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  1. #14
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alhanelem View Post
    Subjective opinion. If you know you have a few seconds where the mob is not going to use a deadly AoE, you can cast it. It's also particularly fun with BLMs casting it in a group.

    Necromancer in WoW had some fire spells similar to this that required enemies to be nearby (and on the ground)- that didn't stop anyone from using it in that game.

    Spells like this can be effective if you know when to use them. I had a lot of fun with some friends on chocobo escorts where we would run ahead to where we knew the enemies would spawn, and start casting flare (because it didn't require a target) before the mobs spawned, timing it so it would hit them as soon as they appeared and instantly annihilating them. You can't do something like this with any other spell other than blizzara.

    Funny, nobody complained about this in the other 12 Final Fantasies where the black mage (or most black-magey character) didn't have every element. So why is this only a problem now?

    I have FFF Chocobo's Dungeon on Wii, and Chocobo only uses thunder fire and ice on black mage. Interestingly, Chocobo uses the elemental ninjustu from FFXI of earth wind and water as Ninja.
    Cause in every other final fantasy, Fire/Blizzard/Thunder did almost the same damage as each other. They were equals, if you ran into a mob that was fire-based, you could you thunder or ice to do the same damage.

    In FFXIV if you run into a lightning-based mob you are screwed. You can't do nearly the same damage to a mob that isn't lightning resistant. That is my problem, it's not traditional.

    And on the truly rare situation a mob was strong against fire/lightning/ice like some in FFIX or FFII. Some bosses resisted all magics but one. You know which one that was? Flare. So yeah when tradition if all spells failed flare would pick up the slack. It doesn't here.

    Necromancers usually have stamina as one of their main stats so they have HP to spare. They can take a hit or two.

    On trash mobs, flare and blizzara are ok. But I would gladly give them up for far range single target spells for high damage. I want to be a high damage caster, not a smuck garbage man. Someone else can have that job.

    @Kinsey
    It makes no sense for Black mage for to have scourge/scourge II and 2 other spells, we thrive on our role to do damage.

    While the white mage is to thrive on healing, but with Banish/Banishga Holy/Holy II, you get the option to do mnore than just heal at certain points.

    Black mages role has only ever been to deal damage, bio in previous games did high damage with a small chance to DoT. So why should we be the one's limited to 2 combos? White mage doesn't need to have super high damage, that's our job, so we should have the spells that meet the enemies weakness. Which is why we should have all elemental spells.

    If you give use two combos such as scourge/ scourge II and Unholy/ Unholy II then we just end up at the same bad place, mob resistance. We black mages hit a wall of mob resistance, we could never exploit a mobs weakness therefore the developers would have to remove resistances for us to be effective.
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    Last edited by Jinrya-Geki; 02-16-2013 at 06:45 PM.