Looks like its time for math.
Assuming identical gear, and the 25% hp increase for Warriors.
Paladin has 4500 HP. Takes 20% less damage.
Warrior has 5625 HP. Takes 15% more healing.
Boss lands a blow for 3k damage.
Paladin reduces this to 2400, leaving him with 2100 HP.
Warrior takes the full 3k, reducing him to 2625.
White Mage casts Cure II for 1200, for this we will assume two White Mages each equally geared casting at one Tank each.
Paladin has 2100 HP, receives 1200 HP, now has 3300 HP.
Warrior has 2625 HP, receives 1380 HP, how has 4005 HP.
Huh. Well look at that, both tanks took the same hit, survived it in their own way.
Now if those Healers were Scholars, using Adloquium on their Tanks for around 500 we get:
Paladin has 2100 HP, receives 500, bringing him to 2600 with a 500 damage buffer shield.
Warrior has 2625 HP, receives 575, bringing him to 3200, with a 575 damage buffer shield.
In both cases the Warrior survives with far more HP than the paladin after a single heal, But with the Scholars, not only is the Heal bigger, the Shield is ALSO bigger as a result of the larger Heal.
I cannot see how Warriors could be inferior or harder to heal than Paladins.
You didn't take into content that Paladin have Defensive Buff that reduce the damage significantly, so Paladin take a lot less damage. Warrior don't have this.
I suggest you reread my post, starting with the Third line, and the 6th line. That 20% reduction from Shield Oath is calculated, if you had bothered to read it.
I don't mean that passive buff, I mean their skill buff Rampart, Sentinel, Awareness, Bulwark ( 60% block rate on shield.)
Always judge a tanks ability to survive *without* cooldowns, or random chance. Both of which you claimed should be added. You will not always block. You will not always have Rampart or any other damage reduction buff. There are times when none of that is available and THOSE are the moments we math for. Any undergeared scrub tank can survive what would otherwise kill him if he blows all his cooldowns to do so.
Lets ignore your conclusion and extend this example further:Looks like its time for math.
Assuming identical gear, and the 25% hp increase for Warriors.
Paladin has 4500 HP. Takes 20% less damage.
Warrior has 5625 HP. Takes 15% more healing.
Boss lands a blow for 3k damage.
Paladin reduces this to 2400, leaving him with 2100 HP.
Warrior takes the full 3k, reducing him to 2625.
White Mage casts Cure II for 1200, for this we will assume two White Mages each equally geared casting at one Tank each.
Paladin has 2100 HP, receives 1200 HP, now has 3300 HP.
Warrior has 2625 HP, receives 1380 HP, how has 4005 HP.
Huh. Well look at that, both tanks took the same hit, survived it in their own way.
Now if those Healers were Scholars, using Adloquium on their Tanks for around 500 we get:
Paladin has 2100 HP, receives 500, bringing him to 2600 with a 500 damage buffer shield.
Warrior has 2625 HP, receives 575, bringing him to 3200, with a 575 damage buffer shield.
In both cases the Warrior survives with far more HP than the paladin after a single heal, But with the Scholars, not only is the Heal bigger, the Shield is ALSO bigger as a result of the larger Heal.
I cannot see how Warriors could be inferior or harder to heal than Paladins.
Paladin has 2600 HP with a 500 damage buffer shield.
Warrior has 3200 HP with a 575 damage buffer shield.
Boss lands a blow for 3k damage.
Paladin reduces this to 2400, leaving them with 700 HP, 15.5% of their health remaining(out of a max of 4500 per your example).
Warrior takes the full 3k, leaving them with 775 HP, 13.7% of their health remaining(out of a max of 5625 per your example).
The thinking that Scholar heals are better on the WAR ignores how PLD damage reduction actually works.
Last edited by Ruminate; 09-25-2013 at 09:37 PM.
Unless bosses all suddenly switched their abilities to hit for percentages of max HP, the lesser percentage of the whole has no bearing, the fact remains that the Warrior has more HP remaining than the Paladin. Oh and lets not forget that the Warrior then hits Inner Beast, which has no Cooldown and is freely available during your combos, which will heal him well and truly above 1k. So you're not proving anything here, except that the two tanks can survive the same number of blows.Lets ignore your conclusion and extend this example further:
Paladin has 2600 HP with a 500 damage buffer shield.
Warrior has 3200 HP with a 575 damage buffer shield.
Boss lands a blow for 3k damage.
Paladin reduces this to 2400, leaving them with 700 HP, 15.5% of their health remaining(out of a max of 4500 per your example).
Warrior takes the full 3k, leaving them with 775 HP, 13.7% of their health remaining(out of a max of 5625 per your example).
The thinking that Scholar heals are better on the WAR ignores how PLD damage reduction actually works.
In fact, should the second 3k(2400) blow land on both tanks before a Heal of ANY kind completes, the Warrior is the one still standing.
Again, you are completely ignoring the PLD's damage reduction when convenient.Unless bosses all suddenly switched their abilities to hit for percentages of max HP, the lesser percentage of the whole has no bearing, the fact remains that the Warrior has more HP remaining than the Paladin. Oh and lets not forget that the Warrior then hits Inner Beast, which has no Cooldown and is freely available during your combos, which will heal him well and truly above 1k. So you're not proving anything here, except that the two tanks can survive the same number of blows.
In fact, should the second 3k(2400) blow land on both tanks before a Heal of ANY kind completes, the Warrior is the one still standing.
If the second 3k/2400 blow lands on both tanks before a heal of any kind completes, both are still standing.
Edit: Wait. No thats wrong. Neither of them are standing. As per your example, the WAR has 2625 HP. It takes a 3k hit and dies. The PLD has 2100 HP, takes a 2400 hit and dies.
Last edited by Ruminate; 09-25-2013 at 09:50 PM.
You are correct. My mistake.Again, you are completely ignoring the PLD's damage reduction when convenient.
If the second 3k/2400 blow lands on both tanks before a heal of any kind completes, both are still standing.
Edit: Wait. No thats wrong. Neither of them are standing. As per your example, the WAR has 2625 HP. It takes a 3k hit and dies. The PLD has 2100 HP, takes a 2400 hit and dies.
However, the Warrior in this situation of no external healing has Inner Beast, the Paladin has no such skill. There is also Storms Path. Again, the Paladin has no skill to get him into a safe zone that doesn't come with a long cool-down.
If you bring then, the cool-downs into play, both tanks are still standing.
Which just proves what I've been saying the whole time, the Warrior is not inferior, it is different. Both tanks are capable using their personal skill sets, survive the same damage.
To break it down further,
A Paladin will take less damage in spikes, There will be periods where he will get hit hard, and periods during Cool-downs that he will take minimal damage.
A Warrior takes fairly consistent damage, but recovers HP faster than the Paladin does.
Hm.. we manage fine in Coils till Turn5 with a Warrior. Our Bard is interupting with me on turn2.. don´t know why u have so much problems with Warriors, its a great job and HELPS ALOT in Coils. But guess ppl still don´t know which cross abilities to take and how to play a Warrior or just don´t have the gear for the content?
Sure its not nice that they have no silence but they put out way more DPS so its compensating very well for the one thing they lack.
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