This is how intelligent people look at this situation, I like it.Gil in this game is like OIL in real life. Here comes the analogy, pay close attention ya fools!
1. New players questing is like finding new large OIL deposits.
2. Dungeons/Fates/Leves are like finding small OIL deposits.
3. Vendor trashing items is negligible.
4. AH is like refining OIL to gas but a chunk of the OIL is permanently gone from waste, by-products and energy usage.
5. Teleporting is like you driving you car. Billions of drivers and cars burning up the gas. This takes OIL out of the world.
6. Repair cost is like you buying plastics. The plastics are thrown away. This takes OIL out of the world.
Conclusion: It might take some time but in the end, the WORLD WILL RUN OUT OF OIL.
Also: IMO, this will only make RMT worse. What options does a level 50 player have but to buy Gil just to keep playing their chosen Job?
Except for the fact that(since you're using oil as an example) new oil is constantly being added. His conclusion is that it would take time for the oil supply to run out. However, in the amount of time that would take(if it even happens), do you think we would be playing in the same setup with the same missions? If I recall correctly SE made all kinds of adjustments in FFXIV 1.x to counter all the inflation. They will probably do the same here if they see an imbalance.
Do you know how oil is made?Except for the fact that(since you're using oil as an example) new oil is constantly being added. His conclusion is that it would take time for the oil supply to run out. However, in the amount of time that would take(if it even happens), do you think we would be playing in the same setup with the same missions? If I recall correctly SE made all kinds of adjustments in FFXIV 1.x to counter all the inflation. They will probably do the same here if they see an imbalance.
lol.
Last edited by valhalla; 09-04-2013 at 01:20 PM.
The problem that this entire thread is about is that the Cost > Profit. Which results in a net loss across the board at level 50. And if the entire server is taking a net loss overall then Gil will run out.
So that small bit of work costs more Gil than the work profits. Or that the net gains are so negligible that it wont make a difference in the grand scheme.
I get that. Players spending more than they're earning will go broke. But they will still have the option to balance out their character with a job. Just like real life.The problem that this entire thread is about is that the Cost > Profit. Which results in a net loss across the board at level 50. And if the entire server is taking a net loss overall then Gil will run out.
So that small bit of work costs more Gil than the work profits. Or that the net gains are so negligible that it wont make a difference in the grand scheme.
Last edited by valhalla; 09-04-2013 at 01:46 PM.
Didnt read the whole thread...
Money will be made the old fashion way.. farming.
I can see how it may seem that gil is scarce for the "i already got to 50" crowd. However, you have leveled at such an above the norm pace that you are in front of the inflation curve that hasnt even begun yet.
The cost of vendor items will remain the same as the cost of crafting mats will steadily, indefinitely, continue to increase.
Not the issue.Didnt read the whole thread...
Money will be made the old fashion way.. farming.
I can see how it may seem that gil is scarce for the "i already got to 50" crowd. However, you have leveled at such an above the norm pace that you are in front of the inflation curve that hasnt even begun yet.
The cost of vendor items will remain the same as the cost of crafting mats will steadily, indefinitely, continue to increase.
Didnt read the whole thread...
Money will be made the old fashion way.. farming.
I can see how it may seem that gil is scarce for the "i already got to 50" crowd. However, you have leveled at such an above the norm pace that you are in front of the inflation curve that hasnt even begun yet.
The cost of vendor items will remain the same as the cost of crafting mats will steadily, indefinitely, continue to increase.
The problem is what if the grinding cost you more in repairs then you make while grinding. Thats what most ppl are talking about. Run an instance, make 500 gil, repair cost 1000 gil.
I really really dont want to be forced into doing dailies just to run instances or farm fates or craft. Shudders at doing 30+ dailies in wow....
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