how often are you guys DCing on NMs what the heck is going on. i rarely dc and rarely see people DC. solve the DC issue, the system doesnt need to be made around the idea that DCs are always going to happen.yall are being lame, the game isnt about world NMs any more, they are going to shift to instanced content, and world content will most likely be world content, ie anyone can get in on it. In which case in the world the dced man can rejoin, and in the instances you have to reset, or stall for 20 secs to re add the player.
if you get dced, oh well.
If the game is having issues and dcing you on its own, thats its own issue and should definiately be resolved.
If it's an illegitimate disconnect, then the party leader can manually remove them from the party. What's the problem? I don't get it. All they have to do is make it so that disconnected players don't drop party when disconnecting, did you even read my post? Because your response doesn't even make sense. I'm guessing you're just trolling eh.It shouldn't be and hasn't been reconsidered for a reason. You can't differentiate between an illegitimate and a legitimate DC. Period. Most endgame DCs in FFXI were illegitimate and intentional. Most party swaps were illegitimate and intentional. If you allow it, most action will be illegitimate. Some actions are so prone to abuse that they're not allowed to be performed, even by well-intending people. Sorry. That's the way life works, and you are not so revolutionary to come along at your age at this time and suddenly make everyone realize how wrong it is. You're wrong. Society is right.
It works this way for the stability of the society, which is above and more important than your personal wishes.
Thats what I assumed a page ago. Theres no way someone could be that big of a moron.If it's an illegitimate disconnect, then the party leader can manually remove them from the party. What's the problem? I don't get it. All they have to do is make it so that disconnected players don't drop party when disconnecting, did you even read my post? Because your response doesn't even make sense. I'm guessing you're just trolling eh.
Okay folks, the answer to "Can I add party members during combat?" is, for now, a stern but polite "no".
Weather SE is afraid it'll lead to abuse or not, nobody seems to deny that it can, which makes the "no" answer seem justified on at least some level rather than blatant disregard for your opinions.
The only legitimate use of adding a player seems to be to regroup with a person who disconnected unintentionally. That being the case, it doesn't seem like anyone really wants to be able to add any player at any time during a combat to begin with, so why are we even asking for something so broad to combat such a specific case? Automatically putting the person back into the party if they reconnect before the combat is over would be sufficient, and even more convenient since there's no need to dig into menus or target anything to get the results you want.
いつか人は一人になって思い出の中に生きていくだけ。
Yes it is, me and everyone else that plays this game. The fact that the BETA feedback information was completely ignored before final release cements this fact, how can you possible ague it doesn't? The fact is I reported a problem we had with their system, he replied referencing a cheat mechanic which had nothing to so with the original complaint - and the original complaint is a legitimate issue.
Had he worded it like:
"We understand your worries but the devs are concerned that this will be used for exploitative purposes and we cannot change it at this time. We still welcome any suggestions.."
Then I would have felt that my point had been taken on and not discarded out of hand. It's called Customer Service.
Abyss: Welcome to a Higher Quality of Nerding™
You're completely over-stating the "exploits". lol FFXI was mostly easy. I never used a d/c trick to reset hate. Around 18months ago I was in a ls killing JoL with 7 and 2 dual boxed mules.And it's no longer wanted. You would have raged and cried if they took it away from you back then. That's how much of a problem it was. This is them, effectively not allowing smoking now that they have the opportunity to. Are you allowed to smoke? Sure. Does everyone wish you just didn't? Yeah!
So now you can't. This is their opportunity to implement the right policies from the start so they don't have to deal with bad players using poor tactics.
It wasn't legit. It was an oversight which they have corrected. If you were proud of you being a tolerated oversight, I'm sorry. If the devs respected you for that, they would have let you keep doing it.
They don't. Respect you for that.
I don't know what high horse you think you're on, or what real issue you have with being able to invite people while in combat. And yes, if a member d/c'd in a 7man JoL we weren't fucked. Here if your tank d/cs midfight with GB, totally different story.
Its a basic requirement.
Last edited by Kam; 05-10-2011 at 04:48 AM.
Party members shouldn't be removed from the party when they disconnect in the first place.
You clearly don't get it. The party leader approved the illegitimate disconnect. How stupid do some of you all think the developers are? Honestly. I, and they, are covering for the guaranteed scenario where white mages reset their hate levels in rotations so they don't ever get the intended amount of hate. I, and they, are covering the guaranteed scenario that you all don't turn endgame tactics into stupidly cheap job rotations.If it's an illegitimate disconnect, then the party leader can manually remove them from the party. What's the problem? I don't get it. All they have to do is make it so that disconnected players don't drop party when disconnecting, did you even read my post? Because your response doesn't even make sense. I'm guessing you're just trolling eh.
And you don't understand any of those core concepts, because to you, you just can't get past the significance of you DC'ing and you wanting back in the party. You want. You should get.
That's how this works in your head, but that's not how society works. You don't understand the implicaitons of your wants. most MMORPG players don't have the development to. That's the primary problem. The developers have made the correct decision.
Neither do, except the rare occasion when my ISP actually glitches (maybe once or twice a week). I cannot say the same for a lot of the people I play with. Last night was a prime example. Two 34s lnc/arc + 25con fighting Unknown Soldier. Arc D/Cs. Con and I stalemate Soldier at 50% because of his drain attack. We can. Not. Win. We disengage. We re-invite. We were very lucky the other people camping Soldier were not paying attention and did not get claim.
Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/
Ok here's how to design around exploits using some common sense, k? People logging out in the middle of HNM battles to reset their hate? Remove the ability to log out during combat, WoW does it and so do most other MMOs. Player d/cs mid fight? As many have said before, allow them to come back automatically into the party, and fix your server instability issues. Here's another crazy idea, oh I don't know, maybe have a fairly active GM team that actually gives a fuck? I know, I know, way out of left field on that one, so avant garde.
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