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  1. #1
    Player Scerick's Avatar
    Join Date
    Feb 2013
    Posts
    51
    Character
    Scerick Aetherstorm
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Cycloptichorn View Post
    100% wrong. There are tons of quests you can repeat; they're called Levequests. You can do them as many times as you like, and players who play for a long time will end up doing hundreds if not thousands of these quests. All of which add Gil to the economy.

    That was a rookie mistake, bro. You ought to be more careful about stuff like that if you're going to talk about the economy of the game as if you've put actual thought into it.



    That can never happen. You can never exhaust all your quests, thanks to Levequests. What more, there is going to be a constant influx into the game, for years, of new players or new alts who will be running new quests.
    Except levequests are finite (6 per day, FYI), have lower Gil rewards than quests, and have already been proven with extremely simple math to not be sufficient in maintaining repair/travel costs posts ago.

    Your move.

    Quote Originally Posted by Poyayan View Post
    You guys have to think about this.

    1) Square provide teleport, airship , chocobo and just plain walking for traveling. There is a reason for this. If teleport costs 0 gil, no one will use the other 3.

    2) Square also provide NPC repair and player repair. A duplicated function. Again, this is done for a reason.
    3) Also, players are able to sell the same thing on AH that normal vendor sells. That is done for a reason.

    What I am trying to say is : square is going to create a reason for you to use the player repairs, traveling on land instead of teleporting. The way to do that is make NPC related activities expensive.

    So, if you are not getting gil income after each dungeon run because you pop back to the NPC to get repair, well, that is by design too
    1) There is no way to travel to/from Limsa without spending gil.
    2) You can not repair other player's gear.
    3) Auction house transactions remove 5% of the sale.

    /facepalm
    (3)
    Last edited by Scerick; 09-06-2013 at 07:20 AM.

  2. #2
    Player
    Poyayan's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Poyayan Tak
    World
    Leviathan
    Main Class
    Conjurer Lv 21
    Quote Originally Posted by Scerick View Post
    Except levequests are finite (6 per day, FYI), have lower Gil rewards than quests, and have already been proven with extremely simple math to not be sufficient in maintaining repair/travel costs posts ago.

    Your move.



    1) There is no way to travel to/from Limsa without spending gil.
    2) You can not repair other player's gear.
    3) Auction house transactions remove 5% of the sale.

    /facepalm
    1) You are right, and you point? There are things which must cost gil.
    2) If you don't know how to get a player to help you repair, then I am not going into this issue.
    3) Yes , AH remove 5% of the sale. When you buy things from vendor, it is 100% gil off the system. See the difference?
    (0)

  3. #3
    Player
    Stormbad's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Stormbad Worldfire
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Poyayan View Post
    1) You are right, and you point? There are things which must cost gil.
    2) If you don't know how to get a player to help you repair, then I am not going into this issue.
    3) Yes , AH remove 5% of the sale. When you buy things from vendor, it is 100% gil off the system. See the difference?
    I am convinced you haven't played this game yet from your reply. How do you repair other player's soulbound gear?
    (2)

  4. #4
    Player
    Poyayan's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Poyayan Tak
    World
    Leviathan
    Main Class
    Conjurer Lv 21
    Quote Originally Posted by Stormbad View Post
    I am convinced you haven't played this game yet from your reply. How do you repair other player's soulbound gear?
    I don't disagree with you that some gears cannot be repaired by other players. Maybe top gear is not for every quest?

    =========

    Reach my post count and I will reply here.

    So you propose I do primal hard modes, and lair, in my non-soulbound tradeable - repairable by other players gear?


    Uhhhh...?
    I am saying that having everyone coming out with more gil in each quest might not be a must for FF14 eocnomy. You might have to do something else to finance your primal hard modes battle.

    What something else do you propose I do to finance my primal hard modes and Lair runs? That is the million gil question we're all concerned about!
    Ok, let me spell it out. I believe crafters will make more gil off the system ( not players ) going forward than non crafters. So, the way for non crafters to make gil is either hunt for the most profitable drops that crafters need. Or straight up, the most profitable drops I can sell back to the vendors. Everyone seems to forget that we can sell drops back to NPC vendors. That is a way to get gil back into the FF14 world. Keep in mind, the most profitable drops don't necessary mean the most expensive drops.

    1) Money has to come from somewhere that isn't a player before crafters can use it to buy materials farmed by other players.
    2) It costs money to farm, just attacking or mining/gathering causes damage to durability.
    3) So I'm supposed to sell the drops from level 50 mobs that sell for 1-4 gil to a vendor to pay for my repairs from farming and my repairs from hard modes/raids?

    Do you even play the same game we do?
    1) yes, crafters have a way to do that.
    2) Sure, thats why I say the most profitable drops is not necessary the most expensive drops. Maybe things you can kill naked are the best drops :P
    3) I didn't say every drop is profitable or worthwhile to do.

    So, bottonline is, we have to want and see. It is pointless to debate. Just look at prices for items. If they drop , it is deflation. If they increase, it is inlfation. Deflation and inflation are ok as long as they settle down at a certain level.
    (0)
    Last edited by Poyayan; 09-06-2013 at 08:26 AM.

  5. #5
    Player Scerick's Avatar
    Join Date
    Feb 2013
    Posts
    51
    Character
    Scerick Aetherstorm
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Poyayan View Post
    I don't disagree with you that some gears cannot be repaired by other players. Maybe top gear is not for every quest?
    So you propose I do primal hard modes, and lair, in my non-soulbound tradeable - repairable by other players gear?


    Uhhhh...?

    Quote Originally Posted by Poyayan View Post
    You might have to do something else to finance your primal hard modes battle.
    What something else do you propose I do to finance my primal hard modes and Lair runs? That is the million gil question we're all concerned about!
    (1)
    Last edited by Scerick; 09-06-2013 at 07:59 AM.

  6. #6
    Player Scerick's Avatar
    Join Date
    Feb 2013
    Posts
    51
    Character
    Scerick Aetherstorm
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Poyayan View Post
    Ok, let me spell it out. I believe crafters will make more gil off the system ( not players ) going forward than non crafters. So, the way for non crafters to make gil is either hunt for the most profitable drops that crafters need. Or straight up, the most profitable drops I can sell back to the vendors. Everyone seems to forget that we can sell drops back to NPC vendors. That is a way to get gil back into the FF14 world. Keep in mind, the most profitable drops don't necessary mean the most expensive drops.
    1) Money has to come from somewhere that isn't a player before crafters can use it to buy materials farmed by other players.
    2) It costs money to farm, just attacking or mining/gathering causes damage to durability.
    3) So I'm supposed to sell the drops from level 50 mobs that sell for 1-4 gil to a vendor to pay for my repairs from farming and my repairs from hard modes/raids?

    Do you even play the same game we do?

    Quote Originally Posted by Poyayan View Post
    1) yes, crafters have a way to do that.
    2) Sure, thats why I say the most profitable drops is not necessary the most expensive drops. Maybe things you can kill naked are the best drops :P
    3) I didn't say every drop is profitable or worthwhile to do.

    So, bottonline is, we have to want and see. It is pointless to debate. Just look at prices for items. If they drop , it is deflation. If they increase, it is inlfation. Deflation and inflation are ok as long as they settle down at a certain level.

    1) Crafters have a way to generate money to buy materials from other players? Really? Are you even reading what you're typing? There has to be a flow of gil from an NPC source to pay for the gil sinks in the game.
    2) There are no mob drops in the game that sell for more than single digits to vendors. This has been discussed at length as a way to curb gil sellers.
    3) See #2.

    And prices are dropping, by the hour even. Market deflation is already happening on non-legacy servers.
    (3)
    Last edited by Scerick; 09-06-2013 at 08:37 AM.