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Thread: The Monk Temple

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  1. #1
    Player
    KaosPrimeZero's Avatar
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    Aug 2012
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    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Subucnimorning View Post
    Why would you start with touch of death? Completely unbuffed DoT and delaying the building of GL even further. Unless the fight doesn't allow for it I try to wait for GL3 before putting dots up

    It was a rotation that was mentioned in one of the other threads, so i have been gathering as it were and trying to get something going. I get your point and the trhead that stated ToD first stated why but it eludes me at present will need to dig it up. On the up note do you have a rotation you could recommend?

    Another rotation i found was this:

    1. Start the Combat with Perfect Balance followed by the following attacks:

    SP SP DS
    DK SN Fct ToD SP

    2. Start at Point 3 in your Basic Rotation

    1. Behind BS TS DS
    2. Flank DK SN SP
    3. Behind BS TS Flank SP
    4. DK SN DS
    5. Behind BS TS Flank SP
    6. DK SN SP
    7. Behind BS TS DS

    With B4B and Fracture being up for DoT abilities.

    This sound better to you lot?
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  2. #2
    Player
    Subucnimorning's Avatar
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    Aug 2013
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    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    I'm conflicted how to use PB at the start, I really don't feel running into combat and using it immediately is the best way to go. I generally do something like (on my phone so abbreviating):

    Dk
    Twin
    Sp

    Dk
    Twin
    <ir>
    Sp

    <pb>
    Sp
    <BfB>
    Sp
    Sp
    Twin
    Demolish (as pb ends)
    Fracture

    Touch of death

    Then normal rotation of dk twin sp bs twin sp. I always pair demolish and fracture when they need done and redo touch of death when needed. As well as using steel peak and howling fists on cooldown.

    I use ID rotation if the mob has < 18 seconds to live which is just dk/bs, twin, id, id, id, sp.
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  3. #3
    Player
    AmonFlamburg's Avatar
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    Sep 2013
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    Ul'Dah
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    10
    Character
    Amon Flamburg
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Subucnimorning View Post
    I'm conflicted how to use PB at the start, I really don't feel running into combat and using it immediately is the best way to go. I generally do something like (on my phone so abbreviating):

    Dk
    Twin
    Sp

    Dk
    Twin
    <ir>
    Sp

    <pb>
    Sp
    <BfB>
    Sp
    Sp
    Twin
    Demolish (as pb ends)
    Fracture

    Touch of death

    Then normal rotation of dk twin sp bs twin sp. I always pair demolish and fracture when they need done and redo touch of death when needed. As well as using steel peak and howling fists on cooldown.

    I use ID rotation if the mob has < 18 seconds to live which is just dk/bs, twin, id, id, id, sp.



    Sorry for the double post. IMO perfect balance's primary function is to get up your greased lightning to level 3 as soon as possible. Ie-the beginning of the fight, or if you goof and lose GL. So I'd definitely open with it whenever you can. But as for using it in mid combat, hey, if you're confident and wanna burst out some mad dps do it man.
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  4. #4
    Player
    AmonFlamburg's Avatar
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    Amon Flamburg
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    What is with these mean monks running around in this thread o_o Anyway, depending on the fight I would either forgoe touch of death in your rotation if the opponent is a trash mob, or if not, I'd slam it down after internal release has been done, by either doing IR earlier or ToD later. Since DoTs are your highest potency and use whatever buff you had on at the time of execution for it's duration imo it gets you more bang for your buck.

    And if you're using perfect balance? Oh baby, I'm crackin my knuckles and getting excited just thinking about it, peppering the boss with ultimate pain. Anyway, with PB I'm actually very fond of SP>SP>SP>BfB>Twin, then for your first set DK>TS>(IR)>DM>FR>ToD. For me it's again, because I like to keep my DoTs fully powered up. Most importantly however, perfect balance you cannot go into stances and will not gain the bonuses from stances such as debuffing the enemy, so dragon kick isn't really an effective maneuver to do during PB.
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  5. #5
    Player
    Cynric's Avatar
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    Aug 2013
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    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by AmonFlamburg View Post
    gain the bonuses from stances such as debuffing the enemy, so dragon kick isn't really an effective maneuver to do during PB.
    You are wrong. Perfect Balance grants Dragon Kick Debuff, and Arm of Destroyer Silence.
    (1)

  6. #6
    Player
    AmonFlamburg's Avatar
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    Amon Flamburg
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    Cerberus
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    Pugilist Lv 50
    Quote Originally Posted by Cynric View Post
    You are wrong. Perfect Balance grants Dragon Kick Debuff, and Arm of Destroyer Silence.
    Loooool you're right. I am literally retarded. xD Idk why I was so sure it didn't.
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  7. #7
    Player
    Allyrion's Avatar
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    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by AmonFlamburg View Post
    Loooool you're right. I am literally retarded. xD Idk why I was so sure it didn't.
    I didn't know that, cause I am sure that when PB ends then you don't get the debuff cause you're not in a form. That's why you might've thought so.

    I use PB as a damage boost (as in burst damage) more often than not.

    For rotations, I think it's simpler just to think of it as a priority rather than a list.
    I use bootshine every other rotation (unless I'm uncertain I'll get the crit if the boss keeps turning or such). I use Twin Strikes every cycle and Demolish every 3 cycles (coupled with Fracture).

    I time IR with my dots to keep track of it. Touch of Death is nicely timed at 30 seconds, meaning I can have every other ToD running with IR's buff. That 30 seconds is the only timer I might check on actively too since I basically know when my Demolish is going to fall off just by muscle memory.

    You can fit 3 Demolishes and Fractures in every minute if you're spot on. That means every 3rd Demolish and Fracture can get IR's buff.
    If you use all 3 dots at the same time in the opening, they'll meet back up (roughly) every 3rd cycle along with IR's cooldown reset.

    In conclusion, alternate Bootshine and Dragon Kick every cycle. Use Demolish with fracture every 3rd cycle. Use ToD every 30 seconds. Use all of the dots together and their timers will meet up every minute in time for the next IR.
    I guess this works cause I haven't gotten Blood for Blood yet. I'll have to figure out how to include it.

    EDIT: I would probably use it off cooldown, and it should always affect at least fracture and demolish with a 80 second cd.

    Because the cycles aren't that long. this system is totally adaptable. You want to keep your dots, debuffs and buffs up at all times so if you get pushed out you just prioritize those.
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    Last edited by Allyrion; 10-09-2013 at 03:29 AM.

  8. #8
    Player
    KaosPrimeZero's Avatar
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    Aug 2012
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    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Thanks for the response.

    @Amonflamburg So what's your usual rotation outside of pb?
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  9. #9
    Player
    AmonFlamburg's Avatar
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    Amon Flamburg
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    @KaosPrimeZero. Well, I have a pretty set start but after that I just play by ear. But to start DK(for its stregnth)>(BfB)>TS>(IR)>DM>FR. Then I alternate between the serpentine rotation and beat down rotation (ie-DK>TS>SP/BS>TR>SP). Depending on when I've slammed down more buffs/glance up and notice my dots are about to run out, I'll generally slam down my dots right after my serpentine rotation. (DK>TS>DM>FR). But sometimes it'll get into my beatdown rotation instead (BS>TR>DM>FR). Heh, I guess I'll call serpentine with my dots the Venom rotation. xD. But yeah, that generally how I slam down. Also keep in mind I always make sure to take advantage of flanking/back attack bonuses. The only thing that I let slide sometimes is true strike because it's just a 5% increase to crit. Not to say its not important, but a lot of times, especially last boss of AK I only have time to bootshine from the back before I have to escape from a boss's epic maneuver.
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  10. #10
    Player
    Zakard's Avatar
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    Sep 2013
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    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    i dont have BfB yet but i see from most of you that you usualy dont use IR+BfB back to back and use 1-2 skill between them,why?also most of you seem to use BfB+ir and then apply dot.its not better to just pop those 2 buff after dot and then unleash your dps rotation+instant skill?

    currently when i open on boss i usualy do pb-twinS-snap-snap-demolish-fracture-touch of death(PB end and i got my 3 dl stack and my 3 dot up boosted with twinS)-IR-DK-twinS-snap-BS-trueS-snap-DK-twinS-demolish-fract.i also use my 2 instant skill in that,usualy a little after i poped IR
    when i will get BfB i was thinking using the same rotation as i mentionned but using BfB then IR and start my rotation after that my 3DL stack is up+my dot.

    i would like some tips about a really good rotation to acheive higth dps and some opinion on my rotation,if its good or trash and what i should do for highter dps.
    thx in advance
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