The hilarious thing is that the rmts still run rampant and the gms dont do a damn thing about it. Go to any aetheryte crystal at any camp and theres like 50% chance there will be a group of rmts just standing there while someone else is going off and doing the leve in their party. The fact that SE doesn't listen to the people who actually wan this game to be good is what has put this game in the mess it is in, and they still haven't learned? We have been telling them how awful some of their design choices were since alpha. You would think that the game getting terrible reviews, and all the reviewers stating the same things we said needed to be changed were what made the game so awful would wake them up but apparently not.I think stupid dumb *** like this is honestly what's killed the game for me. EVERY single choice they have made and continue to make with this game is about "preventing abuse" in such complete *** ridiculous and obscure ways that it totally *** the real player base of both fun and convenience. God it's like living through a communist witch hunt. What's that over there?! OMG RMT ARE D/CING TO KITE A MARMOT WITH TEIR ARCHERS!?!?!? WUT AREZ WE GUN DOEZ?!
Last edited by Emdub; 05-10-2011 at 10:21 AM. Reason: Inappropriate language in quote.
Concrete operational thinkers aren't capable of understanding the developmental design. They only see the direct consequence to them personally. They literally cannot grasp the overall point to the design. Most MMORPG players are concrete operational thinkers. That is the main problem.
To account for teens' inabilities to develop a working society because their brains aren't developed enough to do so, and yet still try to please them as the major parties in that society...is a difficult task. In the real world they don't have any sort of voice or power, so they don't matter. Here, they matter, but their brains are still too immature to implement everything they want en masse.
This is just one of those things that no. You don't get what you want, because you don't know what you're asking for.
Honestly, the only thing I think SE needs to do is have you not get booted from the party when you log off or d/c. Anything besides that has potential to screw up party dynamics cause its so damn easy to change class. Also you should be able to log off when your fighting. No reason not to. These are the only 2 things I can think that would be safe to change in the current system. Correct me if I'm wrong though.
Unfortunately this not an issue about "There will always be...is a hinderance." It is an issue about the game becoming unplayable. The connections are unstable. People loose connection. People cannot play because your system, working as intended, forces people to quit battle, disengage, or die. I'm fairly certain that the dev designed the system so that team work and cooperation would allow you to win difficult battles. What they have done is made it impossible. It is endlessly frustrating to get 90% through a battle just to loose it because the devs unstable, unreliable system, disallows someone from returning to battle after getting disconnected.As you can see by the discussion taking place, there are many facets involved in the current design of not being able to invite while engaged. We checked in with the dev. team and were informed that because we have not designed content centered around the need to swap party members, we do not plan on changing this. However, depending on the content we add in the future, there is a possibility that we may change our policy or implement specific exceptions.
There will always be "what about [xyz] instance!" where being unable to invite is a hindrance, but overall the system was designed for specific purposes. We do appreciate the comments and feedback presented, and I'll be sure to pass these along as well.
To quote facebook, "Dislike button."
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And it's no longer wanted. You would have raged and cried if they took it away from you back then. That's how much of a problem it was. This is them, effectively not allowing smoking now that they have the opportunity to. Are you allowed to smoke? Sure. Does everyone wish you just didn't? Yeah!
So now you can't. This is their opportunity to implement the right policies from the start so they don't have to deal with bad players using poor tactics.
It wasn't legit. It was an oversight which they have corrected. If you were proud of you being a tolerated oversight, I'm sorry. If the devs respected you for that, they would have let you keep doing it.
They don't. Respect you for that.
Last edited by Peregrine; 05-10-2011 at 04:39 AM.
yall are being lame, the game isnt about world NMs any more, they are going to shift to instanced content, and world content will most likely be world content, ie anyone can get in on it. In which case in the world the dced man can rejoin, and in the instances you have to reset, or stall for 20 secs to re add the player.
if you get dced, oh well.
If the game is having issues and dcing you on its own, thats its own issue and should definiately be resolved.
what does this have to do with a game feature thats almost required?Concrete operational thinkers aren't capable of understanding the developmental design. They only see the direct consequence to them personally. They literally cannot grasp the overall point to the design. Most MMORPG players are concrete operational thinkers. That is the main problem.
To account for teens' inabilities to develop a working society because their brains aren't developed enough to do so, and yet still try to please them as the major parties in that society...is a difficult task. In the real world they don't have any sort of voice or power, so they don't matter. Here, they matter, but their brains are still too immature to implement everything they want en masse.
This is just one of those things that no. You don't get what you want, because you don't know what you're asking for.
Sorry to hear of your woes. I never DC.Unfortunately this not an issue about "There will always be...is a hinderance." It is an issue about the game becoming unplayable. The connections are unstable. People loose connection. People cannot play because your system, working as intended, forces people to quit battle, disengage, or die. I'm fairly certain that the dev designed the system so that team work and cooperation would allow you to win difficult battles. What they have done is made it impossible. It is endlessly frustrating to get 90% through a battle just to loose it because the devs unstable, unreliable system, disallows someone from returning to battle after getting disconnected.
To quote facebook, "Dislike button."
Welcome back! I for one missed our Community Reps.
I honestly don't see a problem here, because it seems clear to me that this mechanic exists to prevent abuses. Disconnects suck, so in the future the server team may want to make FFXIV a little more packet-loss tolerant or devise some other solution. In theory there would be a way of devising a way of making party joins during combat fair, but I think doing so with the game as currently designed would require a complex set of rules, which would still be imperfect and prone to exploits. There are better things for the Devs to be working on. I haven't personally encountered anyone in my LS or parties I've joined complain about this in-game, so it's possible the vast majority of players are fine with this the way it is.
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