Quote Originally Posted by Ptolemy View Post
Doing everything over again for 10+ different classes on 10+ different chatacters and the feeling of having let's say credit for a kill or something that would be exclusive to 1 character regardless of changes to make everything "account wide" is not appealing

the fact you can do everything on 1 character is a huge plus for people that like MMOs & Final fantasy, thank god for them introducing it in the offline games first though



only people who would be against it is the people that like alts and "different appearances" and thats a minority, atleast be glad you aren't paying for your alts anymore seperately
I see what you're saying, you want all your achievements and feats acknowledged on a single character, instead of having them spread apart on a bunch of alts. I understand and respect that.

But I feel as if it's in having to do those things again with that new job that would make the reward appealing. The hard work and effort only serve to bolster the sense of accomplishment once you've endured it. For example, the feeling of fulfillment for getting a weapon from a low-level dungeon is no where near as appealing than achieving a weapon from an end game dungeon. Like working hard to level a new job, there's a notoriety with earning a weapon from a hard boss.

In the end, I feel like it is this inherent "unappealing" nature of leveling and having to go through lots of work that would put a cog in the large proliferation of jobs and return that sense of accomplishment when you finally reached your level cap. Because personally it was so easy that I barely blinked a lid.