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  1. #281
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    Black mage and in some cases arcanist should have higher rotations. When resisted in case of dark, dead ect, that where whm is needed in multiple role.

    I wouldn't mind WHM having spells to weaken a mob to elemental magic, or malee damage. So they can focus on healing, defense and breaking defense of the enemy.
    (0)

  2. #282
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by kazaran View Post
    Black mage and in some cases arcanist should have higher rotations. When resisted in case of dark, dead ect, that where whm is needed in multiple role.

    I wouldn't mind WHM having spells to weaken a mob to elemental magic, or malee damage. So they can focus on healing, defense and breaking defense of the enemy.
    From the Main Final Fantasy XIV page:

    Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.
    Conjurer's domain is based in nature. They are not restricted to light for their magic, nor should they be effectively neutered from offensive magic because of what those who chose conjurer /might/ become.

    TLDR: Conjurers have a right to self defense.
    (5)
    Last edited by Kallera; 02-15-2013 at 03:00 AM.

  3. #283
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    @Altana: i don't see how replacing elemental skills for CNJ gonna do anything. If you change them to light spells instead and make mobs weak to that, you'd make cactuars weak to astral instead?
    CNJ uses elemental spells, WHM come from CNJ, so why should they suddenly stop using elemental spells, just cause they are focused more on healing? Unless they make up some new caster class, to base WHM of, then it's what it is.

    Why should they rewrite the entire lore around CNJ/WHM just to prevent WHM from using Stone/Aero? that's to much job for a small technicality, that shouldn't even matter.
    WHM has it's 5 skills, so what skills would you replace, to give WHM some astral nukes? Or what logic would you use to *convert* aero/stone/water to astral spells? or why should they rework entire CNJ class?
    You don't seem to think it's an issue to change the entire concept of CNJ to become astral caster, to fit WHM lore. but yet you think it's a lore issue that WHM can use elemental skills, and that shouldn't be changed? You're a bit contradicting on this point.

    Maybe they should just split up CNJ into 2 classes; one elementalist, and one heal/buff/astral; basing WHM of the healer, and geomancer of the elementalist, and make THM/BLM umbral instead. that would fix the whole issue with element skills being split between CNJ and BLM; and WHM would't have to use elemental skills.
    (2)

  4. #284

  5. #285
    Player
    dbrewer225's Avatar
    Join Date
    Mar 2012
    Posts
    99
    Character
    Macus Blakkstarr
    World
    Famfrit
    Main Class
    Bard Lv 60
    MY GOD CAN THIS THREAD DIE ALREADY. LOOK YOSHI IS NOT CHANGING NOTHING TO CNJ/WHM. AS IN THE STORY AND LORE IN FF14, YES PEOPLE THIS OS FINAL FANTASY 14 NOT FF11, THE LORE SUPPORTS CNJ HAVING THESE SPELLS. SO PLEASE LEAVE THIS ALONE. MAYBE DOWN THE LINE WHM WILL HAVE ACCESS TO OTHER LIGHT BASED SPELLS. and im donr venting lol, sorry got laid off at work so im angry lol.
    (1)

  6. #286
    Player
    Lady's Avatar
    Join Date
    Apr 2011
    Posts
    506
    Character
    Lady Purrsalot
    World
    Malboro
    Main Class
    Weaver Lv 50
    Quote Originally Posted by dbrewer225 View Post
    LOOK YOSHI IS NOT CHANGING NOTHING TO CNJ/WHM.
    I'll ignore your caps lock, but tsk tsk tsk that is a double negative.
    (0)

  7. #287
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    (1)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  8. #288
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Klive View Post
    This guys gets it. Quoted for truth.
    Fact is historically BLMs only used fire thunder and ice- which is what XIV BLMs use. Other jobs got aero stone and water. You my sir are a winner.
    (1)

  9. #289
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    *All* elements is a stretch.. but having the most control over the basic elemental wheel is traditionally always given to Black Mages. That post you linked.. I can't believe so many ppl fell for that as if that supported your argument AT ALL. One of your 'points' you name one game out the entire series and call that a tradition? And 3 outta 5 of your other 'points' actually support Altena's arguement.. And then the 1st point is just wrong ( which you admint you didn't do thorough research..). So.. uh.. kay?
    (1)

  10. #290
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Altena View Post
    Not at all, but what I mean is it would allow more freedom in battle mechanics. To simply have a couple of elements that are strong, a couple of elements that are circumstantially strong, and a couple of elements that are utility, restricts us to being able to use the elemental chain. Locking the elements to one design (damage/circumstantial/utility) is developing the system into a corner.

    There will always be mobs strong to magic, weak to melee (look at Flans as an example), and as long as there is a reasonable balance there - then it is ok. Currently though, there are mobs that are weak to elements that are tied with weak spells.
    The issue is though, that if Black Mage can have optimal output in just about every element in the game it restricts SE's options to control their damage output without adversely effecting other magic damage jobs/classes. If they have to give enemies high magic damage resistance for example, that doesn't only effect Black Mage that effects all the other mage jobs. Black Mage traditionally is more powerful than the other Mage Jobs as well so they might still be able to pull off acceptable damage where a weaker mage would not. Where as a primary Fire/Ice/Thunder Black Mage can be specifically limited by giving an enemy high fire, ice and lightning resistance. Which would have a smaller effect on other magic damage dealers depending on how they are designed.

    It's all hypothetical but i think that was the point trying to be put across.
    (1)

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