Quote Originally Posted by Furious View Post
Who cares? The paladin has spammable stun available that doesn't require the dps to lose focus from DPS, as well as better survivability and mitigation in every way. Why involve three people in a chain of interrupts, potentially costing DPS and exponentially increasing points of error, when you can have your tank take less damage and coordinate only with himself for interrupts for most of the time?
Right. Because DPS is a very consuming task. Requires every ounce of brainpower in order to do it right. Cant possibly have your Monk switch Dragon Kick out for HotD and get AoE silences every 6 seconds with no DR with an off the GCD single target stun. Nope way too hard.