This is how intelligent people look at this situation, I like it.Gil in this game is like OIL in real life. Here comes the analogy, pay close attention ya fools!
1. New players questing is like finding new large OIL deposits.
2. Dungeons/Fates/Leves are like finding small OIL deposits.
3. Vendor trashing items is negligible.
4. AH is like refining OIL to gas but a chunk of the OIL is permanently gone from waste, by-products and energy usage.
5. Teleporting is like you driving you car. Billions of drivers and cars burning up the gas. This takes OIL out of the world.
6. Repair cost is like you buying plastics. The plastics are thrown away. This takes OIL out of the world.
Conclusion: It might take some time but in the end, the WORLD WILL RUN OUT OF OIL.
Also: IMO, this will only make RMT worse. What options does a level 50 player have but to buy Gil just to keep playing their chosen Job?
easier to make gil= more gil sellers spamming me, because it takes them no effort to get it. Leave it as it is, imo.
After seeing inflation issues in so many other games, I am rather enjoying the economy in ARR so far. I've not bothered selling much yet, a few items for <1k, but I've made about 100k mostly from progressing through the story/quests. I usually take the Allagan currency option to sell for gil.
Ok,
people still are not grasping the issue here so here is an exercise:
you are no longer a player, you are the Economy as a whole,
put all that quest gil in storage
put all the money made from Market in storage
take 7000 gil (this is now the economy)
go play a day as the average player would, do dungeons, fate grind, leve etc, tp from place to place, pay your repair bills, buy an item or 2 from market..
rules: no sales can be made from 1 player to another, the economy cannot grow in this way, so although as player we can earn money like this, it doesnt represent what the economy can do, and that is the point of this exercise.
now to analyze the results:
do you have more gold than you started with: yes = economic growth
do you have equal (slight increase or decrease): yes = stable economy
do you have noticeably less than you started with: yes = economic decline = big problem
in this exercise you are playing as an average player sure, but your gold is representative of the economy as a whole and this will give you an idea of if your economy is growing/stable or in decline.
personal wealth or transactions between 2 players will never add to the economy its just an indicator of how well the economy is doing, more spending normally means better economy. right now this isnt accurate as there is excess gold via legacy accounts or people levelling to 50, but this isnt stable economic income, its a surge due to the economy being new and levelling generate more gil than an average day at max level, this is just masking the problem, not in anyway alleviating it
Last edited by RavenNev; 09-04-2013 at 01:03 PM.
i only do fates for exp, never money cuz you dont get much, plus i get about 150 seals per fate and thats what i care about, exp and seals..i too only take the silver and gold pieces lol, and thats because i ahvent worked on my leather craft, armorer things yet, but there are plenty of ways to make money in this game, i think people just have to find what works for them in the way of making money thats all
I am going to wait it out for an official response from a developer on this issue. I do believe it is going to be an issue quite soon for the new servers not so much for the old legacy servers at least for now.
what.
Gil is hard to make = more gil spammers getting business because people would rather pay for it. Then grind days for It. And the Grind doesn't matter to them because the harder it is to make, The more money they can charge.
Oh, and time doesn't matter to them because bots can't tell time.
You gotta realize the game is still young. Once everybody is able to access the game and the economy stabilizes, I'm sure you can find a niche to make money like in almost every other MMOs. In the beginning of FFXI I farmed Wind Clusters, Logs, Fish, and Stroper Chyme for money. In WoW I mined A LOT. Just have to be patient and see what is in demand.
When you run out of gil then what? the way things currently are will leave everyone poor where the only means of income is to A: make another character and do the quest to generate money B: Farm all day to be able to actually run a dungeon for a couple hours or C: Purchase money from gil sellers who are likely doing A.
Why can`t you just sell items that drop in dungeons? Why the heck are all the items in there UNTRADEABLE?
What the f is the reason behind this.
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