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  1. #41
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Goufunaki View Post
    I like the idea, but I imagine a lot of complaints for when people don\\'t get upvoted.

    then they need to spend their time being kind and helpful in random duty finder groups instead of spending their time crying and whining in the forums

    cant get points if you are crying and whining in the forums, only if you are kind and helpful in random duty finder groups!
    (0)

  2. #42
    Player
    Rawrrior's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    117
    Character
    Madam Nya
    World
    Midgardsormr
    Main Class
    Astrologian Lv 80
    Well, i usually say GJ everyone after a group is done. Without the DPS's help, that last boss in toto-rak, it's tail would just keep spewing poison all over.

    I just don't see it as healer and tank only, we are a group, we did this together, i will upvote everyone accordingly.

    For you to not get a upvote from me, you'd either have to be A. not listening B. afk through the whole entire instance C. a complete butt D. left because you didn't get the piece you wanted off the first X or X.

    Just wonder how exactly this system will work efficiently and all. ~-~
    (2)

  3. #43
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    The problem with this is that tanks and healers would be the only people who ever got rated up. Everyone remembers a good tank or a good healer, everyone expects a good DD.
    (0)

  4. #44
    Player
    jbizzi's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Middle Linebacker
    World
    Cactuar
    Main Class
    Lancer Lv 42
    Honestly, I think it is a lead in to a great idea but not quite thought out enough yet.

    Instead, I would prefer what some here are calling a KARMA system.

    You will gain Karma by simply completing a dungeon using the DF. You will not lose Karma by being disconnected for less than XX minutes as long as you are able to return to the dungeon. If you remain disconnected for more than XX minutes you will lose Y Karma (where Y isn't as bad as being vote kicked), sorry but that is the penalty for a lousy "ISP."

    Being vote-kicked will have the most impact on your negative Karma, resulting in Z Karma loss.

    At the end of the dungeon, each player not queued with you will have a chance to rate your performance by simply clicking on a star (other icon, etc) or not. Clicking on the star will give a small boost to your Karma as well. Not clicking on the star will not result in any penalty whatsoever (to you or the player you are rating). It is simply a show of appreciation.
    (0)

  5. #45
    Player
    jbizzi's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Middle Linebacker
    World
    Cactuar
    Main Class
    Lancer Lv 42
    CONINUED...

    The KARMA system will have an added benefit of putting players into DF queue tiers based on their level of Karma. You will only get into queues with "like karma levels." Beginners will only be queueing mostly with people of little to no karma (both positive and negative) and so on and so forth.

    This doesn't necessarily lead to longer queue times for those people with Bad Karma. It only means they will be grouped with those of like Karma, which could be a significant number.

    It introduces a whole new system of good versus evil (where people can actively try to be part of one or the other) with very little effort.
    (0)

  6. #46
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by jbizzi View Post
    Being vote-kicked
    as stated already, kicking players that make mistakes or are new will create a stagnant community that has less opportunity to grow then encouraging all players to play nice with up votes

    Quote Originally Posted by KaiKatzchen View Post
    I don't like it for one simple fact...

    There are people out there that only want to play and do runs with their friends and LS/FC people, maybe someone has a static group for the main storyline. Seeing that you cannot up-vote people that you queue with or friends that you enter with, they are punishing players for being loyal to a group and friends. How is it far to people that have very nice, friendly LS/FC's who like to do runs with their group and help their group get though DF runs?

    Isn't the point of LS's and FC's in this game to make a community that you want to play with? To be helpful to that group and to support them? But, you cannot 'vote' then up for being kind people who go out of their way to drop what they are doing to go on a run with them that they need? Therefor people who never or rarely do random DF runs because they have a helpful and supportive group have next to no chance of receiving these 'points' and being able to get these 'items'.


    What about 'having a group that is all one server' or 'a group that is all the same LS/FC or same GC'? Suddenly being helpful to your LS/FC/server is NOT a kind, helpful thing deserving some type of MVP?
    Run a random Duty Finder group once a day then you will get points - if you dont want to help out random strangers, why SHOULD you get points that are for helping out random strangers?
    (5)
    Last edited by Crica; 09-21-2013 at 02:01 AM.

  7. #47
    Player
    Rawrrior's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    117
    Character
    Madam Nya
    World
    Midgardsormr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by jbizzi View Post
    CONINUED...

    The KARMA system will have an added benefit of putting players into DF queue tiers based on their level of Karma. You will only get into queues with "like karma levels." Beginners will only be queueing mostly with people of little to no karma (both positive and negative) and so on and so forth.
    I still think the population would get split even more, we will most likely have longer queues because at this time of day on XX side of the world, no one of the same karma as you is queuing.

    Separating the players isn't good.. Much rather a kicking system that can only be issued kicks using the MVP points. Bad mouthing tank? Well, let me spend some of my good MVP points to kick you out and have you get locked out for half an hour! or what not.
    (1)

  8. #48
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    For upvoting SE should ask Riot Games how are the results.
    (0)

  9. #49
    Player
    Seraphi's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Ava Inferi
    World
    Leviathan
    Main Class
    Red Mage Lv 61
    Quote Originally Posted by Adva View Post
    That would be nice but it could also be abused. Tank or healer goes into group and demands the group upvote him/her or they leave giving the party the choice to either do what they say or spend another 30 to 40 min in queue. If it's done when the run is over then I can see that working.
    Everything can be abused. You need to weigh the pros to the cons and determine which is more important.

    A lot of other MMO's have random dungeon queues, and vote kick systems, and while yes abuse can happen, in my experiences it's far less prevalent than people are implying.
    (0)

  10. #50
    Player
    minihalcyon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    57
    Character
    Aleph Aster
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Honestly, I think a much better solution would be for SE to allocate the resources it is using to develop an MVP system towards responding to player reports instead.
    (2)

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