I still think it would work if it was a simple case of sp is earned based on stamina used![]()


I still think it would work if it was a simple case of sp is earned based on stamina used![]()
doop doop



But what happens when something dies too quickly for each member of the team to expend 3 (or even 1) stamina bars? The fights in this game right now are way too quick to account for that. Peregrine's fix is one of the only decent ones, gives room for leniency but punishes people who are afk for too long.




but what is considered too long? 30 sec? 1 min? 2min? the thing is mobs already die so fast that you can kill many mobs in just a few minutes for going to the restroom. if you limit it to 5 kills you have to do the bathroom break in under 1 min tops or you lose out. that's not fair to the ones that have been in a party for hours and has to stop for a few munutes to pee.But what happens when something dies too quickly for each member of the team to expend 3 (or even 1) stamina bars? The fights in this game right now are way too quick to account for that. Peregrine's fix is one of the only decent ones, gives room for leniency but punishes people who are afk for too long.
http://crystalknights.guildwork.com/



Well I'm personally of the opinion that they shouldn't put any systems in place to stop this as it just ends up hurting legitimate players. Peregrine's suggestion is one of the few I'm relatively okay with.but what is considered too long? 30 sec? 1 min? 2min? the thing is mobs already die so fast that you can kill many mobs in just a few minutes for going to the restroom. if you limit it to 5 kills you have to do the bathroom break in under 1 min tops or you lose out. that's not fair to the ones that have been in a party for hours and has to stop for a few munutes to pee.
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