I see what you're saying, you want all your achievements and feats acknowledged on a single character, instead of having them spread apart on a bunch of alts. I understand and respect that.
But I feel as if it's in having to do those things again with that new job that would make the reward appealing. The hard work and effort only serve to bolster the sense of accomplishment once you've endured it. For example, the feeling of fulfillment for getting a weapon from a low-level dungeon is no where near as appealing than achieving a weapon from an end game dungeon. Like working hard to level a new job, there's a notoriety with earning a weapon from a hard boss.
In the end, I feel like it is this inherent "unappealing" nature of leveling and having to go through lots of work that would put a cog in the large proliferation of jobs and return that sense of accomplishment when you finally reached your level cap. Because personally it was so easy that I barely blinked a lid.



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