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  1. #1
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    Mar 2011
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    Cause in every other final fantasy, Fire/Blizzard/Thunder did almost the same damage as each other. They were equals, if you ran into a mob that was fire-based, you could you thunder or ice to do the same damage.

    In FFXIV if you run into a lightning-based mob you are screwed. You can't do nearly the same damage to a mob that isn't lightning resistant. That is my problem, it's not traditional.
    But this has absolutely nothing to do with the elements and everything to do with the spells themselves.

    That said, I really don't give a rats ass if it's traditional or not in this case. I liked the different spells being given different functions.
    (4)

  2. #2
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I really think SE is stretching the jobs a little thin due to them wanting everyone to have the exact same number of abillities. Some jobs that would traditionally make more sense to have a large list of spells got shortlisted due to constraints.

    WHM and BLM both seem to suffer from this, also the lack of proper tiering of spells takes alot of the MP control you would normally have out of your hands. They make up for it with a few abillities but your not able to control your damage as well as you should be able to. If anything I always thought of BLM as a glass cannon with high damage output quick death ensues so they had alot of options to dial back the damage so they didn't get dead.

    Personally I'd like to see BLM get all the elementals to their handling mainly due to it being their trademark, or hell at least make the other elements they do have available to them not usefull in only a handfull of situations and even those few usefull situations need resistence checks...
    (0)

  3. #3
    Player
    Issachar's Avatar
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    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    You guys need to stop trying to turn this into FFXI.
    (1)

  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Issachar View Post
    You guys need to stop trying to turn this into FFXI.
    It's not really about XI for me, I just generally think of elemental spells when I play Blackmage, Final Fantasy Tactics is my favorite game in the series and it just shows leaps and bounds how creative they can be with all the jobs.
    (0)

  5. #5
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jynx View Post
    It's not really about XI for me, I just generally think of elemental spells when I play Blackmage, Final Fantasy Tactics is my favorite game in the series and it just shows leaps and bounds how creative they can be with all the jobs.
    Problem is, FFT was made in Square's golden era by competent people who are no longer affiliated with the company. The entire company seems to be more casual/social in their focus now and are unwilling to put hardcore depth like that into their new products. Makes sense when you see the "me too!"ism of WHM. Having a role strictly suited for support would be boring for the casual player, so it needs to do damage too. And the same with Bard.

    Also, way to totally be my pale twin.
    (0)
    Last edited by Issachar; 02-17-2013 at 04:51 AM.

  6. #6
    Player
    KoujiGeki's Avatar
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    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    So why can SE just rework the Fire and Ice lines so they can be useful like the Thunder spells? No one has answered that yet.
    (1)

  7. #7
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    Quote Originally Posted by KoujiGeki View Post
    So why can SE just rework the Fire and Ice lines so they can be useful like the Thunder spells? No one has answered that yet.
    They could do what kh has done and make all lvl two fire/ice spells homing. They could make lvl three fire/ice spells nukes and lvl one fire/ice spells to just have quick cast time. Personally I want gravity and time spells but I'll be happy even if they don't add it in...
    (0)

  8. #8
    Player
    KoujiGeki's Avatar
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    May 2011
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    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    Or SE can just change Black Mage to Thunder Mage which is all it will ever amount to. Until the Make Master jobs like Sage which knows every spell.
    (0)

  9. #9
    Player
    Kirito's Avatar
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    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    Quote Originally Posted by KoujiGeki View Post
    Or SE can just change Black Mage to Thunder Mage which is all it will ever amount to. Until the Make Master jobs like Sage which knows every spell.
    Not going to happen. That will essentially make all DOM meaningless if you have one sage. No one would ever ask for a BLM or WHM. They would only ask for sage.
    (1)

  10. #10
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Kirito View Post
    Not going to happen. That will essentially make all DOM meaningless if you have one sage. No one would ever ask for a BLM or WHM. They would only ask for sage.
    I was being sarcastic, well except for the thunder mage part. But then everyone would be equal have 2 sages in a party 1 can use Blm spell the other focusing on healing.
    (0)
    Last edited by KoujiGeki; 02-17-2013 at 05:59 AM.

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