If you're confused about stat prioritazation for MNKs, here it is:
STR > ACC > DTR > Crit Hit > A. Speed > Acc (after cap)
If you're confused about stat prioritazation for MNKs, here it is:
STR > ACC > DTR > Crit Hit > A. Speed > Acc (after cap)
a simple rotation would be standing allways on the side of the boss/trash and going behind only for Bootshine.
Dragon Kick - Twin - Snap (gl1) Dragon - Twin - Snap (gl2) Boot - Twin - Demolish (gl3) - Fracture.
after that its just 1)Dragon - Twin- Snap 2)Boot - Twin - Snap 3)Dragon - Twin - Demolish - Fracture.
its simple and you will be able do everything right you will have 10% more dmg buff all the time, D.Kick debuff and 2 dots up all the time. You can add then boosts to it like BfB or IR, also use steel and howling fisrt when its ready
Last edited by JokingCat; 09-23-2013 at 05:46 AM.
you are not using true strike at all?only twin snake?true strike from the back hit pretty hard but...twin snake buff seem to not last long enought and get removed 1 atk before you can reaply it (unless you have hight s speed mabey but im not 50/geared yet).so im wondering if its more effective to just use twinsnake and dont use true strike anymore?a simple rotation would be standing allways on the side of the boss/trash and going behind only for Bootshine.
Dragon Kick - Twin - Snap (gl1) Dragon - Twin - Snap (gl2) Boot - Twin - Demolish (gl3) - Fracture.
after that its just 1)Dragon - Twin- Snap 2)Boot - Twin - Snap 3)Dragon - Twin - Demolish - Fracture.
its simple and you will be able do everything right you will have 10% more dmg buff all the time, D.Kick debuff and 2 dots up all the time. You can add then boosts to it like BfB or IR, also use steel and howling fisrt when its ready
True strike for end game is not good its like playing with your luck. 5% crit chanse is a joke i tested it and almost no crits at all, sure its stronger as twin but you will lose the 10% dmg boost. you can add true stike if you dont like fracture but you will lose the dot boost. combined with IR its 35% crit chanse + your gear, that might be good using it for 15 seconds.
Hey, its easy to keep Demolish and Fracture up cause they have the same durationbut whats up with Touch of Death? I tested some rotations and one of them includes all 3 dots. The TP drain was massive and after lot of minutes my tp reaches 0.
Dont think its recommend to hold all 3 dots up, sure its a slight DPS improvement but if you drain your tp so fast to 0 you are not able to deal max damage... annoying that these dots are so expensive in action cost.
Want to know if you really hold up all 3 dots on the boss)


TP exhaustion tends to happen when the fight plods along due to dead DPS or other issues. Invigorate is enough to keep you going for most fights; an all-out attack on a training dummy is a different story.
There are situations in endgame that will leave you unable to attack anything, so your TP will recuperate in this downtime. All the more reason to use DoTs: you'll continue to deal damage to the boss while you are running for cover or chasing down adds.
My rotation, as of late while running Amdapoor Keep, is to open with:
Bootshine > Twin Snakes > Demolish (GL1)
Dragon Kick > True Strike > Snap Punch (GL2)
Bootshine > Twin Snakes > Demolish (GL3)
Here is where my rotation might seem weird. You will lose a little bit of Dragon Kick, but after my third line...
Impulse Drive > Impulse Drive > Impulse Drive
Dragon Kick > Twin Snakes > Demolish (alternate with Snap Punch) > Impulse Drive > Impulse Drive > Impulse Drive
This is all done on a 2.07 GCD, with mostly AF gear, ilv45+ accessories, Ifrit weapon, and the DL belt. I wouldn't say I have insane DPS, and I definitely don't burst (don't have Blood For Blood yet), but this is a fairly solid, simple rotation that is good enough for trash. On bosses, I would switch 2 of my Impulse Drives for Fracture and Touch of Death very other rotation or so, and then for Demon Wall, I just cry because I can't hit it from behind.
You should always try to start with Dragon Kick.
You won't crit with Bootshine without Opo Opo Form, so Dragon Kick is definitely superior as opener.
Didn't pick up on that, thanks. Not that a 20 potency difference without our buffs will make much of a difference, I see where you're coming from =P. As for positioning, we're so boned as is on positioning that I usually just sit at the back of the enemy until I have to move.
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