

No. Please no.I personally do not think any form of "tiered" job system would be good for the game- as it asserts the combination of ROLE, JOB and CLASS into one package and thus forsakes the malleability of a non-tiered job system, where job and role are a matter of whim, and disciplines function to make jobs more playable. In this respect I think it would be silly to treat "job" as a funneling device, and while it worked fantastically for RO, it also crushed Ragnarok when Transcendent Jobs were added- effectively ending Ragnarok's golden age.
I am of the opinion, that a job system should create the permanence which the original design was afraid to put in- however instead of tiers jobs should share "families" which allow them to interact with one another. I would propose a 12 job system, with 3 families of 4 jobs- 4 permanent pieces of character development which are honed by armory skills and put through 4 jobs to allow the player to fully realize their character. After undertaking a job- the player may ONLY switch to jobs within the same family
Family A (Warriors)
Paladin/Templar
Dragoon
Soldier
Hunter
Family B (Ascetics)
Thief
Monk
Berserker
Geomancer/Devout
Family C (Casters)
Summoner
Sage
Dark Knight
Red Mage/Sorcerer
Just another twist on it I suppose....
I don't want anything to be Permanent.
It goes against the spirit of both the Job system from past FF games and the Armoury System.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
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