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  1. #361
    Player
    Poyayan's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Poyayan Tak
    World
    Leviathan
    Main Class
    Conjurer Lv 21
    Quote Originally Posted by Scerick View Post
    Except levequests are finite (6 per day, FYI), have lower Gil rewards than quests, and have already been proven with extremely simple math to not be sufficient in maintaining repair/travel costs posts ago.

    Your move.



    1) There is no way to travel to/from Limsa without spending gil.
    2) You can not repair other player's gear.
    3) Auction house transactions remove 5% of the sale.

    /facepalm
    1) You are right, and you point? There are things which must cost gil.
    2) If you don't know how to get a player to help you repair, then I am not going into this issue.
    3) Yes , AH remove 5% of the sale. When you buy things from vendor, it is 100% gil off the system. See the difference?
    (0)

  2. #362
    Player
    meuqsaco's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Voltres Lionward
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    I'm not sure some people are getting it. The only way right now to pump some gil into the economy is to start a new character and do quests. Even if you don't use teleport at all, you will lose all your money eventually to repair costs.
    (0)

  3. #363
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Okay, you're rapidly losing any respect I might have had, regarding your economic knowledge. Nothing I wrote was 'useless banter' at all.

    No, you can only do 6 levequests per day and each reward just around 500 gil end game, which amounts to around 3000 gil per day.
    My point stands: you can never run out of quests, which is what you said. You will always get, at the very least, 6 new quests a day to do. Even at 3k gil per day, that's still a tremendous amount of money being added into the economy, every day, by all the players doing them. You are, as I said earlier, really underestimating how much this adds up to.

    How many times can you repeat a quest? Zero.
    Didn't you just say that? I'm pretty sure you did, and you were wrong. Ergo, no matter what, no player will ever run out of the ability to continue to take actions that add money into the world economy. They might have to wait a few hours for their leve allocation to renew, but that's not material to our discussion, which is of the long-term economy and adding money into it.

    Please just make your point, stop with the useless bantering. The ACTUAL point is WORLD money supply. For every new player that is playing for the first time, compounds the problem further because they will also need to play which requires Gil. You have 1 million consumers producing enough to sustain 900k, adding another 10 million consumers will not solve this problem.
    This is an empty assertion on your part. I challenge you to provide a single shred of evidence to back it up.

    And I have been talking about the world money supply, and what adds to it; that's exactly what my last post was about. But I don't think you have enough knowledge of economics to understand it.

    Quote Originally Posted by DrPancakes View Post
    Every 12 hours I've exhausted my quests for 11.5 hours. Erm
    Yes, and then you get them right back. And sooner or later, you'll take a day off, and then you'll have a lot to do. The point is that no character, no matter what their level, will ever reach the point where they cannot add money into the economy any longer.

    Edited in:

    The useless banter that does nothing is when you say things like "I don't think you have enough knowledge of economics to understand it."
    That's not banter, at all. It's a warning to others that you aren't providing arguments that are either logically sound or backed by evidence. It wasn't intended for you at all.

    There's no difference between Quests and LeveQuests. From an economic point of view, they are exactly the same.

    99% "new" Gil comes from non-repeating quests.
    Another evidence-less assertion. Do you have anything to back up these constant statements of yours? No? You going to admit that you don't have any evidence?

    If you did all 6 leves a day, every day, for a year, at top level, you're pumping a million gil into the economy per year. Irrespective of other quests, Allaghan pieces, or rewards you get along the way.

    The 'model' you suggest is faulty at its' core, as it really underestimates both the amount of money new players produce into the economy and the amount of money that levequests produce over time.

    Someone downthread writes:

    The point of this thread is new Gil generated < Gil sinks.
    Unless someone has actual proof of this, I'm forced to conclude that this is an empty assertion driven mostly by those who seek to enrich themselves in the game without putting in actual work to do so.
    (0)
    Last edited by Cycloptichorn; 09-06-2013 at 08:00 AM.

  4. #364
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Cycloptichorn View Post
    Okay, you're rapidly losing any respect I might have had, regarding your economic knowledge. Nothing I wrote was 'useless banter' at all.



    My point stands: you can never run out of quests, which is what you said. Didn't you just say that? I'm pretty sure you did, and you were wrong. Ergo, no matter what, no player will ever run out of the ability to continue to take actions that add money into the world economy.



    This is an empty assertion on your part. I challenge you to provide a shred of evidence to back it up.

    And I have been talking about the world money supply, and what adds to it; that's exactly what my last post was about. But I don't think you have enough knowledge of economics to understand it.

    6 leve quests per day is basically your allowance of "How much can I play today before my repairs outweight the gil I gained from my leves".
    (1)

  5. #365
    Player
    Stormbad's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Stormbad Worldfire
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Poyayan View Post
    1) You are right, and you point? There are things which must cost gil.
    2) If you don't know how to get a player to help you repair, then I am not going into this issue.
    3) Yes , AH remove 5% of the sale. When you buy things from vendor, it is 100% gil off the system. See the difference?
    I am convinced you haven't played this game yet from your reply. How do you repair other player's soulbound gear?
    (2)

  6. #366
    Player Scerick's Avatar
    Join Date
    Feb 2013
    Posts
    51
    Character
    Scerick Aetherstorm
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Cycloptichorn View Post
    Yes, and then you get them right back. And sooner or later, you'll take a day off, and then you'll have a lot to do. The point is that no character, no matter what their level, will ever reach the point where they cannot add money into the economy any longer.
    No one is arguing that, you are de-railing the point of the thread by taking complaints out of context and arguing against them.

    The point of this thread is new Gil generated < Gil sinks.
    (0)

  7. #367
    Player
    Stormbad's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Stormbad Worldfire
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Cycloptichorn View Post
    ..snip...
    The useless banter that does nothing is when you say things like "I don't think you have enough knowledge of economics to understand it."

    In your earlier post, you said significant money is made from QUESTS, which nobody is disputing, but those quests are limited. LEVEQUESTS only can generate 3k gil per day. How much repair cost can you generate per day? More than 3k at end game.

    99% "new" Gil comes from non-repeating quests. If a new player has exhausted their quest, where do they now get their Gil from? New players, of course! Great, now when that new player runs out of quests, where do they get Gil from? New players. Except now you have the existing players that still need Gil to play and now need additional new players to give them Gil(from AH and whatever), and the pattern goes on and on exponentially.

    The only way this model works if the amount of old players QUIT at the rate that new players START.
    (3)

  8. #368
    Player
    Poyayan's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Poyayan Tak
    World
    Leviathan
    Main Class
    Conjurer Lv 21
    Quote Originally Posted by Stormbad View Post
    I am convinced you haven't played this game yet from your reply. How do you repair other player's soulbound gear?
    I don't disagree with you that some gears cannot be repaired by other players. Maybe top gear is not for every quest?

    =========

    Reach my post count and I will reply here.

    So you propose I do primal hard modes, and lair, in my non-soulbound tradeable - repairable by other players gear?


    Uhhhh...?
    I am saying that having everyone coming out with more gil in each quest might not be a must for FF14 eocnomy. You might have to do something else to finance your primal hard modes battle.

    What something else do you propose I do to finance my primal hard modes and Lair runs? That is the million gil question we're all concerned about!
    Ok, let me spell it out. I believe crafters will make more gil off the system ( not players ) going forward than non crafters. So, the way for non crafters to make gil is either hunt for the most profitable drops that crafters need. Or straight up, the most profitable drops I can sell back to the vendors. Everyone seems to forget that we can sell drops back to NPC vendors. That is a way to get gil back into the FF14 world. Keep in mind, the most profitable drops don't necessary mean the most expensive drops.

    1) Money has to come from somewhere that isn't a player before crafters can use it to buy materials farmed by other players.
    2) It costs money to farm, just attacking or mining/gathering causes damage to durability.
    3) So I'm supposed to sell the drops from level 50 mobs that sell for 1-4 gil to a vendor to pay for my repairs from farming and my repairs from hard modes/raids?

    Do you even play the same game we do?
    1) yes, crafters have a way to do that.
    2) Sure, thats why I say the most profitable drops is not necessary the most expensive drops. Maybe things you can kill naked are the best drops :P
    3) I didn't say every drop is profitable or worthwhile to do.

    So, bottonline is, we have to want and see. It is pointless to debate. Just look at prices for items. If they drop , it is deflation. If they increase, it is inlfation. Deflation and inflation are ok as long as they settle down at a certain level.
    (0)
    Last edited by Poyayan; 09-06-2013 at 08:26 AM.

  9. #369
    Player Scerick's Avatar
    Join Date
    Feb 2013
    Posts
    51
    Character
    Scerick Aetherstorm
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Poyayan View Post
    I don't disagree with you that some gears cannot be repaired by other players. Maybe top gear is not for every quest?
    So you propose I do primal hard modes, and lair, in my non-soulbound tradeable - repairable by other players gear?


    Uhhhh...?

    Quote Originally Posted by Poyayan View Post
    You might have to do something else to finance your primal hard modes battle.
    What something else do you propose I do to finance my primal hard modes and Lair runs? That is the million gil question we're all concerned about!
    (1)
    Last edited by Scerick; 09-06-2013 at 07:59 AM.

  10. #370
    Player
    HunterXlll's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Vivi Vagar
    World
    Cerberus
    Main Class
    Thaumaturge Lv 27
    i just don't get why mobs don't just drop a little gold? makes grinding and fates more worthwhile? also a reason to do trash mobs in the dungeons
    (3)

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