

Why exactly?Well, no matter what you do, not everybody can be pleased, but people complain most about how each job "lacks uniqueness"- and there isn't a whole lot to make something unique moreso than making it irreversible. On the same note though, trying to take away from a job's overall modularity to give it some kind of "identity" works in the other vain against the "spirit" of such things. Regardless- some things must be given up for the game to be well rounded, and I'd much rather give up the direct approach of Job = Role in favor of Job = Toolbox.
People complain about the lack of class uniqueness (one vs the other), not character uniqueness. Classes could very well be unique even if a single char can play them all.
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