Quote Originally Posted by northernsky View Post
Why exactly?

People complain about the lack of class uniqueness (one vs the other), not character uniqueness. Classes could very well be unique even if a single char can play them all.
Fair enough- there's no need for me to stubborn about it either so here's a cool idea... What if only families could share skills/spells (as opposed to locking players into a family of jobs)? Or received the full effect of using their cousin-job's skills? Monks who have both sneak attacks from Thief and rage skills from Berserkers... Paladins which can "Sonic Boom" or track (or Hunters equipped with Knives who can use Dragoon's "Jump" command). The thing of it is jobs should completely congeal with armoury skills, but Job-based skills are quite a bit trickier to design and should blend more selectively (or so I think)