any rotation with impulse drive? i kinda wanna replace true strike 5% crit chanse is not good at all
any rotation with impulse drive? i kinda wanna replace true strike 5% crit chanse is not good at all
I would like to a see a full rotation with fracture, touch of death and demolish ... with darklight gear.
At the moment I use
start: Perfect Balance, SP, SP, SP, DK, TS, ToD
normal rotation: BS, True, Demolish, Fracture, BS, TS, SP, DK, TS, SP << repeat and refresh ToD if necessary
But it seems this rotation is not good enough to have the dps for titan.
i dont use ToD, only on bosses that stands still. Demolish and Fracture at the same time and i refresh at same time if its gone. With full GL 3 and no boost buffs such as Blood for Blood or IR demolish and Frature ticks for about 90-100+ dmg besides that you crit for 350-500+ with normal attacks IR helps a alot, in that time i dont use Dots at all becouse you can perform something like snap wich crits for 500 dmg.
I have 1 piece (pants lvl 60) wich i dont wanna replace with DL becouse i will lose 24 crit but gain 4 str and about 150 more HP and also defense. My legs are lvl 90 wich gives me crit and speed, rest is full DL set. Weapon is Relic.
Maybe i´m wrong about not using dots while blood for blood or IR but i feel like dots are not your main sorce of your DPS its just a boost for long fights its ticks 1 time in 3 seconds but your AA with 3 GL performs every second. So i think Monk needs crit gear wich now is not realy an option.
So you use Demolish and Fracture together (same like me) but only if you have no Blood for Blood or IR active. Actually I use Blood for Blood togehther with Demolish and IR together with Fracture (macro).
Is there a basic rotation u are using? Do u refresh Demolish and Fracture instantly after they disappeared or do u refresh the dots at the end of your basic rotation?
I hate it not having an "perfect rotation" or spreadsheet like in the other mmo I played a few years.
If you're confused about stat prioritazation for MNKs, here it is:
STR > ACC > DTR > Crit Hit > A. Speed > Acc (after cap)
On trash mobs you can probably keep dots in optimal alignment(though it doesn't really matter then), but unless you have great OCD syndrome, I doubt boss fights will be as easy, considering the way dots are show in the UI.So you use Demolish and Fracture together (same like me) but only if you have no Blood for Blood or IR active. Actually I use Blood for Blood togehther with Demolish and IR together with Fracture (macro).
Is there a basic rotation u are using? Do u refresh Demolish and Fracture instantly after they disappeared or do u refresh the dots at the end of your basic rotation?
I hate it not having an "perfect rotation" or spreadsheet like in the other mmo I played a few years.
Trying to focus on when your dot expiration with 15 other symbols on the boss, while running around dodging, and other mechanics, is a fruitless effort. Sure your own personal dots are green, but if you gotta time to focus on that, you probably aren't focusing on many many more important things.
Almost all mnks just "wing it" when things come down to that. At the last phase of a boss fight, there just isn't enough idle time to be going "my demolish is expiring in 5 seconds"
A perfect rotation only belongs on a training dummy. Reality is, just experience and a slow ramp up of optimization.
Last edited by kukurumei; 09-23-2013 at 04:48 AM.
DoTs are your highest potency attack that benefit from those cooldowns after they are gone, you certainly want to use them while the buffs are active.Maybe i´m wrong about not using dots while blood for blood or IR but i feel like dots are not your main sorce of your DPS its just a boost for long fights its ticks 1 time in 3 seconds but your AA with 3 GL performs every second. So i think Monk needs crit gear wich now is not realy an option.
a simple rotation would be standing allways on the side of the boss/trash and going behind only for Bootshine.
Dragon Kick - Twin - Snap (gl1) Dragon - Twin - Snap (gl2) Boot - Twin - Demolish (gl3) - Fracture.
after that its just 1)Dragon - Twin- Snap 2)Boot - Twin - Snap 3)Dragon - Twin - Demolish - Fracture.
its simple and you will be able do everything right you will have 10% more dmg buff all the time, D.Kick debuff and 2 dots up all the time. You can add then boosts to it like BfB or IR, also use steel and howling fisrt when its ready
Last edited by JokingCat; 09-23-2013 at 05:46 AM.
Hey, its easy to keep Demolish and Fracture up cause they have the same durationbut whats up with Touch of Death? I tested some rotations and one of them includes all 3 dots. The TP drain was massive and after lot of minutes my tp reaches 0.
Dont think its recommend to hold all 3 dots up, sure its a slight DPS improvement but if you drain your tp so fast to 0 you are not able to deal max damage... annoying that these dots are so expensive in action cost.
Want to know if you really hold up all 3 dots on the boss)
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