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Thread: The Monk Temple

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  1. #1
    Player
    Miridori's Avatar
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    Sep 2013
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    40
    Character
    Vann Leon
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    Isnt Fracture 100 potency upfront and 20 DoT over 18s? Theoretically, if all dots tick, the overall dmg is 220 potency while Demolish is 240 and Snap Punch is 180.
    Did you include the upfront dmg on your calculation?
    (0)

  2. #2
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Miridori View Post
    Isnt Fracture 100 potency upfront and 20 DoT over 18s? Theoretically, if all dots tick, the overall dmg is 220 potency while Demolish is 240 and Snap Punch is 180.
    Did you include the upfront dmg on your calculation?
    No, I didn't. I'll recheck. I didn't realize that, thanks.
    (0)

  3. #3
    Player
    Valsh's Avatar
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    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Allyrion View Post
    I did that. I'm not 50, but the ratios shouldn't be *too* different.
    Demolish did roughly 50% more damage than snap punch when both were at GL2.
    SP = 123
    Demolish = 185

    It's the only one I felt like testing. I'm sure ToD does more. Not sure about Fracture. Might test later.

    EDIT: Fracture hit in the 90's overall. Fairly low. I'll take it out until more serious theorycrafting happens and we can see where they stand for sure.

    The damage difference between demolish and snap punch should not be that large, it's likely that a few of your demolish ticks were crits.

    Considering that Demolish doesn't gain from Dragon Kick's debuff(Correct me if i'm wrong) then the potency difference between snap punch and a full demolish should be a whopping "2".

    Edit: "42" - I always think 18/3 is 5 for some reason. Bad brain is bad.
    (0)
    Last edited by Valsh; 09-24-2013 at 09:32 AM.

  4. #4
    Player
    kataly's Avatar
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    Aug 2013
    Posts
    27
    Character
    Clio Astra
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Valsh View Post
    Considering that Demolish doesn't gain from Dragon Kick's debuff(Correct me if i'm wrong) then the potency difference between snap punch and a full demolish should be a whopping "2".
    Can someone confirm? If this is true, this has huge implications for Monk play.
    (0)

  5. #5
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Valsh View Post
    The damage difference between demolish and snap punch should not be that large, it's likely that a few of your demolish ticks were crits.

    Considering that Demolish doesn't gain from Dragon Kick's debuff(Correct me if i'm wrong) then the potency difference between snap punch and a full demolish should be a whopping "2".
    Only one was seemingly a crit, hitting for 45. There were six ticks, all between 28-32 (other than the last one which was 45). I averaged the damage.

    Edit: I'd love if people all add their own tests so we can put this to rest.
    (0)

  6. #6
    Player
    Rapiso's Avatar
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    Sep 2013
    Posts
    98
    Character
    Rapiso Tapiso
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Valsh View Post
    The damage difference between demolish and snap punch should not be that large, it's likely that a few of your demolish ticks were crits.

    Considering that Demolish doesn't gain from Dragon Kick's debuff(Correct me if i'm wrong) then the potency difference between snap punch and a full demolish should be a whopping "2".
    42*

    Quote Originally Posted by kataly View Post
    Can someone confirm? If this is true, this has huge implications for Monk play.
    That's how it's work
    (1)
    Last edited by Rapiso; 09-24-2013 at 09:11 AM.
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  7. #7
    Player
    kataly's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Clio Astra
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rapiso View Post
    That's how it's work
    ...How do you know? Does this mean that Demolish is useless?
    (0)

  8. #8
    Player
    Odiato's Avatar
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    Aug 2013
    Posts
    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    Uh i need an advice for my gear guys.
    I'm actually full DL, exept for the legs wich are the AK one.
    I'm wondering if is worth it make my relic weapon +1 or change the legs directly to the itm 90 one, also i could take anyway the DL legs and make the weapon +1.

    Changing the weapon i would get: +4 STR, +2 ATK, +5 VIT, +4 ACC, +3 SS (and badass glowing weapon)
    Changing the legs with the 90 one: +13 STR, +15 VIT, +34 ACC, +17 DET, -24 CRI, -17 SS
    Changing the weapon and take the DL legs: +8 STR, +9 VIT, 31 ACC, +5 SS (and badass glowing weapon)

    I really don't know what to do cause seems like wveryone is changing the weapon first, but looking this stats i'm not sure about it.
    (0)

  9. #9
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Odiato View Post
    Uh i need an advice for my gear guys.
    I'm actually full DL, exept for the legs wich are the AK one.
    I'm wondering if is worth it make my relic weapon +1 or change the legs directly to the itm 90 one, also i could take anyway the DL legs and make the weapon +1.

    Changing the weapon i would get: +4 STR, +2 ATK, +5 VIT, +4 ACC, +3 SS (and badass glowing weapon)
    Changing the legs with the 90 one: +13 STR, +15 VIT, +34 ACC, +17 DET, -24 CRI, -17 SS
    Changing the weapon and take the DL legs: +8 STR, +9 VIT, 31 ACC, +5 SS (and badass glowing weapon)

    I really don't know what to do cause seems like wveryone is changing the weapon first, but looking this stats i'm not sure about it.
    http://valk.dancing-mad.com/?page_id=195

    The most accurate as a damage/stat calculator as of now.
    (0)

  10. #10
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    So I keep hearing about monks using impulse drive in their rotation, but is that while also not taking fracture? Because if I optimally use both, it feels like I just tear through TP even if I use Invigorate.
    (0)

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