You think it takes away from the Final Fantasy atmosphere? Let's see...
Only counting numbered titles, no sequels
Games that allow job changing:
- III
- V
- XI
- XIII
Games that allow role changing or custom ability choices (ability swapping)
- II (any character can master any weapon or spell)
- VI (all characters can learn all magic, so any character can be the main heal/buff/nuke. stats are also manipulable)
- VII (materia allows ability swapping for commands/magic and stat changes)
- VIII (junction abilities like Mug or Steal, all characters can use all forms of magic)
- X (except for overdrives and summoning, all characters can do anything)
- XII (any character can use any weapon and all characters can learn all magic)
Games that use your system of locked roles:
- I (jobs chosen at start are locked thereafter)
- IV (characters have fixed jobs tied to their stories)
- IX (characters are locked in their roles, with limited customization for each)
I'm not willing to read the whole thread, so forgive me if this argument was brought up already. I'm willing to give you that in VI the characters are partially locked in their capabilities, and you normally don't bring a physical character like Cyan for the sake of nuking. That being said, most of the games to date have a great degree of role swapping, if not job swapping. Remember that I decided not to include the Tactics games, X-2, XIII-2, Dimensions, and even an off-shoot like FFCC: My Life as a King, all of which allow a great degree of freedom over jobs.