Yeah there's essentially zero way to make gil currently outside of taking it from other players, which is lost because of a 5% AH cut. Dailies are being added in 2.1, which will probably reward gil. It's silly bronze allagan pieces drop from level50 dungeon chests, yet it costs over 3k to repair my gear.


Is it not feasible to just either:
A. Vender gathered materials (either skins/horns from mobs or gathered supplies from mining/botanist).
B. Make a second character to double (or x8 for the extreme) the number leves you can do.
People are creative. If there is a will, and a way, it will be done.

almost everything that drops in this game vendors for 1gil to counter RMT so no u cant NPC crap in 1.0 you couldIs it not feasible to just either:
A. Vender gathered materials (either skins/horns from mobs or gathered supplies from mining/botanist).
B. Make a second character to double (or x8 for the extreme) the number leves you can do.
People are creative. If there is a will, and a way, it will be done.

I think they should make crafting a viable way to create Gil. Higher level crafted items should vendor for more. Either that, or dungeons could drop Allagan silver/gold pieces at 50. I would rather crafting be the solution personally. Dungeon spamming for gil is not something I would look forward to.


Call me crazy but maybe this is the XIV way of encouraging teamwork? Rather than ignore/scorn everyone you meet blowing past content on your way to 50 and endgame it forces you to stop and mingle a little bit. "Hey there Mr./Ms. crafter, how's it going? By the way, I could use a few repairs on..." Otherwise as I see it there really isn't a point in leveling a crafting job if you can already find stuff for pretty much every gear slot in the dungeons. You already get gear updates for completing quests so other than repairs crafting becomes completely negligible aside from cooking to provide food buffs.

Everyone is freaking out because of the apparent deflation. People started selling things at inflated prices to try and make quick gil at launch. Then they realized the money wasn't rolling in like 1.0, or ffxi, or any other mmo, so they started being more cautious buyers, which drove down prices. The economy is still very new, things haven't balanced out yet. Also the sales tax is monitored by SE and modified as needed. Give it some more time before declaring a fiscal apocalypse.

The material to repair lvl 50 gear costs 350 gil from a vendor and can't be gathered. You have 13 pieces of gear.
Do the math.
One thing to think of is perhaps this was intentional. Maybe they're keeping it cautious and will slowly add ways to have gil enter the economy. Like maybe since they knew everyone will be doing the quests and adding a shit ton to the economy, they lowered the gil payouts of everything else until 2.1 when people have all done them and a lot of people moved on. Then they'll increase them.
But then again, the housing system that'll come in 2.1 is supposed to be an enormous gil sink so they'd probably have to increase the payouts quite a bit which probably won't happen. lol.

Just remember to those who played FFXI gil was generated by vedoring initially. You made little to no gil from questing.So those who are hell bent on having money will need to do it the old way. Fish a whole lot since fish are not worth crap or craft with mats got from drops, avoid buying anything from the vendors and vendor the stuff.
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