

this I can agree with 100% I would love to be able to farm dark matter and charge a below NPC cost for repairs for a much more reasonable ammount



I agree this is a good idea, though there are some issues.
-Repair costs are dynamic, meaning the price changes on the wear and tear sustained instead of the fixed price of 1.0. how would the market establish a fair price when it is now the static number?
-Repairing gear by the player is something that needs to be expanded further, as it is, I'm not even sure its cost effective.


very fair questionI agree this is a good idea, though there are some issues.
-Repair costs are dynamic, meaning the price changes on the wear and tear sustained instead of the fixed price of 1.0. how would the market establish a fair price when it is now the static number?
-Repairing gear by the player is something that needs to be expanded further, as it is, I'm not even sure its cost effective.
I would personally probably charge what would perhaps be a fair use of my time in claiming the dark matter vs cost of repair by default.. for example if a body piece near broken costs 300 gil to repair would it be a fair use of my time to say farm 99 grade 5 dark matter in an hour and only charge you say 50 gil per 1 used ? that 1hr net me a little under 5k and gets you a steep repair discount. It would drive more player farming and overall help foster the growth of the economy by saving the people who want to just dungeon their gil for a little time spent finding a repair player.

After seeing inflation issues in so many other games, I am rather enjoying the economy in ARR so far. I've not bothered selling much yet, a few items for <1k, but I've made about 100k mostly from progressing through the story/quests. I usually take the Allagan currency option to sell for gil.

I am going to wait it out for an official response from a developer on this issue. I do believe it is going to be an issue quite soon for the new servers not so much for the old legacy servers at least for now.
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