I don't disagree with you that some gears cannot be repaired by other players. Maybe top gear is not for every quest?
=========
Reach my post count and I will reply here.
I am saying that having everyone coming out with more gil in each quest might not be a must for FF14 eocnomy. You might have to do something else to finance your primal hard modes battle.So you propose I do primal hard modes, and lair, in my non-soulbound tradeable - repairable by other players gear?
Uhhhh...?
Ok, let me spell it out. I believe crafters will make more gil off the system ( not players ) going forward than non crafters. So, the way for non crafters to make gil is either hunt for the most profitable drops that crafters need. Or straight up, the most profitable drops I can sell back to the vendors. Everyone seems to forget that we can sell drops back to NPC vendors. That is a way to get gil back into the FF14 world. Keep in mind, the most profitable drops don't necessary mean the most expensive drops.What something else do you propose I do to finance my primal hard modes and Lair runs? That is the million gil question we're all concerned about!
1) yes, crafters have a way to do that.1) Money has to come from somewhere that isn't a player before crafters can use it to buy materials farmed by other players.
2) It costs money to farm, just attacking or mining/gathering causes damage to durability.
3) So I'm supposed to sell the drops from level 50 mobs that sell for 1-4 gil to a vendor to pay for my repairs from farming and my repairs from hard modes/raids?
Do you even play the same game we do?
2) Sure, thats why I say the most profitable drops is not necessary the most expensive drops. Maybe things you can kill naked are the best drops :P
3) I didn't say every drop is profitable or worthwhile to do.
So, bottonline is, we have to want and see. It is pointless to debate. Just look at prices for items. If they drop , it is deflation. If they increase, it is inlfation. Deflation and inflation are ok as long as they settle down at a certain level.