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  1. #1
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by tuseroni View Post
    one: make dark mater mine-able and allow users to offer repair services. this is a source of wealth, it is a service which can be exchanged for goods independent of gill.
    this I can agree with 100% I would love to be able to farm dark matter and charge a below NPC cost for repairs for a much more reasonable ammount
    (2)

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Yurimi View Post
    this I can agree with 100% I would love to be able to farm dark matter and charge a below NPC cost for repairs for a much more reasonable ammount

    I agree this is a good idea, though there are some issues.

    -Repair costs are dynamic, meaning the price changes on the wear and tear sustained instead of the fixed price of 1.0. how would the market establish a fair price when it is now the static number?

    -Repairing gear by the player is something that needs to be expanded further, as it is, I'm not even sure its cost effective.
    (0)

  3. #3
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Kallera View Post
    I agree this is a good idea, though there are some issues.

    -Repair costs are dynamic, meaning the price changes on the wear and tear sustained instead of the fixed price of 1.0. how would the market establish a fair price when it is now the static number?

    -Repairing gear by the player is something that needs to be expanded further, as it is, I'm not even sure its cost effective.
    very fair question

    I would personally probably charge what would perhaps be a fair use of my time in claiming the dark matter vs cost of repair by default.. for example if a body piece near broken costs 300 gil to repair would it be a fair use of my time to say farm 99 grade 5 dark matter in an hour and only charge you say 50 gil per 1 used ? that 1hr net me a little under 5k and gets you a steep repair discount. It would drive more player farming and overall help foster the growth of the economy by saving the people who want to just dungeon their gil for a little time spent finding a repair player.
    (0)

  4. #4
    Player
    Kagenmi's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    21
    Character
    Gavrien D'nali
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    After seeing inflation issues in so many other games, I am rather enjoying the economy in ARR so far. I've not bothered selling much yet, a few items for <1k, but I've made about 100k mostly from progressing through the story/quests. I usually take the Allagan currency option to sell for gil.
    (1)

  5. #5
    Player
    Doctor-'s Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    206
    Character
    The Doctor
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I am going to wait it out for an official response from a developer on this issue. I do believe it is going to be an issue quite soon for the new servers not so much for the old legacy servers at least for now.
    (1)