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  1. #1
    Player
    tuseroni's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Tus Almighty
    World
    Ragnarok
    Main Class
    Arcanist Lv 42
    ok there seems to be a bit of a confusion (well two confusions) first:
    many people confusing personal money with global economy...this has been addressed so i will simply note it here,
    the second: people confusing MONEY with WEALTH.
    gil can be used to buy things, ok we all get this concept. but the thing you are buying is the point, not the gil. so for instance DoL and DoH are constantly generating WEALTH (i have HQ everything for instance and that is stuff i didn't have to buy, and were they not bound i could conceivably sell for gil, it is wealth) though not MONEY.
    now if players could do everything there would be no problems, player would give player money for wealth AH would take some money out of the economy, the economy would decrease in overall money driving the cost of goods down and the same amount of wealth would get moved around.
    the main complication happens when NPCs with their fixed amount of costs enter into the equations. no mater how the economy goes dark mater costs the same, and things the NPC sell remains the same. when it takes too much to keep your character up it's not worth it to generate wealth into the economy so people don't.
    what can be done:
    one: make dark mater mine-able and allow users to offer repair services. this is a source of wealth, it is a service which can be exchanged for goods independent of gill.
    two: let people sell goods on the market that they have bound to. this adds fungibility to this source of wealth and encourages resell/hand-me-down
    three: allow barter on the AH.
    (0)

  2. #2
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by tuseroni View Post
    one: make dark mater mine-able and allow users to offer repair services. this is a source of wealth, it is a service which can be exchanged for goods independent of gill.
    this I can agree with 100% I would love to be able to farm dark matter and charge a below NPC cost for repairs for a much more reasonable ammount
    (2)

  3. #3
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Yurimi View Post
    this I can agree with 100% I would love to be able to farm dark matter and charge a below NPC cost for repairs for a much more reasonable ammount

    I agree this is a good idea, though there are some issues.

    -Repair costs are dynamic, meaning the price changes on the wear and tear sustained instead of the fixed price of 1.0. how would the market establish a fair price when it is now the static number?

    -Repairing gear by the player is something that needs to be expanded further, as it is, I'm not even sure its cost effective.
    (0)

  4. #4
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Kallera View Post
    I agree this is a good idea, though there are some issues.

    -Repair costs are dynamic, meaning the price changes on the wear and tear sustained instead of the fixed price of 1.0. how would the market establish a fair price when it is now the static number?

    -Repairing gear by the player is something that needs to be expanded further, as it is, I'm not even sure its cost effective.
    very fair question

    I would personally probably charge what would perhaps be a fair use of my time in claiming the dark matter vs cost of repair by default.. for example if a body piece near broken costs 300 gil to repair would it be a fair use of my time to say farm 99 grade 5 dark matter in an hour and only charge you say 50 gil per 1 used ? that 1hr net me a little under 5k and gets you a steep repair discount. It would drive more player farming and overall help foster the growth of the economy by saving the people who want to just dungeon their gil for a little time spent finding a repair player.
    (0)

  5. #5
    Player
    Kagenmi's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    21
    Character
    Gavrien D'nali
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    After seeing inflation issues in so many other games, I am rather enjoying the economy in ARR so far. I've not bothered selling much yet, a few items for <1k, but I've made about 100k mostly from progressing through the story/quests. I usually take the Allagan currency option to sell for gil.
    (1)

  6. #6
    Player
    Doctor-'s Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    206
    Character
    The Doctor
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I am going to wait it out for an official response from a developer on this issue. I do believe it is going to be an issue quite soon for the new servers not so much for the old legacy servers at least for now.
    (1)