The only reason for the 2nd Tank slot is for stun if that wasn't the case then we wouldn't need a 2nd Tank for that fight at all

The only reason for the 2nd Tank slot is for stun if that wasn't the case then we wouldn't need a 2nd Tank for that fight at all
The only reason for a second tank slot is because SE mysteriously believes that this fight needs two tanks. There's no actual *need* for it, as a stun rotation involving multiple party members would be just as effective at preventing Eruptions. The only reason groups use a PLD off-tank to accomplish it is because that requires less co-ordination. Of course, the problem is it's even more reliant on said PLD being competent, but whatever. . .

Exactly which is why its funny that OP is complaining about it because if it wasn't the case then people would never want to do it on DF as 2x tanks would be completely pointlessThe only reason for a second tank slot is because SE mysteriously believes that this fight needs two tanks. There's no actual *need* for it, as a stun rotation involving multiple party members would be just as effective at preventing Eruptions. The only reason groups use a PLD off-tank to accomplish it is because that requires less co-ordination. Of course, the problem is it's even more reliant on said PLD being competent, but whatever. . .
I think its working as intended leave it alone guys this is just ifrits
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