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  1. #1
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50

    Players connot join the party while you are engaged in combat

    So this is really annoying. The other day during a GB fight our CON d/c'd and upon reconnection couldn't join the part as we were engaged, are we all supposed to disengage and go to passive mode so we can do the invite and then re-engage without someone wiping?

    Come to think of it, the other week three of us were fighting Phaia and my friend got a bit trigger happy and engaged as soon as the NM popped (while another friend was crafting between pops). Again our friend couldn't change his class from Alchemist back to Pugilist as we were engaged.

    It's a bit annoying.
    (33)

    Abyss: Welcome to a Higher Quality of Nerding™

  2. #2
    Player
    Zacko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    89
    Character
    Kannwar Emrys
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Grundy View Post
    So this is really annoying. The other day during a GB fight our CON d/c'd and upon reconnection couldn't join the part as we were engaged, are we all supposed to disengage and go to passive mode so we can do the invite and then re-engage without someone wiping?

    Come to think of it, the other week three of us were fighting Phaia and my friend got a bit trigger happy and engaged as soon as the NM popped (while another friend was crafting between pops). Again our friend couldn't change his class from Alchemist back to Pugilist as we were engaged.

    It's a bit annoying.
    I agree big guy, highly annoying
    (1)

  3. #3
    Player
    AquaRyu's Avatar
    Join Date
    Mar 2011
    Posts
    1,270
    Character
    Aqua Ryu
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    While mob is engaged we can't do many many things:

    invite
    Disband
    Log off
    Equip skill
    Swich job
    warp
    ...
    (7)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    3
    Obviously it's to prevent RMT...
    (2)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    its basically to prevent the many exploits that we had in ffxi, log off your hate, come back, the new exploit of changing skills mid combat and the old of gear swapping. the only solution i can think of is if it doesnt actually kick players when they get dced in a party, and puts them in a standby state where they can still die, get hit etc, but i dont really know if the whole log in and etc mechanic would support that
    (0)

  6. #6
    Player
    Zacko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    89
    Character
    Kannwar Emrys
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    its basically to prevent the many exploits that we had in ffxi, log off your hate, come back, the new exploit of changing skills mid combat and the old of gear swapping. the only solution i can think of is if it doesnt actually kick players when they get dced in a party, and puts them in a standby state where they can still die, get hit etc, but i dont really know if the whole log in and etc mechanic would support that
    I agree that some restrictions/conditions should be applied, because we all know that players will exploit whatever they can , but to completely prevent us from doing some basic things is a little too much in my opinion.

    They could always impose some kind of weakness or "cooldown" for changing classes/skills in the middle of the fight.

    As for logging hate, perhaps they could try and make sure that hate you had just before logging out is not immediately lost...but you keep loosing it when you get back on (if you get back in next 3-5min for example).

    This is just a basic example, I'm sure there are brighter people around who can think of better ways to deal with hell maybe even SE can come up with something lol
    (0)

  7. #7
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zacko View Post
    I agree that some restrictions/conditions should be applied, because we all know that players will exploit whatever they can , but to completely prevent us from doing some basic things is a little too much in my opinion.

    They could always impose some kind of weakness or "cooldown" for changing classes/skills in the middle of the fight.

    As for logging hate, perhaps they could try and make sure that hate you had just before logging out is not immediately lost...but you keep loosing it when you get back on (if you get back in next 3-5min for example).

    This is just a basic example, I'm sure there are brighter people around who can think of better ways to deal with hell maybe even SE can come up with something lol
    I think there was a status effect in the system specifically to address class changing in battle..
    (1)

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Many boss fights in 11 used to have players switching in and out during battle, black mage kiters running out of MP and being replaced by someone else, someone dying and being replaced by someone else, I guess this is why Tanaka originally put this in so players couldn't abuse HNM fights.

    There are better ways of doing this like only allowing a maximum number of people into an instance to fight a monster, obviously this has its draw backs aswell in that all boss encounters would have to be instanced.
    (0)

  9. #9
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    they could just make it so the party leader could disengage the mob wile the rest of the party was fighting to allow them to invite people back into the party. the other thing that sucks is if someone in the party forgets to touch the node and dies they return to another area and cannot warp back to get back into the fight. as far as changing skills you can still do that mid battle, but you cannot change class.
    (0)


    http://crystalknights.guildwork.com/

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    ah yeah, just not class. party leader disengage while the rest were fighting would still allow the log off for hate, and swapping people in for just single skills/hits though.
    (0)

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