Isnt Fracture 100 potency upfront and 20 DoT over 18s? Theoretically, if all dots tick, the overall dmg is 220 potency while Demolish is 240 and Snap Punch is 180.
Did you include the upfront dmg on your calculation?
Isnt Fracture 100 potency upfront and 20 DoT over 18s? Theoretically, if all dots tick, the overall dmg is 220 potency while Demolish is 240 and Snap Punch is 180.
Did you include the upfront dmg on your calculation?



No, I didn't. I'll recheck. I didn't realize that, thanks.

I did that. I'm not 50, but the ratios shouldn't be *too* different.
Demolish did roughly 50% more damage than snap punch when both were at GL2.
SP = 123
Demolish = 185
It's the only one I felt like testing. I'm sure ToD does more. Not sure about Fracture. Might test later.
EDIT: Fracture hit in the 90's overall. Fairly low. I'll take it out until more serious theorycrafting happens and we can see where they stand for sure.
The damage difference between demolish and snap punch should not be that large, it's likely that a few of your demolish ticks were crits.
Considering that Demolish doesn't gain from Dragon Kick's debuff(Correct me if i'm wrong) then the potency difference between snap punch and a full demolish should be a whopping "2".
Edit: "42" - I always think 18/3 is 5 for some reason. Bad brain is bad.
Last edited by Valsh; 09-24-2013 at 09:32 AM.



Only one was seemingly a crit, hitting for 45. There were six ticks, all between 28-32 (other than the last one which was 45). I averaged the damage.The damage difference between demolish and snap punch should not be that large, it's likely that a few of your demolish ticks were crits.
Considering that Demolish doesn't gain from Dragon Kick's debuff(Correct me if i'm wrong) then the potency difference between snap punch and a full demolish should be a whopping "2".
Edit: I'd love if people all add their own tests so we can put this to rest.
42*The damage difference between demolish and snap punch should not be that large, it's likely that a few of your demolish ticks were crits.
Considering that Demolish doesn't gain from Dragon Kick's debuff(Correct me if i'm wrong) then the potency difference between snap punch and a full demolish should be a whopping "2".
That's how it's work
Last edited by Rapiso; 09-24-2013 at 09:11 AM.
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Uh i need an advice for my gear guys.
I'm actually full DL, exept for the legs wich are the AK one.
I'm wondering if is worth it make my relic weapon +1 or change the legs directly to the itm 90 one, also i could take anyway the DL legs and make the weapon +1.
Changing the weapon i would get: +4 STR, +2 ATK, +5 VIT, +4 ACC, +3 SS (and badass glowing weapon)
Changing the legs with the 90 one: +13 STR, +15 VIT, +34 ACC, +17 DET, -24 CRI, -17 SS
Changing the weapon and take the DL legs: +8 STR, +9 VIT, 31 ACC, +5 SS (and badass glowing weapon)
I really don't know what to do cause seems like wveryone is changing the weapon first, but looking this stats i'm not sure about it.

http://valk.dancing-mad.com/?page_id=195Uh i need an advice for my gear guys.
I'm actually full DL, exept for the legs wich are the AK one.
I'm wondering if is worth it make my relic weapon +1 or change the legs directly to the itm 90 one, also i could take anyway the DL legs and make the weapon +1.
Changing the weapon i would get: +4 STR, +2 ATK, +5 VIT, +4 ACC, +3 SS (and badass glowing weapon)
Changing the legs with the 90 one: +13 STR, +15 VIT, +34 ACC, +17 DET, -24 CRI, -17 SS
Changing the weapon and take the DL legs: +8 STR, +9 VIT, 31 ACC, +5 SS (and badass glowing weapon)
I really don't know what to do cause seems like wveryone is changing the weapon first, but looking this stats i'm not sure about it.
The most accurate as a damage/stat calculator as of now.
So I keep hearing about monks using impulse drive in their rotation, but is that while also not taking fracture? Because if I optimally use both, it feels like I just tear through TP even if I use Invigorate.
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