Please do not ruin A Realm Reborn any further. Only so much a person can take from these standard additions.
I think this is a terrible idea and I think you should go play a different game where you can be bland and have 1 job, and all the rest of the global standards you want.
Dear KyahAlmasy, I hate your stinking guts. You make me vomit. You're scum between my toes! Love, Alfalfa.
I think there's every other MMO out there that people could play if they wanted to be locked into one role at a time. The FF MMOs' appeal to me was the fact that you can do everything on one character.
If I could dislike the first post I would. One of the best things about FF MMOs is that you don't have to switch characters to switch jobs/classes.
It wouldn't solve it completely, you are right, but it there would content creators would probably be way more inclined to create job balance, so jobs would not get excluded, and the general population would probably try out different combinations for the sheer fact that it would be way harder to put together the "ideal" setup. Again, I support having multiple jobs, but it does create a situation where people will be more inclined to go with the ideal route because it is a lot easier to put together the ideal setup when everyone has every job leveled. Not that doing something with the route of least resistance is bad or anything, it's just that if you want to play a particular job, and it doesn't fit in line with that mentality, tough luck. Hopefully I'm explaining myself well enough, lack of sleep, brain dieing~.
I can see your point about single jobs. And I'm pretty sure you know the myriad of reasons why it doesn't work too well in mmorpg's so I'll skip that. The point I wanted to make is, you think Vivi when you think of blm because he was a blm. You think Tifa when you think mnk because tifa was a monk. Let me ask this question. Who do you think of when you think Dragoon? Kain? Why not Cid Highwind? Or Mog from FF6/3 (yes, mog danced but he was the only character to start with a polearm in ff6/3)? Or Ward from FF8? I think the association is kind of reversed here. FF6/3 was a game where most of the characters didn't have set jobs (short of gogo, gau and umaro). Locke was a thief and Blitz was a mnk, but we don't really think of them as such. Even in FF7, anyone could steal, anyone can cast whm/blm/smn/blue/etc magic. But Vivi and Tifa didn't stick in our minds because they are a said job. They stuck in our minds because of who they are. Like Kain. A lot of people want to be dragoon to be like Kain. Not be like Kain and hence a dragoon. And, I personally, think that above it all, that's the most import thing. Not the job you, I, or they are, but the person we all are.
And yeah, a small part of me kind of wishes that you can only level one job. It would make people focus on being great at one thing rather than picking up a job and dropping it like one would with gum. But in the end, what's at fault isn't the system. It's not the system that made people treat jobs this way, it's the way we play and the way people treat the game. Like with To Kill A Raven. Guides and people kept telling me that you NEED blms for the meteors. Nothing else works. Well, our archer/bard was 1 shotting meteors. If we treat this game more like an exploration and less like "get ALL OF THE ACHIEVEMENTS!", we'll get more of what you talked about and less of this throw-away mentality.
I disagree. Final Fantasy has a tradition of characters being able to freely change classes as needed (III, V, XI, XIII). Even in some non-numbered FF games, like X-2, 4 Warriors of Light on DS and FF Dimensions on Android/iOS (which is awesome, by the way).
Last edited by Eekiki; 02-13-2013 at 03:22 AM.
This is your personal opinion though, how you chose to see these characters. The battle system in VI and IX is very flexable and regardless of the weapon you can form the character to any job you wish. Same with VII, Its more about the visual and when you break it down everyone is some form of hybrid DD/mage. FF games with more set characters shouldnt be fit into jobs, you can make connections but thats where it ends.While a character's role throughout the series isn't specified, that shouldn't suggest that they weren't there. In every game, (in my experience) each character is depicted with a set of unique abilities that usually indicates their role in the party.
For example, while you can use Tifa in any way you want, her particular set of skills depicted in her limit breaks and stat advantages for physical combat allow us to deduct that she is a monk classed character. Cid, of course taking part as a Dragoon. These aren't coincidences. In all those games (Or at least most of them.) The characters all exhibit abilities unique to a particular job.
You can call Zell a monk but what is Squall? you can call Quistis a Blue mage but what is Rinoa? a ranger?
My wife thinks Ash in XII is a healer, how did you use her? she was a melee for me.
Point being, a lot of this comes down to opinion and how you played each title.
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