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Thread: The Monk Temple

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  1. #1
    Player
    Riot55's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Riot Losstarot
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Okay, considering buying up the parts to make Gryphonskin. However, I don't want to buy every single animal fat at once to give me some to farm for, but I'd like to gear up a bit. Since I figure I'll replace them with Allagan armor eventually, what are the pieces that drop first in the Coil? Basically, what good pieces will be last acquired so I can make the Gryphonskin to tide me over longer? Should I make the chest and legs?
    (1)

  2. #2
    Player
    JokingCat's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Asura Strike
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    hey guys i wanna ask you something about the Fist of destroyer- twin snake - rockbreaker combo. AT gl 3 you can spamm that combo very fast but it wil ldrain your tp in like seconds. Things that i noticed about FoD is that the silence makes the monsters stand still for 1 second and dont attack, giving the tank a short break from 1 attack so basically every turn you use it the monster lose 1 attack wich makes healing more easier?
    (0)
    Last edited by JokingCat; 09-27-2013 at 12:55 PM.

  3. #3
    Player
    Zigkid3's Avatar
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    Aug 2013
    Posts
    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    Kukurumei: When the team was developing FFXIV a lot of its aspects pulled things from WoW. I mained a feral druid in WoW in a raiding guild, and believe me when I say that a pugilist plays very similarly to a feral druid. You have to keep demolish/fracture/touch of death up while maintaining twin snakes and greased lightning buffs, all at the same time making sure you're positioned correctly and doing your normal attacks all in between (opo, raptor, coerul form stuff).

    Snap punch: potency 140, 180 from the flank.
    Demolish: Damage over time of 18s with a potency of 40. It ticks once every 3 seconds, so 6x40=240.

    If demolish ticks for =12 seconds, its the average of a snap punch.
    If you know something will take more than 12 seconds worth of the DoT then it's worth it to prioritize demolish, If it's going to die in less than 12 seconds, then you can place snap punch above demolish.

    This is why you go demolish >snap punch > demolish >snap punch....
    If you only use demolish you'll keep clipping the time. if you use it every other time you can set it up just as the other falls off. if it fell off completely and hasnt been reapplied for a while, then its as if you did 240 damage instead of 180 when you chose your attack 18s in the past.
    (0)
    Last edited by Zigkid3; 09-27-2013 at 12:17 PM.

  4. #4
    Player
    Subucnimorning's Avatar
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    Aug 2013
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    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by kukurumei View Post
    Battle experience > skill >>>>>>>>>> rotation

    Mnks have such a large pitfall it's really a can become a problem depending on the way you approach a battle.
    Your arguments are bad because you are assuming someone can't both focus on the battle and optimizing the rotation at the same time and that simply isn't true. Once you have a lot of experience with it you really don't even need to look at debuffs/dot timers much so you can really focus on fight mechanics and only a minor amount of attention going to your rotation.
    (0)

  5. #5
    Player
    Vektrat's Avatar
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    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    As Subu and Ally said, rotations should come like breathing, experienced monks should be doing them without thinking about doing them, and fully focusing on the boss mechanics.
    (0)

  6. #6
    Player
    kukurumei's Avatar
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    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Vektrat View Post
    As Subu and Ally said, rotations should come like breathing, experienced monks should be doing them without thinking about doing them, and fully focusing on the boss mechanics.
    False mnks should never learn their rotations by heart. It's like the worse thing. Mnks are very manual. They should adapt and change at will.

    Just like you can't Dot ifrit without knowing his time window, you can't have an internal clock on debuffs. Things will push/pull and kill you. There will be resets, lag time, and target switches, and animation frames. If they ever improve the debuff UI, it will get easier to ingest information quickly, but otherwise all you're doing is armchairing, and Mnks suffer the most when they try to over reach, because it penalizes them a lot.

    I bet you're one of those people that get hit and then whine "I was clearly outside the circle!" when most of us by know it's better to play it waaaay safe outside it.

    Crap happens, and it happens less when you don't tempt fate. Mnks needs to learn that pretty hard, or they need to play a more consistent job.
    (0)

  7. #7
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kukurumei View Post
    False mnks should never learn their rotations by heart. It's like the worse thing. Mnks are very manual. They should adapt and change at will.

    Just like you can't Dot ifrit without knowing his time window, you can't have an internal clock on debuffs. Things will push/pull and kill you. There will be resets, lag time, and target switches, and animation frames. If they ever improve the debuff UI, it will get easier to ingest information quickly, but otherwise all you're doing is armchairing, and Mnks suffer the most when they try to over reach, because it penalizes them a lot.
    I'm glad you took your time to hint how you are a true monk and decide to blame me for supposedly getting hit for areas while you just dodge everything.

    I'll make use of this opportunity to show off this opportunistic titan dodge move, I think it's pretty cool! https://www.dropbox.com/s/4czjpxqrkji1rls/monkeys.gif

    Now, I never talked about static rotations, and two to clarify, I with "rotations should come like breathing" I was talking about dealing with everything class specific to deal damage", that is keeping your golden rules into check, looking at buffs, feeling when to do what, etc.

    About crafting (personal opinion)
    I went leatherworking (complemented with mining), just because it seemed most of armour came from it, and because of the relic requirement, however this last one was just an excuse to get it up. I'm happy with it, feels a bit useless now (when thinking about geared MNK), but I have hopes for future changes that will let us benefit more from it.

    I'd say goldsmith is also a good choice, most (if not all?) of the jewellery can be made by them, and some MNK arms as well, plus it seems to complement good with mining.

    Another pair I'd have liked to level (more end-game friendly I guess), is culinary + fishing (I assume they can go by the hand?), the rest of tradeskills are the ones I'm discarding the most, no idea if I miss something important though!
    (0)
    Last edited by Vektrat; 09-28-2013 at 07:02 PM.

  8. #8
    Player
    Rhained's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Rhaine Faithslight
    World
    Odin
    Main Class
    Pugilist Lv 50
    Can i mention one pro tip? It would seem... under certain situtations... you can pull out more damage with fists of wind rather than fists of fire!, unbelieveable eh?

    But seriously... try fists of wind on heavy aoe fights that require a lot of dodging, the difference is huge.

    And you can also switch fist stances if you know fight well.

    Heck if you were very good you could pre emp fist stances (fire for when only damaging, earth for unavoidable big hits and wind for avoiding aoe's)

    Just some thoughts... this makes monk even more complicated but if you could master these abilities it could improve many situations.

    Does anyone actually change fist stance throughout fight? Im assuming most dont but im wondering how beneficial it could be to master it.
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    Last edited by Rhained; 09-28-2013 at 11:51 PM.

  9. #9
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rhained View Post
    Can i mention one pro tip? It would seem... under certain situtations... you can pull out more damage with fists of wind rather than fists of fire!, unbelieveable eh?
    [...]

    Does anyone actually change fist stance throughout fight? Im assuming most dont but im wondering how beneficial it could be to master it.
    I change to Fists of Earth under circumstances where I can't attack and I expect incoming damage, however I'm never using Fists of Wind (other than city running, never needed it on Titan either), I don't really think the speed buff is worth it in most situations, leave alone switch it on for a single area, looks pretty small to me :/
    (0)

  10. #10
    Player
    Gwendolen's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Gwendolen Delluvierre
    World
    Lamia
    Main Class
    Monk Lv 80
    Quote Originally Posted by Rhained View Post

    Does anyone actually change fist stance throughout fight? Im assuming most dont but im wondering how beneficial it could be to master it.
    I fist swap all the time, especially in predictable fights.
    (0)

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