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  1. #121
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Lobo View Post
    I agree. Quite frankly the game is currently built around pretty much anything no one wants as a game mechanic.
    QFT.

    I think there was a reason as to why they kicked the first team? Oh yes, people didn't like the game "features"
    (0)

  2. #122
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Lobo View Post
    I think stupid dumb *** like this is honestly what's killed the game for me. EVERY single choice they have made and continue to make with this game is about "preventing abuse" in such complete *** ridiculous and obscure ways that it totally *** the real player base of both fun and convenience. God it's like living through a communist witch hunt. What's that over there?! OMG RMT ARE D/CING TO KITE A MARMOT WITH TEIR ARCHERS!?!?!? WUT AREZ WE GUN DOEZ?!
    The hilarious thing is that the rmts still run rampant and the gms dont do a damn thing about it. Go to any aetheryte crystal at any camp and theres like 50% chance there will be a group of rmts just standing there while someone else is going off and doing the leve in their party. The fact that SE doesn't listen to the people who actually wan this game to be good is what has put this game in the mess it is in, and they still haven't learned? We have been telling them how awful some of their design choices were since alpha. You would think that the game getting terrible reviews, and all the reviewers stating the same things we said needed to be changed were what made the game so awful would wake them up but apparently not.
    (0)
    Last edited by Emdub; 05-10-2011 at 10:21 AM. Reason: Inappropriate language in quote.

  3. #123
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Concrete operational thinkers aren't capable of understanding the developmental design. They only see the direct consequence to them personally. They literally cannot grasp the overall point to the design. Most MMORPG players are concrete operational thinkers. That is the main problem.

    To account for teens' inabilities to develop a working society because their brains aren't developed enough to do so, and yet still try to please them as the major parties in that society...is a difficult task. In the real world they don't have any sort of voice or power, so they don't matter. Here, they matter, but their brains are still too immature to implement everything they want en masse.

    This is just one of those things that no. You don't get what you want, because you don't know what you're asking for.
    (1)

  4. #124
    Player
    Tirem778's Avatar
    Join Date
    Mar 2011
    Posts
    65
    Character
    Tirem Detzros
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    Honestly, the only thing I think SE needs to do is have you not get booted from the party when you log off or d/c. Anything besides that has potential to screw up party dynamics cause its so damn easy to change class. Also you should be able to log off when your fighting. No reason not to. These are the only 2 things I can think that would be safe to change in the current system. Correct me if I'm wrong though.
    (0)

  5. #125
    Quote Originally Posted by Bayohne View Post
    As you can see by the discussion taking place, there are many facets involved in the current design of not being able to invite while engaged. We checked in with the dev. team and were informed that because we have not designed content centered around the need to swap party members, we do not plan on changing this. However, depending on the content we add in the future, there is a possibility that we may change our policy or implement specific exceptions.

    There will always be "what about [xyz] instance!" where being unable to invite is a hindrance, but overall the system was designed for specific purposes. We do appreciate the comments and feedback presented, and I'll be sure to pass these along as well.
    Unfortunately this not an issue about "There will always be...is a hinderance." It is an issue about the game becoming unplayable. The connections are unstable. People loose connection. People cannot play because your system, working as intended, forces people to quit battle, disengage, or die. I'm fairly certain that the dev designed the system so that team work and cooperation would allow you to win difficult battles. What they have done is made it impossible. It is endlessly frustrating to get 90% through a battle just to loose it because the devs unstable, unreliable system, disallows someone from returning to battle after getting disconnected.

    To quote facebook, "Dislike button."
    (1)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  6. #126
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Kam View Post
    lol not if you ever spent any time talking with GMs. It was proberbly on the jpbutton.com, but the devs on XI gave a clear answer. It was legit.
    And it's no longer wanted. You would have raged and cried if they took it away from you back then. That's how much of a problem it was. This is them, effectively not allowing smoking now that they have the opportunity to. Are you allowed to smoke? Sure. Does everyone wish you just didn't? Yeah!

    So now you can't. This is their opportunity to implement the right policies from the start so they don't have to deal with bad players using poor tactics.

    It wasn't legit. It was an oversight which they have corrected. If you were proud of you being a tolerated oversight, I'm sorry. If the devs respected you for that, they would have let you keep doing it.

    They don't. Respect you for that.
    (1)
    Last edited by Peregrine; 05-10-2011 at 04:39 AM.

  7. #127
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    yall are being lame, the game isnt about world NMs any more, they are going to shift to instanced content, and world content will most likely be world content, ie anyone can get in on it. In which case in the world the dced man can rejoin, and in the instances you have to reset, or stall for 20 secs to re add the player.

    if you get dced, oh well.

    If the game is having issues and dcing you on its own, thats its own issue and should definiately be resolved.
    (0)

  8. #128
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Peregrine View Post
    Concrete operational thinkers aren't capable of understanding the developmental design. They only see the direct consequence to them personally. They literally cannot grasp the overall point to the design. Most MMORPG players are concrete operational thinkers. That is the main problem.

    To account for teens' inabilities to develop a working society because their brains aren't developed enough to do so, and yet still try to please them as the major parties in that society...is a difficult task. In the real world they don't have any sort of voice or power, so they don't matter. Here, they matter, but their brains are still too immature to implement everything they want en masse.

    This is just one of those things that no. You don't get what you want, because you don't know what you're asking for.
    what does this have to do with a game feature thats almost required?
    (0)

  9. #129
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by origamikitsune View Post
    Unfortunately this not an issue about "There will always be...is a hinderance." It is an issue about the game becoming unplayable. The connections are unstable. People loose connection. People cannot play because your system, working as intended, forces people to quit battle, disengage, or die. I'm fairly certain that the dev designed the system so that team work and cooperation would allow you to win difficult battles. What they have done is made it impossible. It is endlessly frustrating to get 90% through a battle just to loose it because the devs unstable, unreliable system, disallows someone from returning to battle after getting disconnected.

    To quote facebook, "Dislike button."
    Sorry to hear of your woes. I never DC.
    (0)

  10. #130
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Welcome back! I for one missed our Community Reps.

    I honestly don't see a problem here, because it seems clear to me that this mechanic exists to prevent abuses. Disconnects suck, so in the future the server team may want to make FFXIV a little more packet-loss tolerant or devise some other solution. In theory there would be a way of devising a way of making party joins during combat fair, but I think doing so with the game as currently designed would require a complex set of rules, which would still be imperfect and prone to exploits. There are better things for the Devs to be working on. I haven't personally encountered anyone in my LS or parties I've joined complain about this in-game, so it's possible the vast majority of players are fine with this the way it is.
    (1)

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