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Thread: The Monk Temple

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  1. #1
    Player
    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Arkista View Post
    Quick question is it better to use ToDs when GL3 is up? I don't play on PC so I can't use a parser. Also playing with training dummies just doesn't feel right are they scaled to your level?
    Many bosses and situations have "phases" It will kill your dots one way or another. Unless you know the window, it's safer to not try to dot at max GL, because by then, it'll be too late.

    Best not to keep a dot rotation, as rather an alternation. Mnks tend to need to burst a lot more times then not, and while nowhere near what a drg can dish out on bursts, mnks can adapt decently well.

    Dots give a ton of variation on damage, so it depends upto you on how you approach it. Too complex and you're just going to loose it trying to read the moment.

    Quote Originally Posted by enil View Post
    You can actually fit in 3 impulses at lvl 50 with just minimal speed skill. Replace Bootshine with DK at lvl 50. Couple of problems though.

    High TP cost.
    Risky. If you are slightly late on any of your skills you will need to cut the third impulse or GL will drop.
    If you can't get into position for impulse you lose alot of damage (80 potency for missing back attack).

    I've been playing around with it and and it's executable, it's only about a 30~ potency gain on a standard Boot/True/Snap combo - but you also lose a chance to cast Demolish. It's a slight DPS loss if you need to wait for your next combination to cast it.

    You shouldn't really comment on level 50 rotations before getting to that point.
    I never see enough TP lost unless it's in aoe spam, which does happen, but not enough phases to get to dried out no invigorate.

    Bootshine is totally not worthwhile and dangerous most of the time though. So a big liability. DK will definitely be better unless you got 2x mnk. Which then one can focus on DK and other focus on boot. And ID while totally worth it for burst mode... is situational (can be quite a net gain, if you know the phase window...if you're going to loose GL anyway, do it in style)

    being flank only has some totally worthwhile moments, especially if you are chasing.
    (0)
    Last edited by kukurumei; 10-02-2013 at 12:12 AM.

  2. #2
    Player
    enil's Avatar
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    Mirri Weatherlight
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    Tonberry
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    Pugilist Lv 70
    kukurumei, you really add nothing to the discussion, you keep telling people to not use DoTs/Bootshine and other abilities because its TOO HARD.
    Difficulty is entirely subjective, it's not something you can determine for someone else, yes I would recommend a simpler rotation to someone who has problems doing something more optimal or changing the way they fight for the boss but you should always be trying to achieve the maximum dps for each fight especially in a theorycrafting thread. You are telling people to be mediocre because it's too much effort otherwise.
    (1)

  3. #3
    Player
    Vektrat's Avatar
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    Vektrat Pirineu
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by enil View Post
    kukurumei, you really add nothing to the discussion, you keep telling people to not use DoTs/Bootshine and other abilities because its TOO HARD.
    Difficulty is entirely subjective, it's not something you can determine for someone else, yes I would recommend a simpler rotation to someone who has problems doing something more optimal or changing the way they fight for the boss but you should always be trying to achieve the maximum dps for each fight especially in a theorycrafting thread. You are telling people to be mediocre because it's too much effort otherwise.
    It looks to me like people wants to slack on their roles and try to make it as global and common as possible (a la "why do you always hit from the side, isn't your class really positional?" - "yeah but every monk is doing these rotations because it doesn't really pay off") so that they're not looked down on / compared to other monks who actually play their class to the fullest
    (1)

  4. #4
    Player
    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by enil View Post
    kukurumei, you really add nothing to the discussion, you keep telling people to not use DoTs/Bootshine and other abilities because its TOO HARD.
    Difficulty is entirely subjective, it's not something you can determine for someone else, yes I would recommend a simpler rotation to someone who has problems doing something more optimal or changing the way they fight for the boss but you should always be trying to achieve the maximum dps for each fight especially in a theorycrafting thread. You are telling people to be mediocre because it's too much effort otherwise.
    That's an elitist attitude.

    Again
    knowing the dungeon >>>>>>>>>>>>>>>>>>>>>>>skills >>>>>>>>>>>>>>>>>>>>>>>>>>rotation.

    This thread is about discussing and giving out advice, not be "if you cant be super mnk, don't play mnk" That's bullcrap and gives mnks their rightly deserved bad name.

    Since mnks in particular have a large cliff, I'll say it again: 90% of your effectiveness is done simply 1-2-3. So I tell people 1-2-3 it. It works, stop having a bee up your rear. Once you know 1-2-3 works, 3+1 3+2 3+3 comes easily.

    If you're doing super mnk, you don't need to be taking advice, but don't expect people to be super mnk or bust.
    Quote Originally Posted by Vektrat View Post
    It looks to me like people wants to slack on their roles and try to make it as global and common as possible (a la "why do you always hit from the side, isn't your class really positional?" - "yeah but every monk is doing these rotations because it doesn't really pay off") so that they're not looked down on / compared to other monks who actually play their class to the fullest
    How about people actually winning. Who cares if you slack or don't slack or just drunk. Pay attention to cues, do what you are suppose to be doing, and be where you should be. That wins the battle.

    All you are boiling down to it is, go big or bust...and in reality, this is game is designed the exact opposite. All you're doing is squeezing out another 10%, that doesn't really make a difference between winning and loosing most of the time.
    (0)
    Last edited by kukurumei; 10-02-2013 at 06:20 PM.

  5. #5
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    Vektrat's Avatar
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    Vektrat Pirineu
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    Ragnarok
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    Quote Originally Posted by kukurumei View Post
    That's an elitist attitude.

    Again
    knowing the dungeon >>>>>>>>>>>>>>>>>>>>>>>skills >>>>>>>>>>>>>>>>>>>>>>>>>>rotation.

    This thread is about discussing and giving out advice, not be "if you cant be super mnk, don't play mnk" That's bullcrap and gives mnks their rightly deserved bad name.

    How about people actually winning.
    Then you're in the wrong forum, this thread is about discussing and giving advice to MONKS.

    Everybody knows that dungeon > rotation > skills (honestly, it's the other way around), but people interested to get better at dungeons will go to the dungeon section.

    People is here to maximize MNK performance, yes, it is not the first in the chain, but either they don't care, or either they already know the first one and want to progress further with the following, so let them become better at MNK.

    And if they are not here to max MNK performance and just want to get "OK" results, then they will read one of your comments and be happy, but if people is actively asking and pushing to try to go past this slack-phase, then don't try convincing them of the opposite.

    Maybe it is just a 2% performance increase (it is actually greater than that), well what if it was? People still wants to reach it. I personally enjoy trying to play ANY class to its maximum, and MNK is no exception regardless of its difficulty, in the end I may fail or not, but I prefer to try than to feel like I'm half-playing the game in a boring way. At least for myself I'm not happy with being an OK monk, I always aim to be an exceptional one.

    And let me tell you one thing, you may still be winning by average-performing, but you'd be contributing more if you worked it harder. Things get easier as the team AND INDIVIDUALS gets better at doing stuff, and this is also progress, if you're happy with your team having to carry you, that's ok for me as long as I'm not there. For many, it is not over once you win the encounter, and just out of respect if there's people in your team that feel like this, you should at least not try to turn them into players that aren't happy to aim for the best performance possible, because if they slacked it would still be a win.
    (5)
    Last edited by Vektrat; 10-02-2013 at 06:43 PM.

  6. #6
    Player
    RygaenYuui's Avatar
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    Eauijhkuu Yuui
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    Behemoth
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    Pugilist Lv 60
    It gets a tad bit more complicated at LV 50 when you get Perfect Balance and Dragon Kick

    ...Why drop any of your Opo-Opo Bonus moves from the rotation? 100% critical hit rates from Bootshine and the 10% blunt resistance decrease are both pretty helpful to your overall DoT. Touch of Death, Demolish, and Fracture are not bad either but It's a priority to make sure you stay in Greased Lightning as best as you can during fights.
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  7. #7
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    Arkista's Avatar
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    Arkista Valentine
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    Excalibur
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    So I was doing some "Testing" on a Striking dummy with DoTs Fracture, Demo, and ToD and it seems better to try not to keep them in your rotation. Maybe at the start Frature and Demo was out doing ToD. Now when they crit hit they did ok dmg, but no where near close enough to a crit hit on your other skills so I don't think they are worth using. I was testing them for about 2hrs.
    (1)

  8. #8
    Player
    Rapiso's Avatar
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    Rapiso Tapiso
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    Ragnarok
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    Quote Originally Posted by Arkista View Post
    So I was doing some "Testing" on a Striking dummy with DoTs Fracture, Demo, and ToD and it seems better to try not to keep them in your rotation. Maybe at the start Frature and Demo was out doing ToD. Now when they crit hit they did ok dmg, but no where near close enough to a crit hit on your other skills so I don't think they are worth using. I was testing them for about 2hrs.
    Try to think more deeply ...
    (2)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
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  9. #9
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    ElHeggunte's Avatar
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    Naiyah Nanaya
    World
    Diabolos
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    Monk Lv 100
    Quote Originally Posted by Arkista View Post
    So I was doing some "Testing" on a Striking dummy with DoTs Fracture, Demo, and ToD and it seems better to try not to keep them in your rotation. Maybe at the start Frature and Demo was out doing ToD. Now when they crit hit they did ok dmg, but no where near close enough to a crit hit on your other skills so I don't think they are worth using. I was testing them for about 2hrs.
    Under full buffs I find my Demolish and Fracture ticking for well over 100 damage each, not even counting crits. That alone puts their total damage over any other attack you can do as long as they can tick for their full duration.
    (0)

  10. #10
    Player
    Kijimea's Avatar
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    Integra Valentine
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    Sargatanas
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    Pugilist Lv 50
    Pls monk sayin dont use dots are so stupid... keep those 3 dots up, dont mess up ur GL and you will be fine.
    (0)

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