Quote Originally Posted by Zaiken View Post
But you can't just dismissed that a Paladin have all this ability to his access. A good Tank know when to use his ability and when not to burn all of it in one shot. You can't just take 2 class to compare them without any of their ability to migrate damage as a Tank. The ability are there for a Paladin and not on a Warrior for a reason. It's not like once the Paladin use those ability it will be gone forever, it will just be on a cool down. The Paladin will always have access to it when the Warrior does not making the Paladin overall easier to heal and taking less damage overall. This is especially true with long Boss fight. For long Boss fight, Paladin will shine over a Warrior.

I have play 2 class Paladin and Warrior to 50, and I find Paladin Tank better for single boss fight and for long Boss battle then a Warrior.
Except ... I can. And absolutely should, since the Paladin community does exactly the same thing to Warriors in order to call them inferior. With 90 - 180 second recast timers on those survivability cool-downs, you cannot guarantee 100% blanket coverage. Therefore, we must calculate for a 'worst case scenario' in which both Tanks have used their entire repertoire of cool-downs and are in limbo relying base survival values.