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  1. #1
    Player
    KyahAlmasy's Avatar
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    May 2011
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    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    I sort of wish players could only choose one job.

    One of the first things that comes to mind when I think of Final Fantasy are the jobs, like White Mage, Black Mage, Monk, etc and that the characters were normally reined to one role and thus were indispensable for their unique abilities. (Well, for the most part that is.) It is this, I think that allows others to more readily respect and appreciate the significance of that specific role and player when it isn't so easily replaceable, or if at all. The player and their name sort of becomes renowned with that role.

    I mean when if I wanted Black Magic I think of Vivi, the black mage. Martial combat? The monk, Tifa Lockhart of course. The list goes on, but if these characters were allowed to change their abilities freely, like lets say give Vivi a sword and Tifa a staff they wouldn't be as iconic to these roles as they are now.

    Lastly I feel like allowing players to change their roles at will takes away from the traditional Final Fantasy experience, and overall makes it less gratifying to play a Job when you can potentially be replaced by anyone and everyone in your party at the flick of the wrist.

    I feel as if the effort that comes along with making a new character for a new job that would make the Jobs feel more signifigant. The hard work only serves to bolster the sense of accomplishment once you've endured it. For example, the feeling of fulfillment for getting a weapon from a low-level dungeon is no where near as appealing than achieving a weapon from an end game dungeon. Like working hard to level a new job, there's a notoriety with earning a weapon from a hard boss.

    In the end, I feel like it is this inherent "unappealing" nature of leveling and having to go through lots of work that would put a cog in the large proliferation of jobs and return that sense of accomplishment when you finally reached your level cap. Because personally, leveling in FXIV was so easy that capping out hardly phased me.

    In the end, I understand why others like it and why it's detrimental to playing online, but just wanted to share why I don't particularly like it myself. Perhaps my ideals are a little dated.

    Edit*
    Again, I just wanted to clarify that I am not saying I want the game to change or I think it SHOULD be this way. It's just a personal opinion on something.

    What do you think? (Sorry if this is a misplaced thread, or repeat.)
    (13)
    Last edited by KyahAlmasy; 02-13-2013 at 12:09 PM.

  2. #2
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I think multiple jobs is one of the things people really do want to take from XI. (or tree if we want to get pedantic about it)
    (79)
    Last edited by Gramul; 02-16-2013 at 04:02 PM.

  3. #3
    Player
    KyahAlmasy's Avatar
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    May 2011
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    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gramul View Post
    I think multiple jobs is one of the things people really do want to take from XI.
    Well, I'd like to hear why other player do, or don't like the multiple job mechanic. While I appreciate it's functionality toward online dynamics, it's the novelty that I feel takes away from the Final Fantasy atmosphere.
    (1)

  4. #4
    Player
    Ptolemy's Avatar
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    Mar 2011
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    213
    Character
    Alphard Alshua
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by KyahAlmasy View Post
    Well, I'd like to hear why other player do, or don't like the multiple job mechanic. While I appreciate it's functionality toward online dynamics, it's the novelty that I feel takes away from the Final Fantasy atmosphere.

    Doing everything over again for 10+ different classes on 10+ different chatacters and the feeling of having let's say credit for a kill or something that would be exclusive to 1 character regardless of changes to make everything "account wide" is not appealing

    the fact you can do everything on 1 character is a huge plus for people that like MMOs & Final fantasy, thank god for them introducing it in the offline games first though



    only people who would be against it is the people that like alts and "different appearances" and thats a minority, atleast be glad you aren't paying for your alts anymore seperately
    (28)

  5. #5
    Player
    KyahAlmasy's Avatar
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    May 2011
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    Character
    Kyah Almasy
    World
    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Ptolemy View Post
    Doing everything over again for 10+ different classes on 10+ different chatacters and the feeling of having let's say credit for a kill or something that would be exclusive to 1 character regardless of changes to make everything "account wide" is not appealing

    the fact you can do everything on 1 character is a huge plus for people that like MMOs & Final fantasy, thank god for them introducing it in the offline games first though



    only people who would be against it is the people that like alts and "different appearances" and thats a minority, atleast be glad you aren't paying for your alts anymore seperately
    I see what you're saying, you want all your achievements and feats acknowledged on a single character, instead of having them spread apart on a bunch of alts. I understand and respect that.

    But I feel as if it's in having to do those things again with that new job that would make the reward appealing. The hard work and effort only serve to bolster the sense of accomplishment once you've endured it. For example, the feeling of fulfillment for getting a weapon from a low-level dungeon is no where near as appealing than achieving a weapon from an end game dungeon. Like working hard to level a new job, there's a notoriety with earning a weapon from a hard boss.

    In the end, I feel like it is this inherent "unappealing" nature of leveling and having to go through lots of work that would put a cog in the large proliferation of jobs and return that sense of accomplishment when you finally reached your level cap. Because personally it was so easy that I barely blinked a lid.
    (0)

  6. #6
    Player
    Nix's Avatar
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    Apr 2011
    Location
    In a blanket fort♪
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    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KyahAlmasy View Post
    I see what you're saying, you want all your achievements and feats acknowledged on a single character, instead of having them spread apart on a bunch of alts. I understand and respect that.

    But I feel as if it's in having to do those things again with that new job that would make the reward appealing. The hard work and effort only serve to bolster the sense of accomplishment once you've endured it. For example, the feeling of fulfillment for getting a weapon from a low-level dungeon is no where near as appealing than achieving a weapon from an end game dungeon. Like working hard to level a new job, there's a notoriety with earning a weapon from a hard boss.

    In the end, I feel like it is this inherent "unappealing" nature of leveling and having to go through lots of work that would put a cog in the large proliferation of jobs and return that sense of accomplishment when you finally reached your level cap. Because personally it was so easy that I barely blinked a lid.
    I mentioned in my first post that with the sheer amount of content for one character in a game like FFXI made it darn impossible to start up an alt for each job. Having to re-do nation missions, RoZ, CoP, ToAU, WoTG and the 6 addons doesn't make you better at your job, it means you have way too much time on your hands.

    The focus for character progression in XIV isn't exp, grinding for 600+ hours doesn't make you a better player, you're still going to have awful players regardless of how long it takes D:

    Instead, there's going to be more challenging content that will allow players skills to really show. Anyone can say "I got 50WHM" but who can say they got white ravens for example? Skill will be rewarded in ARR, not the grind.
    (3)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  7. #7
    Player
    Huginn's Avatar
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    Dec 2011
    Location
    Gridania
    Posts
    301
    Character
    Huginn Aesir
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by KyahAlmasy View Post
    Well, I'd like to hear why other player do, or don't like the multiple job mechanic. While I appreciate it's functionality toward online dynamics, it's the novelty that I feel takes away from the Final Fantasy atmosphere.
    We all have the ability to play only one job. If you so dislike being able to play more than one, you do not have to.
    I do not personally feel that it makes any sense to be locked into one job, especially when the world is based on learning abilities, and not inherent abilities. Miqote are not racially excluded from being Thaumaturges, and Monk is not Highlander Hyur specific. We also do not have racial or class enemies.

    To me, it is like being able to: Fight in a war, write a sonnet, split wood, dig a hole, splint a broken leg, appreciate art, have an intimate conversation, discipline a child, drive a car, solve mathematical problems, cultivate plants and exercise animal husbandry. and to do all of them , or at least most of them well.

    I do not want to live life being only able to do one thing, it sure would have sucked if i had chosen "Line-o-type operator" as a career and not been able to change.
    (5)

  8. #8
    Player
    Mishaela's Avatar
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    Nov 2012
    Location
    Pirateland
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    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KyahAlmasy View Post
    Well, I'd like to hear why other player do, or don't like the multiple job mechanic. While I appreciate it's functionality toward online dynamics, it's the novelty that I feel takes away from the Final Fantasy atmosphere.
    One of the biggest advantages of being able to play as multiple jobs on a single character is that a player is encourage by the game to play one character. They are encouraged by the game to be a character in the game world and not merely a role. It's a key immersion point. This in turn strengthens the attachment to your character and feeling of familiarity in the game's world and community as others do the same and you see familiar faces when you log in. Additionally, the time investment that goes into a character with multiple jobs leveled can serve as an motivation to keep one's reputation good, which is good for the community. People will know you by name, and you can build up trust and relationships based on WHO you are not WHAT you are.

    Most FF games have always been about the characters first and how they can adapt to a situation (via jobs or other gameplay mechanics) to overcome challenges.

    Ultimately, alts undermine the sense of attachment and coherence to the game world by making it more difficult to get attached to a character, not to mention complicating things like friends lists, guild membership, and so-on.
    (2)

  9. #9
    Player
    Jacien's Avatar
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    Mar 2011
    Location
    Lore Library
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    949
    Character
    Jacien Visenad
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by KyahAlmasy View Post
    Well, I'd like to hear why other player do, or don't like the multiple job mechanic. While I appreciate it's functionality toward online dynamics, it's the novelty that I feel takes away from the Final Fantasy atmosphere.
    (5)

  10. #10
    Player
    GavenBylander's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    162
    Character
    Gaven Bylander
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Jacien View Post
    Quote Originally Posted by ZakarnRosewood View Post
    But seriously .
    Hahahahaha You guys gifs are great!!!
    (0)

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