how often are you guys DCing on NMs what the heck is going on. i rarely dc and rarely see people DC. solve the DC issue, the system doesnt need to be made around the idea that DCs are always going to happen.yall are being lame, the game isnt about world NMs any more, they are going to shift to instanced content, and world content will most likely be world content, ie anyone can get in on it. In which case in the world the dced man can rejoin, and in the instances you have to reset, or stall for 20 secs to re add the player.
if you get dced, oh well.
If the game is having issues and dcing you on its own, thats its own issue and should definiately be resolved.

Okay folks, the answer to "Can I add party members during combat?" is, for now, a stern but polite "no".
Weather SE is afraid it'll lead to abuse or not, nobody seems to deny that it can, which makes the "no" answer seem justified on at least some level rather than blatant disregard for your opinions.
The only legitimate use of adding a player seems to be to regroup with a person who disconnected unintentionally. That being the case, it doesn't seem like anyone really wants to be able to add any player at any time during a combat to begin with, so why are we even asking for something so broad to combat such a specific case? Automatically putting the person back into the party if they reconnect before the combat is over would be sufficient, and even more convenient since there's no need to dig into menus or target anything to get the results you want.
いつか人は一人になって思い出の中に生きていくだけ。
Party members shouldn't be removed from the party when they disconnect in the first place.


This is the proper solution to the problem. The development team did not state that they would not try and implement the above solution. They stated that they won't implement a solution adding party members while in combat.
All is not lost, fellow adventures. Please try and calm down.
I agree with this statement. DCing seems to be the real issue and not being able to get back into the game right away.This is the proper solution to the problem. The development team did not state that they would not try and implement the above solution. They stated that they won't implement a solution adding party members while in combat.
All is not lost, fellow adventures. Please try and calm down.


Right.
The cause of the pain is that when you DC you are dropped from party. If the Development Team addresses that, there is no need for further unbalancing "fixes".
However the case, it would also be nice if they can stabilize the connections to reduce the number of DC's to begin with, but that may be a much more time consuming problem to solve.
You're telling me you have enough promise for XIV's future that people will be willing, as the system stands, to physically unplug their connection, or just flat out close the game for a d/c.
You might need it spelling out for you.
You cannot just /logoff like in XI. The system to force d/c, and turn such challenging battles into walk overs is not pragmatic, at all.
There is no issue with simply allowing /pcmd while in combat. The only features it truly adds is being able to recover d/c'd members. And to be able to reach max party limit - Something which the content is designed around.
^ the above contains far too much logic for Peregrine to comprehend.
That was more of a freudian slip than a spelling error. Thanks for trying.
@everyone in general;
Yes, some of us don't have problems. Some of us do. I count myself lucky that I do not get disconnects frequently. But for those of you that are still arguing that its not SE, or that its the ISP of the people playing, I encourage you to look at this thread. While this does not show the instability that causes people to drop individually, I would like to point out just how unstable SEs servers are. EVERY DAY since the 28th of last month, servers have gone done.
SE does have a problem with stability, and until/unless it is fixed people will get dropped. And because of this, people will have to disengage/invite/reengage. The programming behind someone dropping but not loosing their place in the party is proven to work. I hate to compare to other games, but AION does it just fine. You DC, your reconnect, you're still in the party unless you're gone for like, 20min. There's no reason this can't be done. Leaving a party, logging out, etc., voluntarily does not encourage cycling PT members, because you can't join combat already started.
Personally, I'm not asking for us to be able to. What I am asking for is some common sense application of the procedures that SE has in place to prevent abuse.
1.) Allow a DC'd party member to stay in the party while DC.
2.) Do not reset their hate when they DC.
3.) Inflict a status affect (weakness) on them if you think its necessary.
4.) Allow people to /pcmd leave a party while engaged instead of having to force quit
5.) Keep the inability to /pcmd add -new- party members while engaged.
6.) Keep other abuse deterrents like no outside heals on NMs in place.
In short, address the specific, crippling issues, without negating the actual needed limiters.
2/cents.
Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/
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