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  1. #21
    Player
    CMV's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Captain Morgan
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    After getting his pattern engraved into my head, HM Ifrit's a joke now, but I think I'm traumatized after doing that instance so much for my weapon.
    (2)

  2. #22
    Player
    reks8's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Reks Catpun
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ZenBear View Post
    You're not the first to say this, but I've yet to see anyone prove it. <snip>
    I don't have a video, but I did it a couple of times last week with some friends.
    Disclaimer: I don't remember the names of his abilities. Stun is the the thing that needs to be stunned, and void zones are those rings of multiple fire void zones that come in patterns, charge is, well, the charge.

    I open with regular threat stuff, you have a long time to build a healthy threat lead. A few seconds after my second Spirits Within he does a knockback, and the first stun is needed 1-2 GCDs later.
    (0)

  3. #23
    Player
    reks8's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Reks Catpun
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    After the stun, I do one Rage of Halone chain before another stun. After he comes back down from his charging phase you can have one free GCD before a stun is needed, which is followed up with a Halone chain, then another stun, etc. etc. I don't remember the pattern of his attacks between the first void zones and the nail, but you can easily get some threat chains off before/during/after the void zones.

    When the nail spawns I usually auto attack, threat isn't an issue at this point and I'm unsure of the pattern at this point. Letting one slip by at this point usually hurts the most too.
    (1)

  4. #24
    Player
    reks8's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Reks Catpun
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Post nail the rotation is a lot easier and threat is usually unimportant. The pattern is charge phase -> void zones -> stun -> void zones -> void zones -> knockback -> stun -> charge phase, iirc. After he lands from a charge I fish for blocks with Bulwark so I can Shield Swipe the ring of fire void zone things. It's especially helpful towards the group to get the middle set, which I think is the first in the pattern. If I'm worried about threat at this point I just unload between the first stun and the knockback after the last set of void zones, ignoring the Shield Swipes.

    Hope this helps!
    I can't believe there's a 1000 character limit on posts.
    (1)

  5. #25
    Player
    NagisaFurukawa's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    20
    Character
    Nagisa Star
    World
    Goblin
    Main Class
    Gladiator Lv 50
    I agree. This problem can also be seen in the Chimera fight in Coerthas..... Interupt or Perish!
    (0)

  6. #26
    Player
    Bigpurpleharness's Avatar
    Join Date
    Sep 2012
    Posts
    256
    Character
    Alaik Ropaire
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    As a WAR with one stun, with a long animation, and a 30 second recast I say...

    Yes it's annoying, but you'd rather have it than not, trust me.
    (3)

  7. #27
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Thunderz View Post
    The only reason for the 2nd Tank slot is for stun if that wasn't the case then we wouldn't need a 2nd Tank for that fight at all
    The only reason for a second tank slot is because SE mysteriously believes that this fight needs two tanks. There's no actual *need* for it, as a stun rotation involving multiple party members would be just as effective at preventing Eruptions. The only reason groups use a PLD off-tank to accomplish it is because that requires less co-ordination. Of course, the problem is it's even more reliant on said PLD being competent, but whatever. . .
    (1)

  8. #28
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Viridiana View Post
    The only reason for a second tank slot is because SE mysteriously believes that this fight needs two tanks. There's no actual *need* for it, as a stun rotation involving multiple party members would be just as effective at preventing Eruptions. The only reason groups use a PLD off-tank to accomplish it is because that requires less co-ordination. Of course, the problem is it's even more reliant on said PLD being competent, but whatever. . .
    Exactly which is why its funny that OP is complaining about it because if it wasn't the case then people would never want to do it on DF as 2x tanks would be completely pointless

    I think its working as intended leave it alone guys this is just ifrits
    (0)

  9. #29
    Player
    AltaneenXIV's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Euri Bisaine
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by reks8 View Post
    Post nail the rotation is a lot easier and threat is usually unimportant. The pattern is charge phase -> void zones -> stun -> void zones -> void zones -> knockback -> stun -> charge phase, iirc. After he lands from a charge I fish for blocks with Bulwark so I can Shield Swipe the ring of fire void zone things. It's especially helpful towards the group to get the middle set, which I think is the first in the pattern. If I'm worried about threat at this point I just unload between the first stun and the knockback after the last set of void zones, ignoring the Shield Swipes.

    Hope this helps!
    I can't believe there's a 1000 character limit on posts.
    After he jumps after spikes I believe the pattern is Dash > Outer Plumes > Center Plumes > Eruption > "Hug" Plumes > Eruption > Jump > Repeat.

    As for the 1000 character limit, you can bypass that by editing.
    (1)
    Last edited by AltaneenXIV; 09-15-2013 at 05:49 AM.

  10. #30
    Player
    Saladar's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Saladar Fesals
    World
    Famfrit
    Main Class
    Marauder Lv 30
    I dont see whats wrong with stunning at the right time...I mean you're a tank everything should rely on us tanks and healers in the first place. Nothings wrong with having to interrupt a little bit every now and then.
    (0)

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