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  1. #11
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    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    126
    I love this write up, you have clearly spent alot of time thinking this through. But in all honesty, I don't want to play FF11-2. I think you did a great job in devising this, but I don't want to have Dark Knight, Ninja, Ranger, etc. And SE promised this game would be drastically different from FFXI, so while the basic premise of you system works, I don't think they'd use Soul Eater, Arcana killer, etc. But what they could do is use a FF: Tactics approach. I believe gladiator and archer were DD classes in the gameboy FF tactics. So it appears they have already taken a tactics approach to FF14. So instead of ranger, Dark Knight, etc. they could go fighter, assassin, sniper, sage, time mage, etc. (whice are tactics named classes).
    This would work well with your design, if you wanted your "Gladiator to focus on brutal aoe and single target sword attacks, they would specialize in the "Fighter" title. If you wanted your conjurer to cast heavy DD spells with few support spells, they'd master in "Sage." If you wanted your Thaumaturge to be specialized in time based magic (Slows, gravities, Stop, paralyze, haste type spells) they'd take a Time Mage title. So on and so forth.
    I really think you have an excellent idea, lets just implement different stuff than was in FF11, if they used your model, with a FF tactics theme, this game would rock so hard.

    *Edited for spelling and grammar errors*
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    Last edited by Punxsutawney; 03-20-2011 at 12:10 PM.

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