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  1. #11
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HealBus View Post
    No just no. Anyone reading the opening post that has touched on high school economics can tell the post is about generating (note: the word GENERATING) Gil. Considering the word "economy" is used twice and the only things mentioned are inflows and outflows of Gil from the game it makes it even more clearer.
    I get that part lol, but that is not the Problem here. To be more accurate:

    - Taxes will take money out of the Game.
    - Leves will generate money.
    - Repairs will take money out of the Game.
    - Quests will generate money.

    The Problem is simple:

    As long as people do not want to level their Crafts, for being able to repair their Gear themself, they will go to the NPC and push money out of the Economy. As long as people do not want to level their Gather/Crafts to "circulate" the existing Money in the Economy, they will push money out of the Economy. As long as people do not want to do certain Content to create more "Income", it will end up once more in lowering the existing amount of Gil.

    The Problem is the people and what they do, how they do it and not how the economy is set. And that is why i said "if the concerns of the people would be true and you could not generate enough money". <--- you realized i also used the word generate?

    To give you one example i saw the last days:

    People sell Allagan Pieces on the Market for the same amount of money, they would get from the NPC. WHY? Why would you even do that, beside paying the tax? Some maybe try to make some quick Gil and sell them for more then they would get from the NPC, but after all selling it for the exact same Price, does not make sense at all.
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    Last edited by Nero; 09-08-2013 at 09:12 PM.