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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    I agree. Most of the heatedness that I've seen so far has been from two sides:

    Side A : I keep getting DCed and dropped from my party, and can't get re-invited. Please fix.
    Side B : Inviting party members during combat is terribly exploitable. Don't add it.

    Looking at the problem (side A), there are the three parts (1) getting DCed (2) getting dropped (3) unable to invite in combat.
    Many people have suggested fixing (1), but there are simply too many variables for that to be a reliable enough solution. I see many people suggesting changing (3), but it does seem horribly exploitable, and the devs have pretty much come out and said that there is no plan to change this.

    This really only leaves (2) as a viable way to fix the problem. Keep party members who disconnect from leaving the party. Even this is open to certain degrees of exploits, but game design (and life) is about a series of compromises.

    My 2¢

    Quote Originally Posted by origamikitsune View Post
    @everyone in general;
    In short, address the specific, crippling issues, without negating the actual needed limiters.
    (4)

  2. #2
    Player
    Dussie's Avatar
    Join Date
    May 2011
    Location
    Oceanside, CA
    Posts
    7
    Character
    Dussie Woddles
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    ya, and if you die and return and u try to tele back (forgot to touch crystal ; ; )you cant cause they are "engaged"...maddening!
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Dussie View Post
    ya, and if you die and return and u try to tele back (forgot to touch crystal ; ; )you cant cause they are "engaged"...maddening!
    Stop trying to cheat with zombie tactics you dirty cheater.
    (0)

  4. #4
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Dussie View Post
    ya, and if you die and return and u try to tele back (forgot to touch crystal ; ; )you cant cause they are "engaged"...maddening!
    If you forget to touch the crystal then you deserve to be locked out of the fight.
    (1)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Dussie View Post
    ya, and if you die and return and u try to tele back (forgot to touch crystal ; ; )you cant cause they are "engaged"...maddening!
    A. Don't argue that the devs should cover your mindlessness.
    B. I'm half surprised a ton of you aren't complaining that when your archer gets hate and dies, then goes to the crystal, that the buffalo goes after him still.

    Gee I wonder why it does that...is it so that the archer doesn't get a hate reset even by dying? By golly I think it is!

    You: I died when I pulled hate I should not have hate when I raise!
    Reality: Lay your ass down there for a while until your hate declines if you screwed the pooch up enough to get that much. All hate declines over time. Death does not reset it.

    You all underestimate the seriousness that this dev team is tired of your usual **** tactics that you resort to in their games. Every damn thing they make that's hard you all find SOME way to weasel your way around it and win with some lame, alternate unintended copout.

    And you reserve the right to. No lol...
    For the good of the game, I'd like to ACTUALLY see if some of you can even win these kinds of fights without shirking them. For once.

    What liberties am I willing to give up?
    Uh the same **** liberties you all think you're entitled to:
    Zombie rushing
    Zerging
    Hate resetting
    Job swapping

    Plus:
    DC's=you're out of the fight.

    If they can't put me back in the party with the last known hate that I had upon reconnecting, I WANT them to leave me out of the party.

    I can always try again, you can't un-win people who don't deserve to win.
    (0)
    Last edited by Peregrine; 05-10-2011 at 06:01 AM.

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Yes. And they didn't bring that up in their post so why would you?
    (0)

  7. #7
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kurokikaze View Post
    Yes. And they didn't bring that up in their post so why would you?
    It has been suggested many times in this thread.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    I posted the most logical fix to this about 5 pages back. Going back and restating it in bold in hopes that a mod can take it to a dev for consideration:

    Since end game dungeons are going to be instanced; put a cap on how many players can be inside that particular instance. In FFXIV's case the cap will be 4 or 8 for light and full party dungeons. Aside from keeping that d/ced character in the party as "OFFLINE" for 5-10 minutes until booted.

    You can still remove crippling effects like not being able to logoff, disband, invite others, etc and it will not be exploitable so long as you make it so that you still cannot change your weapon/class in combat. <--- This is the biggest concern and nothing else.
    To go a step farther... I don't even think you should be able to switch any armor in combat either. The only thing that would need to be swapped is arrows.

    ^ but this is another debate.
    (0)
    Last edited by Kurokikaze; 05-10-2011 at 05:48 AM.

  9. #9
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kurokikaze View Post
    I posted the most logical fix to this about 5 pages back. Going back and restating it in bold in hopes that a mod can take it to a dev for consideration:



    To go a step farther... I don't even think you should be able to switch any armor in combat either. The only thing that would need to be swapped is arrows.

    ^ but this is another debate.
    I think the issue with the thread is that it was titled "Players cannot join the party while you are engaged in combat" when it should have been "Disconnecting during combat can be excessively frustrating"
    (1)

  10. #10
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    While I think it's important to control the environment the players play in, there's a reason companies like Blizzard are among the biggest developers in the world. Blizzard allows the community so much room to do pretty much anything because humans (as in human nature) love choices and options. Look at how popular modular applications are nowadays. People want the ability to do what they want. SE should definitely enforce rules but to restrict something like this is a little crazy. This is one of those reasons people would see and think "wow, I don't want to play a game where the developers tell me what I can or cannot do". Leave community moderation to the GMs. Develop the game for the general people, not for the minority 16 yr old that wants to ruin other people's experience.
    (0)

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