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  1. #111
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Anyways, I don't get how so many people can make claims about the lack of circulating gil when the Markets have barely established any type of apparent trends in economy. I went on to the boards a few times and things that sold for 200k would be sold for 25k the very next sale. There's too much gil to go around and as of now it's hard to tell whether or not things are getting over priced or under priced because of the discrepancy of wealth between old and new players. I sold a piece of material I found for 40k, with it having absolutely no sale history whatsoever, and it sold almost immediately. I probably could have sold it for much more. In a few weeks or months, the issue you propose might actually be a thing, but I personally think it's way too soon to tell whether or not it poses a problem.
    (1)

    When all else fails, Heck the Bed.

  2. #112
    Player
    Stormbad's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Stormbad Worldfire
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Gil in this game is like OIL in real life. Here comes the analogy, pay close attention ya fools!

    1. New players questing is like finding new large OIL deposits.

    2. Dungeons/Fates/Leves are like finding small OIL deposits.

    3. Vendor trashing items is negligible.

    4. AH is like refining OIL to gas but a chunk of the OIL is permanently gone from waste, by-products and energy usage.

    5. Teleporting is like you driving you car. Billions of drivers and cars burning up the gas. This takes OIL out of the world.

    6. Repair cost is like you buying plastics. The plastics are thrown away. This takes OIL out of the world.

    Conclusion: It might take some time but in the end, the WORLD WILL RUN OUT OF OIL.

    Also: IMO, this will only make RMT worse. What options does a level 50 player have but to buy Gil just to keep playing their chosen Job?
    (4)

  3. #113
    Player
    valhalla's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Val Halla
    World
    Goblin
    Main Class
    Leatherworker Lv 50
    With the current world setup there is a constant stream new gil being introduced into the world. Its up to you how much gil you're willing to sink though. A lot of players think that their high level should entitle them to massive amounts of gil. Sometimes it does, but don't come in here with a strategy that requires you to spend more than you earn, then blame the game mechanics as the sole reason you're slowly going broke. If you find yourself on the wrong side of the economy in a world that gives out free gil, then its you that needs to make a change, not the game.
    (1)

  4. #114
    Player
    blumps's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Blumps Lastname
    World
    Siren
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RobinHood View Post
    Stop using gil sinks, stop dieing so your gear is not damaged as much. Sadly with such vast amounts of new players and presumably gil sellers all constantly making new characters just to get gil into the system, you just have to learn how to get it from them. I have sold over 50 stacks of Chicken egss at 5-10k a piece since release. I am not worried.
    Your gears durability goes down as you are in combat, not just when you die (quite a lot too). Welcome to any MMO...
    (2)

  5. #115
    Player
    Riastrad's Avatar
    Join Date
    Oct 2011
    Posts
    321
    Character
    Mercutio Montealvo
    World
    Sargatanas
    Main Class
    Marauder Lv 100
    I really don't know what a good fix would be. If they were to increase gil from fates and leves we would simply have high inflation.

    At the current rate, with as much gil as we have been losing, it seems as though higher prices (higher tax) is the culprit. But what would be a good amount for a tax?
    It's at 5% atm correct? How can it be any lower and not lead to inflation, leading to even more money being taken out of the economy? (via higher tax revenue)

    As I said previously. I'm just gonna wait and see about the daily quests. There is no quick fix for this issue it seems.
    (0)

  6. #116
    Player
    GefilteFish's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Cypher Poole
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    I think an economy with little or no inflation is a good thing honestly. In other games, money becomes meaningless to the point where you don't even think about it.

    Don't pay 200k for an item when you hit 50.
    (0)

  7. #117
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Kallera View Post
    I agree this is a good idea, though there are some issues.

    -Repair costs are dynamic, meaning the price changes on the wear and tear sustained instead of the fixed price of 1.0. how would the market establish a fair price when it is now the static number?

    -Repairing gear by the player is something that needs to be expanded further, as it is, I'm not even sure its cost effective.
    very fair question

    I would personally probably charge what would perhaps be a fair use of my time in claiming the dark matter vs cost of repair by default.. for example if a body piece near broken costs 300 gil to repair would it be a fair use of my time to say farm 99 grade 5 dark matter in an hour and only charge you say 50 gil per 1 used ? that 1hr net me a little under 5k and gets you a steep repair discount. It would drive more player farming and overall help foster the growth of the economy by saving the people who want to just dungeon their gil for a little time spent finding a repair player.
    (0)

  8. #118
    Player
    matu's Avatar
    Join Date
    Aug 2011
    Posts
    20
    Character
    Matu Cat
    World
    Cerberus
    Main Class
    Thaumaturge Lv 38
    I think you are asking for the wrong thing, if the main problem is that repairs are expensive and that's where most of your money is spent then one would think the solution could be reducing repair prices.
    (1)

  9. #119
    Player
    RobinHood's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Robin Hood
    World
    Midgardsormr
    Main Class
    Archer Lv 40
    Quote Originally Posted by blumps View Post
    Your gears durability goes down as you are in combat, not just when you die (quite a lot too). Welcome to any MMO...
    welcome to the english language as I said "Damaged as much" I understand you lose durability regardless be the biggest chuck is death.
    (0)

  10. #120
    Player
    Riastrad's Avatar
    Join Date
    Oct 2011
    Posts
    321
    Character
    Mercutio Montealvo
    World
    Sargatanas
    Main Class
    Marauder Lv 100
    Quote Originally Posted by GefilteFish View Post
    I think an economy with little or no inflation is a good thing honestly. In other games, money becomes meaningless to the point where you don't even think about it.

    Don't pay 200k for an item when you hit 50.
    It's good in theory, however, how many people do you think would follow the "nothing over 200k" rule? Wish it wasn't the case, but for the most part people only look out for themselves.

    So there we go. Looking at a piece of gear going for 500k. It's not right, it's not fair. That is sadly the way it works.
    (0)

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