnks have such a large pitfall it's really a can become a problem depending on the way you approach a battle.
Last edited by kukurumei; 09-28-2013 at 01:30 AM.
Actually, its usually better for most people to try the complicated version out early, as it makes it easier for them to learn it, as opposed to trying to un-learn the easy way(which is much harder to do), if you clearly arent good at it and you're doing something tough, then yes, maybe you should take it easy.Battle experience > skill >>>>>>>>>> rotation
90% of winning the fight is simply knowing the battle and paying attention. Training complicated procedures, matters a whole lot less then simply making sure a: you don't die b: you're not standing around doing nothing like an idiot.
While it's not wrong to "grow into the coat" like you suggest...the party really doesn't like that and it's better to "change your coat as you grow", is my endorsement.
Mnks have such a large pitfall it's really a can become a problem depending on the way you approach a battle.
However, i do everything I have to to perform optimally in all fights, i have the target bar in the center of the screen so i can watch my timers without looking away from the fights, i NEVER skip my dots in a battle unless its flimsy trash mobs or the boss will go invul within 10 seconds(and honestly, fracture is probably worth it anyway), i feel bored and useless if im just sitting there doing the boring 1-2-3 rotation, i dont know how you can even stand it.
It's makes a clean battle. No sudden drop offs. After enough times, I slowly add to it, but all it takes is one stupidity to get you killed. That's how end game is. mistake ->killActually, its usually better for most people to try the complicated version out early, as it makes it easier for them to learn it, as opposed to trying to un-learn the easy way(which is much harder to do), if you clearly arent good at it and you're doing something tough, then yes, maybe you should take it easy.
However, i do everything I have to to perform optimally in all fights, i have the target bar in the center of the screen so i can watch my timers without looking away from the fights, i NEVER skip my dots in a battle unless its flimsy trash mobs or the boss will go invul within 10 seconds(and honestly, fracture is probably worth it anyway), i feel bored and useless if im just sitting there doing the boring 1-2-3 rotation, i dont know how you can even stand it.
It actually increased my over all dps, by not getting fancy even after I know the battle inside out. You can't control your team most of the time.
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